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Message ID: 6262
Date: Thu Sep 9 18:50:19 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: RE: Instruments vs. Melee quandry
> From: "Steven S. Klug" <sklug@...>
>
> I guess I really don't understand this. Maybe I'm incorrect
> in assuming
> that the whole point of EverQuest is the experience of
> getting to level 50.
> There may be a few challenges left at level 50, but that's
> not really what
> the game is all about. Once you reach 50, I don't really see
> the point.
> You've won, essentially. You've become a demi-god, or
> whatever. If it was
> a single player game, it would be over. Why should Verant
> have to generate
> content for those that have maximized their characters, beyond the few
> really tough encounters that should be the ultimate victories for said
> characters? Once you've killed Nafagen, or Lady Vox, or
> other Uber-mob,
> shouldn't it be time to retire? Obviously this stance would cause the
> level 50 people to stop playing, and move on to other games,
> but I think
> that this is how it should be (unless they want to play as a different
> character). The VAST majority of players still haven't
> reached 50, and
> most aren't even close. Verant can't make the game revolve around
> powergamers, because they would never be able to keep up. In
> fact, I'm for
> putting level 50 characters into forced retirement until the expansion
> pack. That way we could get rid of all this farming for
> guilds, and for
> other twinked characters. Plus we'd stop distracting the
> developers from
> fixing the real problems with the game. In my opinion, lack
> of things for
> level 50 players to do is not an important problem in the game.
>
> Just my 2 cents.
>