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Message ID: 63
Date: Tue Apr 20 01:37:10 BST 1999
Author: Kyle
Subject: Questions answered


Number of questions made that I'll just sum up in this one message.

1. Where is Kelin' Lugubrious Lament?

Kelethin Bard's Guild. Bout 4 plat, 6 gold.

2. What does it do?

Lowers a creature's reaction to you (won't attack you) for a short while.
Don't try to get a screenshot of yourself standing next to the creature
though. =) I think help is the thing that makes them come after you if you
attack one of their buddies. (Orc camps are prime examples). Agro
(arressiveness) would prolly be what makes it decide to attack you for
simply invading its personal space. It does seem to wear off after a short
while. And I think the skill needed is singing so no instrument.

3. Does Denon's Disruptive Discord work yet?

The damage part of it works, can't tell about the AC penalty though.

4. Hymn of Restoration in combat?

I almost always play it unless I know I can easily defeat the creature I'm
fighting against. Even though you only get a few hps back a tick, it will be
significant during a long battle. Many a times have I been victorious
because of those extra hps I healed during the fight. This song seems to do
an extra 2hps for every 6 levels gained after 6th.

5. Same post mentioned about running and bellowing a wisp.

Heh, how about that. This song seems to do an extra 1 damage for every 2
levels gained after 12th.

6. A post about experience percentages.

The only thing I can attribute is that the level window for exp in a group
might not be as it is written (which I've seen written to be 4 levels
wide)...

7. On a matter of starting a bard and what attributes should be picked.

In beta I jacked my charisma and got fairly good prices as the most
immediate benefit. For final I put enough into strength to wear plate and
everything else into dexterity so that my chance to hit is greater. I seem
to be fairly adept at hitting near or at the top range of the damage scale
so I don't know if any more strength will help in combat. I do seem to be
hitting more then in beta with the better dex, though. Only drop into
intelligence if you *really* want your skills to rocket. It has no effect on
songs since we don't use mana. I prolly wouldn't even consider it really.

8. Quests in Kelethin.

Almost all quests I've seen can be done as many times as you want. The game
doesn't really seem to keep track of state other then any item you might be
given, which would key the next part of the quest when you give it to the
correct person. I've seen newbie bards make the 'watch report' run to the
docks in Queynos over and over again to get 2nd level without fighting a
thing. It's not often you'll find a quest that will give more money that
what is required to buy the things neccessary to complete it. Good example
are the Deathfist Slashed Belts that cost about 3 gold in stores but you get
maybe 7 copper back when you hand them in to the quest person. Course you
get a good faction adjustment....

9. Charging fees for corpse hunting.

Chances are good that if they forgot to do a /loc before dying they don't
know how much they might have on them in terms of money so they won't know
if they can pay you until you get there. Usually the 'accept any donations'
thing works well unless they are real knobs, in which case you can lead them
into some nasty spot, drop them from the group, turn on speed, and burn
outta there leaving them behind. =) jk Seriously, if they lost a character
before, they'll reward you well.

Good Journey,

Sineras (Cazic-Thule)