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Message ID: 642
Date: Fri May 14 01:08:08 BST 1999
Author: J.M. Capozzi
Subject: Re: Spare skill points
----- Original Message -----
From: Lomack <lomack@...>
To: <eqbards@onelist.com>
Sent: Thursday, May 13, 1999 5:25 PM
Subject: Re: [eqbards] Spare skill points
>From: Lomack <lomack@...>
>
>
>>Message: 1
>> Date: Fri, 7 May 1999 10:19:05 -0400
>> From: "J.M. Capozzi" <croak63@...>
>>Subject: Re: Spare skill points
>
><snip>
>
>>So what you end up with is a bard with a lot of surplus training points.
I
>>put all I could into smithing, as bards make one of the best smiths (STR
and
>>DEX are key stats for smiths, and if you smith while singing Chant of
Battle
>>and playing your drum, you have much better stats there than most
>>un-augmented races).
>
>
>Actually I have seen that a players INT seemes to make a MUCH bigger
>difference in smithing. The skill of the smith seemes to play a larger
>role in how well you can make items. The people that will gain skill the
>fastest are those with the higher intelligence. Just try teaching a troll
>a new language as opposed to an Erudite.
>I know a Dark Elf Necromancer Smith that was able to get to 136+ (I say +
>because that was his skill 2 or more weeks ago) skill, in about two weeks
>time. It cost him about 500 plat in materials to get that good. Yes he
>was selling the successes as well. In that short time his skill has
>apparently equaled or surpassed most of those persons on the server that
>have been smithing since well before him.
>
>Str and Dex may help to some degree but if you want to gain skill you need
>int. I would hazard a guess to say that for someone under between 85 and
>100 int it would probably cost 1000plat to get their skill up that high.
>
>Lomack
>
>Long Live the Brotherhood,
>Lomack, BCK-MoR
>
>
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