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Message ID: 6264
Date: Thu Sep 9 18:52:28 BST 1999
Author: jhenders@bogon.com
Subject: Re: Instruments vs. Melee quandry
> From: "Steven S. Klug" <sklug@...>Well, I guess as other games, like the Realm, and even UO were able to
>
> I guess I really don't understand this. Maybe I'm incorrect in assuming
> that the whole point of EverQuest is the experience of getting to level 50.
> There may be a few challenges left at level 50, but that's not really what
> the game is all about. Once you reach 50, I don't really see the point.
> You've won, essentially. You've become a demi-god, or whatever. If it was
> a single player game, it would be over. Why should Verant have to generate
> content for those that have maximized their characters, beyond the few
> really tough encounters that should be the ultimate victories for said
> characters? Once you've killed Nafagen, or Lady Vox, or other Uber-mob,
> shouldn't it be time to retire? Obviously this stance would cause the
> level 50 people to stop playing, and move on to other games, but I think
> that this is how it should be (unless they want to play as a different
> character).
> most aren't even close. Verant can't make the game revolve aroundI think you are very wrong here. One the older servers, the vast
> powergamers, because they would never be able to keep up.
> In fact, I'm forIf you think pushing L50's out of the game would stop farming for guilds
> putting level 50 characters into forced retirement until the expansion
> pack. That way we could get rid of all this farming for guilds, and for
> other twinked characters. Plus we'd stop distracting the developers from
> fixing the real problems with the game. In my opinion, lack of things for
> level 50 players to do is not an important problem in the game.
>