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Message ID: 6262
Date: Thu Sep 9 18:50:19 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: RE: Instruments vs. Melee quandry


well excuuuuuuuuse me =P

that is what the planes are for. when Fear was open (yes it is open now but
impossible for 40 level 50s) a large majority of 45+ characters was there
for most of their time, thus freeing up space for spots where they would
normally take away from the rest of the 40-50 characters. it got us out of
your way. it also kept me from creating new characters and going after
items for them (so sue me). before they patched Fear and made it
impossible, i had no other characters. now i have two. like you said, the
vast majority of players are not 50, and consequently the vast majority of
zones are not for level 50 players. as of now, there are really only 2
zones, which i mentioned: Solusek B and Lower Guk. more zones for us is the
answer, not retirement. thanks for wanting to get rid of me though =P

Shada (wonders how long Talies will let this one go hehe)

> From: "Steven S. Klug" <sklug@...>
>
> I guess I really don't understand this. Maybe I'm incorrect
> in assuming
> that the whole point of EverQuest is the experience of
> getting to level 50.
> There may be a few challenges left at level 50, but that's
> not really what
> the game is all about. Once you reach 50, I don't really see
> the point.
> You've won, essentially. You've become a demi-god, or
> whatever. If it was
> a single player game, it would be over. Why should Verant
> have to generate
> content for those that have maximized their characters, beyond the few
> really tough encounters that should be the ultimate victories for said
> characters? Once you've killed Nafagen, or Lady Vox, or
> other Uber-mob,
> shouldn't it be time to retire? Obviously this stance would cause the
> level 50 people to stop playing, and move on to other games,
> but I think
> that this is how it should be (unless they want to play as a different
> character). The VAST majority of players still haven't
> reached 50, and
> most aren't even close. Verant can't make the game revolve around
> powergamers, because they would never be able to keep up. In
> fact, I'm for
> putting level 50 characters into forced retirement until the expansion
> pack. That way we could get rid of all this farming for
> guilds, and for
> other twinked characters. Plus we'd stop distracting the
> developers from
> fixing the real problems with the game. In my opinion, lack
> of things for
> level 50 players to do is not an important problem in the game.
>
> Just my 2 cents.
>