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Message ID: 6910
Date: Thu Sep 23 01:44:35 BST 1999
Author: Wayne Sheppard
Subject: Re: Digest Number 354
> From: "Dan Morris" <kronous@...>short
> Subject: Re: Medium Bronze Armor (Spoiler)
>
> Coming from a level 45 warrior here, I can say that the type of armor does
> make a difference. No cold hard facts, but I did do some tests one night
> when we were bored. Loaded up my packs with different armors and we hit
> lower guk. We choose the Crusader as our guinea pig. For those that don't
> know, he hits a lot for 120s. First, I loaded on the banded. 120s were
> common place, and average hits were around 80 to 90 a pop. Shredded in
> order. Next loaded up a set of Bronze. Still a lot of 120s, but averagehit
> seemed around 60 to 70. Next I loaded up full crafted. Very few 120s,heavier
> average hits were in the 40s to 50s.
> The one thing to keep in mind though is when you are loading up the
> armors, is that you are going to be sacraficing on some of the statraising
> equipment. When you get to the higher levels with your bard though, theI
> better armors with stat increases on them become available.
> On my bard I have the following main pieces:
> Mithral Breastplate
> Silvery Legs
> Skull Shaped Barbute
> Black Charred Boots
> Azure Sleeves
> 2 serp bracers
> elf hide gloves
> host of jewelry.
> With this setup and my jewelry, I have an agi of 170, and a dex of 160.
> Dunno if I really need those high of numbers, but I like high numbers =)
> am able to dodge msot attacks, and when I do resort to using weapons (Iequipping
> prefer using instruments), I hit a lot and proc like a demon.
> While you may not see the numbers on your ac change very much with
> the next level of armor available to you, the difference will be noticedin
> how much damage you take. And as we all know, verants uber mobs can dealout
> max damage a lot, so its always in ones best interest to keep thatminimized
> as much as possible.wear
>
> Kragan Tundrafury
> Mith Marr
>
>
> >This was a topic a long time ago when we were debating if bards should
> >plate. The theory is that stronger/thicker armor types may deflect ahit.
> >portion of the blow. For example, the random generator decides you will
> >take 50 points of damage from a hit. The results would be something like
> >this:
> >
> >Type Damage
> >No armor 50
> >Leather 45
> >Banded 40
> >Bronze 35
> >Steel 30
> >
> >I just made these up as an example. Another theory is that the type of
> >armor has no impact whatsoever. In this case, the only thing that is
> >important is your AC. A higher AC would mean a less chance of getting
> >If you do get hit, using the previous example, you would take 50 damage____________________________________________________________________________
> even
> >if you were wearing steel plate.
> >
> >I have no idea what the correct answer is but since I have enough STR to
> >wear full bronze, its a moot point for me. I would like to get
> confirmation
> >but doubt it will ever happen.
> >
> >Galtin of E'ci
> >
>
>
>
>
>
>____________________________________________________________________________
>____________________________________________________________________________
> Message: 2
> Date: Tue, 21 Sep 1999 07:04:10 -0600
> From: "Blair, Keith (Keith Blair)" <kblair@...>
> Subject: RE: Proper use of Kellin's Lucid Lullabye
>
> > I found that it was rather ineffective
> > (totally useless) at 15th level. (thus
> > dangerous since it attracts a lot of
> > attention.) Only now at 20th level
>
> You mileage definitely varies as I've
> had this song memorized since the day
> I got it. It's saved my bum many times
> while solo'ing and getting more than I
> bargained for.
>
>
>
>____________________________________________________________________________
>____________________________________________________________________________
> Message: 3
> Date: Tue, 21 Sep 1999 07:10:09 -0600
> From: "Blair, Keith (Keith Blair)" <kblair@...>
> Subject: RE: Complaints, how do we make them?
>
> > If I have a problem/complaint/suggestion for
> > Verant, what is the best way for me to go
> > about sending it to them (where are they most
> > likely to see it)? Any consensus?
>
> The best way if it's not a serious complaint, is with
> the /feedback command. If it's a game bug complaint,
> then use the /bug command. If it's about another
> player on the server use the /petition command to get
> the assistance of a guide. Otherwise, if you want to
> speak with someone at Verant by voice, call the
> technical support number in the back of your manual.
> Page 42 if memory serves correctly.
>
>
>
>____________________________________________________________________________
>____________________________________________________________________________
> Message: 4
> Date: Tue, 21 Sep 1999 08:43:22 -0500
> From: James Schuldes <jgs@...>
> Subject: RE: Charm song...
>
> Hehe, what luck! I made 27 last knight too! (Lost it though grrr.......
> but I have an avo charm and will see if I can buy it back from the Centies
> :-)
>
> Thanks you John Kim! I love you man! Here, you can have all my
> BlackBurrowStout-Lites!
>
> Sylly Songsynger
> Bard of the 26.99999999999th song
> <Spirit of the Moon>
> somewhere on Innoruuk
>
>
> -----Original Message-----
> From: kim@... [mailto:kim@...]
> Sent: Monday, September 20, 1999 2:40 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Charm song...
>
> From: <kim@...>
>
> On Mon, 20 Sep 1999, Steven S. Klug wrote:
>
> > My alter ego, Laluni Songhammer has just made 27th! I now
> have the lovely
> > charm song. So my question to all you higher level bards
> is, what is the
> > best strategy for using it 1) to solo stuff, and 2) in a
> group (if at all?)
>
> Sneak preview of the guide I'm writing:
>
> 27 - Song of the Sirens
> Effect: Charm
> Instrument: Wind, unknown enhancement
> Target: Target
> Does not stack with: Enchanter's mesmerize line of spells
> Taunt: Very high
>
> Quantified: Charms the target turning it into your pet for
> anywhere from
> 0 to about 15 seconds. Using a wind instrument has an
> unknown effect, if
> any. High charisma is supposed to help with success rate
> and duration.
>
>
> Comments: This song will revitalize your ability to solo.
> At this level
>
>
>
>
>____________________________________________________________________________
>in
> Message: 5
> Date: Tue, 21 Sep 1999 09:17:51 -0500
> From: James Schuldes <jgs@...>
> Subject: RE: What to do with a level 24?
>
> Hmm - solo? Forget it. Well, maybe try South Karana and find blue aviaks.
> Do the bard nuke thing: denon's, chord's, hymn, rinse, repeat.
>
> Group!
>
> Group on birdies in SK.
>
> Get a partner and go kill Herman the Hermit (Wait! what am I saying - u r
> on my server and I am telling u the good spots! South East corner of SK
> house inside a wall use AE to pull him.)the
>
> Go to HighKeep - basement of the bank. Start in the Lookout room & Guard
> room until you get a feel for this place. Soon you will be effective in
> Warrior room (stronger goblins - higher level players.) These goblinsare
> require groups (occasionally a lev 30 shows and wants to solo them) they
> melee fites for the most part. Anthem or Chant for the tanks. Binding andyou
> chains are welcome. AE songs are ok in there unless someone has trained
> gobs to the guards and them they chase the gobs back down - rare but it
> happens. Spawn times are far enough apart that you can heal the group
> between although the pallies will no doubt waste mana healing them selves
> after battle - I guess they just enjoy medding. If the group is co-lev,
> prolly get a bub every 2 hours.____________________________________________________________________________
>
> Sylly the bard!
>
> -----Original Message-----
> From: kbachman [mailto:kbachman@...]
> Sent: Monday, September 20, 1999 3:26 PM
> To: eqbards@onelist.com
> Subject: [eqbards] What to do with a level 24?
>
> From: kbachman <kbachman@...>
>
> Does anyone have any suggestions about where to go to earn
> solo experience at my level (24)?
> Does anyone have any tactical suggestions to permit me to
> keep my butt alive when grouped with mediocre
> players?
>
>
>
>
>
>____________________________________________________________________________
>in
> Message: 6
> Date: Tue, 21 Sep 1999 10:14:05 -0400
> From: "Naeeldar" <jackal@...>
> Subject: Re: Medium Bronze Armor (Spoiler)
>
> Barbed Leggins are off the Dark Elf SK in Befallen.
>
> Naeeldar
>
> -----Original Message-----
> From: RON_TALBOT@...
> <RON_TALBOT@...>
> To: eqbards@onelist.com <eqbards@onelist.com>
> Date: Monday, September 20, 1999 7:59 PM
> Subject: Re: [eqbards] Medium Bronze Armor (Spoiler)
>
>
> From: RON_TALBOT@...
>
> This is rumored to be the case. I am in the exact same position you
> are. I am currently wearing a mix of bronze and magical armor. (btw,
> where do you get barbed leggings?) I 'think' I noticed a lessening
> the amount of damage I received when I switched to bronze armor frombeen
> banded. When I switched the bronze shldr and arms for the ba and bsm
> I 'think' I also noticed an increase in damage amounts. This is all
> very empirical data. Does anyone know for sure?
>
> Bujold
> Xegony
>
>
> ______________________________ Reply Separator
> _________________________________
> Subject: Re: [eqbards] Medium Bronze Armor (Spoiler)
> Author: Non-HP-JasonF (JasonF@...) at HP-ColSprings,mimegw5
> Date: 9/20/99 4:35 PM
>
>
> From: "JasonF" <JasonF@...>
>
> > They do, however, make a big difference, according to what I've heard.
> > Wasn't it on this list where someone said they definately knew that
> > different armor types provided different protection, independent of the
> > AC value? I remember someone saying a Programmer GM had grabbed him or a
> > friend in beta and equipped him in various armor to test this.
>
> I need some clarification on this one!
>
> I've got a bunch of bronze armor stacked up in the bank that I haven't
> wearing because the items that it replaces have magical bonuses (barbed____________________________________________________________________________
> leggings and barbed arms for a +2 to DEX and to AGI), Bloodstained Mantle,
> etc. The weight increase vs. the minimal AC increase has kept me in a mix
> of
> magic/banded.
>
> Am I to understand that putting on a bunch of bronze for an AC increase of
> around 8 or 10 pts is going to make a big big difference in mob damage?
>
> Crier Sharpsong - 23rd bard on fennin ro
>
>
> Jason A. Farqu´┐¢
> CDI at http://www.pigging.com/
>
>
>
>
>
>
>
>
>
>
>____________________________________________________________________________
>more
> Message: 7
> Date: Tue, 21 Sep 1999 09:23:26 -0500
> From: James Schuldes <jgs@...>
> Subject: RE: Charm song...
>
> Can you (one) make more hot keys than you have socials? Is there a point
> where you run out of socials to customize?
>
> I have made a bunch and they seem to be limited to the number of socials
> that can be displayed in the socials screen. Or is there a way to make
> of them?____________________________________________________________________________
>
> With new pet commands, I am worried I am gonna run out of socials to
> customize.
>
> Sylly Songsynger
> Bard of the 27th-1 song
> <Spirit of the Moon>
> somewhere on Innoruuk
>
>
>
>
>
>____________________________________________________________________________
>____________________________________________________________________________
> Message: 8
> Date: Tue, 21 Sep 1999 10:12:20 -0400
> From: "David Lendrum" <Karnek@...>
> Subject: Re: Unicorn Horn announced at The Concert Hall
>
>
>
>
> >From: "Donny Dane" <ddane@...>
> >
> >Does the lightstone effect work while in your inventory, or is it just
> while
> >holding the horn?
> >
> >MacGrough
> >17th Song Bard
> >Solusek Ro Wanderers
> Just while haveing it in your hand.
> Karnek D'Jester
>
>
>
>
>____________________________________________________________________________
>____________________________________________________________________________
> Message: 9
> Date: Tue, 21 Sep 1999 10:25:37 -0400
> From: "Wayne Sheppard" <mrwayne@...>
> Subject: Bard specific quests?
>
> > Although the same thought has crossed my mind many times, I think having
> us
> > limited like this is part of Verant's balance plan.
> > I would like to see some more bard-oriented quests for mid-high levels.
> > Like the vengeful corpse quest in Halas - but more specifically bardic.
>
> I would disagree. While I would love class specific quests (and weapons,
> armor, etc...) we have to realize that Verant has limited resources. If
> Verant had the time to add 50 new class specific quests, I could only do
> four of them. I'd rather have access to more quests than fewer
> class-specific quests.
>
>
>
>
>
>____________________________________________________________________________
>20)
> Message: 10
> Date: Tue, 21 Sep 1999 07:30:11 -0700 (PDT)
> From: Chris Musson <oblivious_the_mighty_confused@...>
> Subject: RE:Medium Bronze Armor (Spoiler)
>
> >My understanding was that the only mobs in Perma that dropped bronze
> >were the elite guards at the back by the diplomat. At L19 I would have
> >thought that they might be a bit hard to reach, even with a full party.
> >Is this not the case? This dungeon wasn't even itemized until I was in
> >my 30's so I didn't get to play there much except for a trip to pick up
> >a crystalline blade and a couple of aborted Vox attempts.
>
> Quick Explanation-I actually got the Breastplate from Perma with my cleric
> (retired) but before you jump to conclusions, my cleric (who is now lvl
> was level 19, in a group of 5 with a 20 Monk, 20 Ranger , 19 Shaman, and a23
> Druid.(my Wife and 3 people i work with) The Ice Goblin Prelates(lvl23-25
> approx ? ) also can drop Medium Bronze, but it is rare. That is what wegot
> the Breastplate from.lots of
>
> >They do, however, make a big difference, according to what I've heard.
> >Wasn't it on this list where someone said they definately knew that
> >different armor types provided different protection, independent of the
> >AC value? I remember someone saying a Programmer GM had grabbed him or a
> >friend in beta and equipped him in various armor to test this.
>
> I am not sure on this (we are trying to run some tests, will let you know
> soon!), as it is a hard thing to get empirical data. I have also heard
> rumors about "Damage Absorption" or other things, but I am skeptical ofDO
> anything that i cannot put a number on. But, based on the numbers that i
> have, i would not give up my barbed arms (+2 Dex, ac of banded) for Bronzearms
> (one point of AC). That is not even including the extra 3 pounds orwhatever
> for the Bronze. In fact, i am going to test tonight to see if Barbed Legs(ac
> of banded, +2 AGI) are better/worse/same as Bronze.cases
>
> I have deviated from my intended purpose...i wanted to say that in many
> the availability of Med Bronze is lower at the same levels as small, it isnot
> IMPOSSIBLE to get at the same levels, and in some cases, there are betteris
> things to get anyway (that are even easier to attain). (Keep in mind, this
> my opinion only)even
> But, yes, Med Bronze is more difficult to get than Small. Large Bronze is
> easier to get than that (in Theory)that the word of God or is that pigs trying to out smart everybody?"
>
> Thanks for the Info about Highpass Guards and Mistmoore (more info for the
> Database!)
>
> Kaleid
> 19th (but getting close) song
> Master Chef
> Prexus
> ===
> "Thou shall not kill. Thou shall not commit
> adultery. Don't eat pork."
> I'm sorry, what was that last one? Don't eat pork? God has spoken. Is
> -- Jon Stewart____________________________________________________________________________
>
>
>
>
>____________________________________________________________________________
>and
> Message: 11
> Date: Tue, 21 Sep 1999 10:32:02 -0400
> From: Greg Gillan <GGillan@...>
> Subject: Silvery Legs (spoiler request)
>
> Can anyone post some more information on the Silvery legs?
> I never see any info on these, but see a lot of people wearing them.
> How do they compare to rubi? Could someone post stats, including weight
> also where to obtain them?____________________________________________________________________________
>
>
> Elwyn Heartstring
> Level 40 Bard
> Erollisi Marr
>
> -----Original Message-----
> From: Dan Morris [mailto:kronous@...]
> Sent: Tuesday, September 21, 1999 5:34 AM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Medium Bronze Armor (Spoiler)
>
>
> From: "Dan Morris" <kronous@...>
>
> <snip>
> On my bard I have the following main pieces:
> Mithral Breastplate
> Silvery Legs
> Skull Shaped Barbute
> Black Charred Boots
> Azure Sleeves
> 2 serp bracers
> elf hide gloves
>
> <snip>
>
>
>
>____________________________________________________________________________
>____________________________________________________________________________
> Message: 12
> Date: Tue, 21 Sep 1999 12:14:18 -0700
> From: Ryan Honeyman <slasher@...>
> Subject: Re: New friends in the forest
>
> >But for the first time since I got the speed
> >song, something odd happened. At level 30, with the
> >Mistmoor Drum, I was getting hit from behind. A lot.
> >For 30-50pts each. That was a new and frighting
> >experiance. I'm hoping it was a bug. Zoned out with
> >half a bubble and a racing heart. Anyone else take on
> >these little inviso guys? I hear there's more stuff
> >now in our spooky liitle woods, can anyone verify.
>
> Well, to confirm your nightmare, it's no bug.
> I have been testing the skills of these shadowmen for the
> past few days. Level 35 + MM drum, and they still overtook
> me, which absolutely confirms these creatures have SoN on.
> (since I'm faster than SoC now). However, you as a *bard*
> have a defense, that no others have...
>
> Me and a level 36 druid decided to check these little guys out.
> I got them on track in South Karana and headed over that way.
> They are invisible until you are almost on top of them, at which
> point you can see their name tags. At level 35, two of the six
> conn'd high green, then others all blue. High green at level 35
> is equivalent to level 25. My guess is these shadowmen are minimum
> level 25 and range up to level 30 tops. (that is just a guess btw)
>
> So we carefully scope them out, all warriors it seems. And then
> we get a little braver, and approach them. They scowl, ready to
> attack -- but do no such thing. They are not aggressive. The
> druid attempts to pull one from the crowd, and I stand ready to
> assist. Instantly, all six shadowmen are on him... and he is
> steadily losing life, decides to personal gate, and eventually
> makes it. I was stunned at what happened, but due to bard hate
> I was instantly swarmed... 40 dmg, 50 dmg, double attacks. ugh.
>
> Screw this, I'm outta here -- see ya fools! 'click' Accelerando.
> DOH! Shit, the druid SOW'd me! <sob, sob> (later to find out
> I couldnt outrun them anyway) I was about to pull a Plane of Fear
> manuveur: Find a safe, easy to locate spot and curl up to die.
>
> Not today, fellow bards =) Brass Horn to melee slot 2, 'click'
> Screech. Six shadowmen vanish in terror... /shout shadowmen to
> bridge! I make a run for it. A few seconds later, the are on
> me again, damn they are fast. 2 or 3 flee, <laugh> and I'm
> still making a run for the bridge... A few more return, only
> to be scared away by my pitiful brass skills. I almost reach
> the bridge, and everything is calm. They didn't follow me any
> further. I speculate that since I had SOW and I was fearing them
> in the opposite direction, that we were spanning the zone at
> tremendous speeds, thus a time was reached when I exited their
> chase radius and they returned home.
>
> MotS: Screech, never leave home without it.
>
> Harmonic Distortion, 35th hell.
> League of Antonican Bards, The Wind Spirit's Song
> < Keepers of Norrath > Innoruuk
>
>
>
>____________________________________________________________________________
>from
> Message: 13
> Date: Tue, 21 Sep 1999 10:14:04 -0700 (PDT)
> From: Ronnie Roads <rkroads@...>
> Subject: Re: Charm song- new: J-boots, hide
>
>
> --- kim@... wrote:
> > From: <kim@...>
> >
> > On Mon, 20 Sep 1999, Steven S. Klug wrote:
> >
> ---
> > Sneak preview of the guide I'm writing:
> >
> > 27 - Song of the Sirens
> > Effect: Charm
> > Instrument: Wind, unknown enhancement
> > Target: Target
> > Does not stack with: Enchanter's mesmerize line of spells
> > Taunt: Very high
> >
> > Quantified: Charms the target turning it into your pet for anywhere
> > 0 to about 15 seconds. Using a wind instrument has an unknown effect,if
> > any. High charisma is supposed to help with success rate and duration.nights
> >
>
>
>
> John, this is great (but you knew that yes?).
>
> I feel as if I am walking in your footsteps a bit: I just achieved 35th 2
> ago; I just received my Mistmoore Drum last night, etc.override
>
> Speaking of footsteps, I now have Journeyman's Boots and Selo's will not
> the J-boot spell. Despite that I absolutely love them. One of the mainbenefits:
> speed whilst invisible. A small point to share: you must turn off yoursongs to
> activate the spell. No need to wait through all the pulses though such asyou must
> do for sneak/hide just wait until the song ends message.drink
>
> (BTW I use hide in Cazic Thule frequently for those few moments to fetch a
> from the kitchen. Best use for it that I have found.)____________________________________________________________________________
>
> 12 hours to get the boots and worth it all.
>
>
>
>
>
>
>
>
> ===
> ===Maravana Vireo of the Jus Divinum - maravana@...
> ===Bard of 35 Songs, Mithaniel Marr
>
>
>____________________________________________________________________________
>____________________________________________________________________________
> Message: 14
> Date: Tue, 21 Sep 1999 15:38:21 -0500
> From: Talies the Wanderer <snicker@...>
> Subject: Minotaur Breastplate?
>
> I just read somewhere the stats on this - Fabooo! Can anyone confirm that
> it is Bard-wearable?
>
> (AC 16, and some stat bonuses, but -9 charisma, comes from named ??(Imp?)
> in Beholder)
>
>
> Talies the Wanderer
> Check out the EverQuesting Bard:
> http://amtgard.pinkpig.com/bards/eqbard.htm
>
>
>
>____________________________________________________________________________
>needed.
> Message: 15
> Date: Tue, 21 Sep 1999 15:44:27 -0500
> From: Talies the Wanderer <snicker@...>
> Subject: Rules and FAQ 1.1
>
> There have been some changes to the instrument section.
>
> Greetings and Welcome to the EQ Bards Mailing List, a mailing list
> dedicated to all for and about the Bard in EverQuest.
> This list will be posted semi-regularly, and updated as often as is
> If you have any suggestions, or anyto
> frequently asked questions, please let me know.
>
> First, some basic rules:
> (Common sense stuff, really)
>
> 1) Stay on Topic (as much as possible). While we do often stray off the
> path of Bard-related stuff, lets try and keep the material "of-interest"
> our readers. Ex: Discussions of DoT nerfing are acceptable, because Bardsthose
> have DoTs. Discussions of Rogue Poison recipes are not. Discussions of
> Quests and items are okay, as long as you make an attempt not to spoil
> someone else's fun. Use [Spoiler] in the heading, or put spoiler space
> (several blank lines) to let people know in advance.
> Deliberate spam will NOT be tolerated, and any person doing so will be
> immediately reviewed
> for warning, removal or banning.
> On a related note, if you notice that your topic is straying from the
> original thread, please change the subject header. Example: RE: Mistmoore
> Battle Drums becomes:
> re: Fighting undead as a Bard (was RE: Mistmoore Battle Drums)
> For those of you receiving the digest version, if you can make an attempt
> to change the subject field to something appropriate, that would help
> of us not digesting our mail better pass it ;)insult,
>
> 2) No Flaming. Not all of us share the same opinion as you do, but please
> be considerate of one another. Take a moment to read through, and then
> make sure someone hasn't already responded before posting hastily. We're
> all human, and no one likes to be called names. If you simply MUST
> badger or degrade someone, DO IT PRIVATELY.within
>
> 3) There is no Rule Number 3.
>
> 4) Watch for "KABONG!"s. KABONG! is an old list-term for a thread that is
> being forcibly killed. This sometimes happens when a thread has
> degenerated sufficiently off-topic to no longer be valid for this list, or
> when the subject matter has become too inflammatory to be discussed.
> Kabongs generally only occur in extreme situations.
>
> 5) No Attached Files! If you wish to share with us your latest picture,
> some nifty article or the Happy99 worm, please simply include a link
> your email to an appropriate place online. If you have no access to such,and
> email the file to me, (except viruses ;) and I will post it for you, and
> follow up to the list with the URL. Small infractions will probably be
> overlooked, but let's try to be considerate of our European readers who
> have to pay by the minute to download their mail.
>
> 6) Be Considerate of Others! Please keep "me, too!" posts to a minimum,
> try not to quote more of the message than necessary (although you shouldand/or
> always make sure that the message you are sending is properly referenced,
> so that people reading the messages out of order are not completely lost.
> And try not to abbreviate too much, or use strange "slang" or
> incomprehensible euphemisms. Plain, clear speech is much more effective,
> and will cause fewer "WTF?!" messages... Also, use spoiler headings
> spoiler spaces when presenting Quest hints or weapon details.Briefly,
>
> Okay, enough rules. Now for some Frequently Asked Questions!
>
> Q: I keep seeing all these abbreviations: "DoT", "DD", "PGT", "FBR" - What
> do they all mean?!
> A: Well, the best way to learn is to check out the EverQuest Glossary at
> http://amtgard.pinkpig.com/bards/eqglossary.htm (shameless plug).
> those four terms mean "Damage over Time" (refers to spells/effects that doand
> damage every few seconds for a while, instead of all at once), "Direct
> Damage" (refers to spells/effects that do all their damage at once),
> "Polished Granite Tomahawk" a nice weapon, and "Flowing Black Robes"
> something casters love.
>
> Q: What song do I get at <foo> level? What does this song do?
> A: Well, again, shameless plug time: The EverQuest Bard's Guild
> (http://amtgard.pinkpig.com/bards/eqbard.htm) has a list of spellsongs,
> however, most people seem to prefer detailed statistics, so let me refer
> you to http://www.attcanada.net/~reaper/ - The Concert Hall. Also,
> the Soerbaird is a wonderful site: http://www.soerbaird.com/
> (Anyone want to suggest any other sites?)
>
> Q: What do instruments do?
> A: Some songs have associated instruments. Playing this instrument will
> generally enhance the song by as much as 50%, but this is also related to
> your relative skill with the instrument. Also, instrument skill is
> partially responsible for failure rate of related songs. To avoid
> "fizzling" (missing notes) even when singing, keep your instrument skills
> maxed out.
>
> Q: Are there any magical or "Unique" instruments for Bards?
> A: Yes, there are several known "special" instruments in the world.
> The Mistmoore Battle Drum (found in Mistmoore), which increases the
> effects of most drummed songs by 20%
> The Lute of the Gypsy Princess (also found in Mistmoore) which has no
> discernible special effect.
> Brahm's Horn (found in the Gorge of King Grobb) which has no known
> discernible effect.
> Drums of Selo's March (Found on Cazic Thule?) which increases the
> effects of most drummed songs by 30%.
> McVaxius' Horn of War (unknown) which adds +9 INT, +9 DEX, +15 CHA
> increases Brass song effects by 15%.I
> Minotaur Horns found on minotaurs in Steamfont and the Gorge of King
> Grobb are wind instruments with no known special effect. They are,
> however, lighter than flutes, and don't cause that awful animation.
> The Lizard Scout Fifes are rumoured to be non-magical wind
> instruments, but this still remains to be proven.
> The Unicorn Horn (found in Lesser Faydark), acts as a Greater
> Lightstone while held, as well as a wind instrument. Other than that, it
> has no discernible special effect.
>
> Q: What's the difference between a Lute and a Mandolin?
> A: Weight and cost. Mandolins are lighter, but a little more expensive.
>
> Q: When I get Dual Wield, will I be able to play an instrument while
> swinging a sword?
> A: Unfortunately, no. While instruments are off-hand only items, they are
> also considered two-handed. Besides, it's ever-so-much more fun to bash
> monsters with your lute, dontcha think? (Sylly! WEP!)
>
> Q: What's the best weapon/armour/equipment for <foo> level? Where should
> hunt at this level?empty
> A: Okay - time to ask the list ;)
>
> Q: What are "Hotkeys" and how do I create them?
> A: You'll notice that in the lower left side of the screen you have 6
> boxes with the number "1" and two arrows above it. This is the "hotkey"into
> box. Initially, hotkeys default to the numbers 1-6 on your keyboard, but
> you can reconfigure that through the options settings. Songs, spells, the
> spellbook, socials, and inventory boxes can all be made "hotkeys". To
> create a "hotkey", LEFT click on the box/spell/icon you want and HOLD it
> down. After a second, the box will magically "lift up" and attach itself
> to your pointer. Simply "drop" the new box onto the appropriate hotkey
> slot, and blammo! Instant hotkey. Now, whenever you press the associated
> hotkey button, you will activate the song/spell or action in that slot.
> Inventory boxes do NOT "activate", putting them in your hotkey bank is
> simply to avoid having to open your inventory to swap items in combat.
>
> Q: Why would I want to swap items in combat?!
> A: Well, not just in combat, but by placing inventory slots (General
> inventory slots, or worn/wielded slots will work. Bag slots will NOT)
> your hotkey bank, you can grab (for example) your sword and swap it withan
> instrument in order to heal faster, run faster or whatever. PRACTICE THISrefreshed
> MANEUVER. You *WILL* drop your weapon or instrument at least once, and
> more likely several times, so practice practice practice! And if you *do*
> accidentally drop something, don't panic, just back up, grab the item and
> run like crazy.
>
> Q: Why can't Bards do <foo> as well as <other really buff class>?
> A: Well, simply put, we're the "Jack of all Trades, Master of None." This
> means that, while we can do so many different things (sneak, dual wield,
> pick locks, safe fall, etc. etc.) we're not meant to be masters in any of
> them, so you may notice certain skill caps (such as 40 for Forage and
> Sneak, etc.) that mean that you will never be incredibly good at these
> skills. Be thankful that you get them at all.
>
> Q: Is it true that The Jig of Vigor song increases mana regeneration
> speed for your party members?
> A: No. What the Jig does is increase the rate of Stamina Regeneration
> every six seconds and hence the display of the Stamina, Health, and Mana
> bars to show this increase. Without the song playing the bars are
> every eight seconds. The ultimate effect of this is that the mana barbe
> "moves" every six seconds instead of every eight seconds so it APPEARS to
> moving FASTER. In actuality - it is moving 75% of the distance it wouldit
> move if it waiting the other two seconds. So bottom line, it LOOKS like
> is regenerating faster but it does not. If you don't otherwise have aneed
> to regenerate stamina, you are wasting a memorized song slot.blunt?
>
> Q. Why can I never gain any experience in 2-handed slash or 2-handed
> A. Although Bards have these skills, and even though they appear on theapparently
> trainer, you can never train 2-handed skills as a Bard. This is
> a piece of virtual duct-tape to allow GMs and Guides to play Bards and____________________________________________________________________________
> still wield 2-handed equipment (like their special staff).
>
> Q. What are the most important stats as a Bard?
> A. Well, because no matter what I answer, someone will disagree with me, I
> will say this: No matter what your starting stats, odds are, you will
> eventually be able to balance any deficiencies out with magic items and
> jewelry.
>
> Okay, well, this FAQ is pretty long as it is - and I've run out of ideas.
> If anyone has any suggestions for the next version, please feel free to
> send them my way.
>
> Talies the Wanderer
> Moderator
>
>
>
>
>____________________________________________________________________________
>that
> Message: 16
> Date: Tue, 21 Sep 1999 16:48:11 -0400
> From: chlebek@...
> Subject: Re: Minotaur Breastplate? *spoiler*
>
>
>
>
> It is usable by human bards:
>
> Minotaur Ribcage
> AC: 16
> STR: +5 STA: +5 CHR: -9
> WT: 7.5
> Class: WAR PAL RNG SHD BRD ROG
> Race: HUM ERU HEF
>
> Taelin
>
> > From: Talies the Wanderer <snicker@...>
> >
> > I just read somewhere the stats on this - Fabooo! Can anyone confirm
> > it is Bard-wearable???(Imp?)
> >
> > (AC 16, and some stat bonuses, but -9 charisma, comes from named
> > in Beholder)____________________________________________________________________________
> >
> > Talies the Wanderer
>
>
>
>
>
>____________________________________________________________________________
>only. It
> Message: 17
> Date: Tue, 21 Sep 1999 17:06:37 -0400
> From: John Robertson <johnr@...>
> Subject: Re: Minotaur Breastplate?
>
>
> I believe it is, but it is medium sized only, so humans and half elves
> uses the chain model.that
>
> Jyzan
>
> Talies the Wanderer wrote:
>
> > From: Talies the Wanderer <snicker@...>
> >
> > I just read somewhere the stats on this - Fabooo! Can anyone confirm
> > it is Bard-wearable???(Imp?)
> >
> > (AC 16, and some stat bonuses, but -9 charisma, comes from named
> > in Beholder)____________________________________________________________________________
> >
> > Talies the Wanderer
> > Check out the EverQuesting Bard:
> > http://amtgard.pinkpig.com/bards/eqbard.htm
> >
> >
>
>
>
>____________________________________________________________________________
>petition
> Message: 18
> Date: Tue, 21 Sep 1999 11:03:53 -1000
> From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
> Subject: Petiton to replace level 14 song
>
> I sent this out about an hour ago but I haven't received it back from the
> list yet so sending it again just in case. Sorry if we end up getting it
> posted twice.
>
> Fellow bards,
>
> I came into work today and there were relatively few messages on the list.
> In an effort to jumpstart some discussion, I have the following proposal.
>
> If enough people on this list thinks its a good idea, lets submit a
> to have the level 14 song replaced. As most of you are aware, the songI
> currently has almost no usefulness. All magic items come already
> identified. All you have to do is right click on it. The only situations
> have heard of the song providing any additional information is when it issong.
> sung while holding a head. The name of the person who the head used to be
> attached to can be discovered. This is only useful if you are turning in
> the head as part of a quest. I am unaware of any other uses for this
>minor
> I propose that we also provide Verant with some ideas on a song to replace
> it with. The biggest thing to remember here is that the power of the new
> song should be appropriate for a 14th level character. I don't think
> versions of any higher level song are likely to get approved. The newsong
> should provide a completely new spell efffect. I request that everyonewe
> submit to this list their idea of what the new 14th level song should be.
> Once we get several good responses, we can all vote on which ones we think
> have the best chance of getting approved. We can then submit the petition
> to Verant with the entire list of suggested new songs ranked in the order
> vote on.toned
>
> Here are a couple of ideas that I have:
>
> 1) A combination heal/stamina song that combines Jaxan's and Hymn. The
> power of the song can either be the same as the two original songs or
> down versions, perhaps 75% of the original values.sing
>
> 2) A song that increases agility and/or increases the Dodge skill. The
> amount increased would be similar to the DEX increase you get when you
> Chant of Battle. Song would affect the entire party. Equipping an(no
> instrument, most likely the drum, would increase the effect of the song.
>
> 3) A song that would teleport the bard to the nearest bards guild. This
> song would have to have some serious constraints placed on it in order for
> Verant to even consider adding it. Perhaps only usable in outdoor zones
> dungeons) and/or while not in combat. Should also require a high skilland
> level in the instrument that is required to play it. If you miss a note
> fail, the song button grays out for a specified amount of time before youfor
> can try it again.
>
> 4) A song that has a major taunt effect above and beyond that or normal
> bard songs. Useful in those situations where your casters are getting
> mauled and you can't pull them off with normal means. Also useful if
> someone is close to dying and the mob has frenzied on them.
>
> 5) A song that binds a bard to his current location. I don't think this
> one would ever have a chance of getting approved but we can include it if
> thats what everyone wants.
>
> These are what I came up with on the fly. Make any modifications to these
> that you like. Submit new ideas if you have one.
>
> I'm in the Army and will be going out on a field exercise this Thursday
> the next week. Assuming this message generates a lot of positiveresponse,
> someone else will have to facilitate discussion on this issue until then.I
> will write up the petition when I get back next week if we all come to an____________________________________________________________________________
> agreement.
>
> Galtin of E'ci
>
>
>
>
>
>
>____________________________________________________________________________
>____________________________________________________________________________
> Message: 19
> Date: Tue, 21 Sep 1999 17:07:45 -0400 (EDT)
> From: <kim@...>
> Subject: Re: Minotaur Breastplate?
>
> On Tue, 21 Sep 1999, John Robertson wrote:
> >
> > I believe it is, but it is medium sized only, so humans
> > and half elves only. It uses the chain model.
>
> The odd thing is, high elves and wood elves are supposed to be
> able to wear medium armor.
>
> --
> John H. Kim
> kim@...
>
>
>
>
>____________________________________________________________________________
>also lists Trolls, Ogres and Barbarians as the Race requirement. Why bother
> Message: 20
> Date: Tue, 21 Sep 1999 15:35:57 -0600
> From: "Frank Hartmann" <FRANHART@...>
> Subject: Re: Minotaur Breastplate?
>
> Oh, probably no odder than the plethora of items available for bards which
>____________________________________________________________________________
> Keledal
> Bard of Erollisi Marr
>
> >>> <kim@...> 09/21 3:07 PM >>>
> From: <kim@...>
>
> On Tue, 21 Sep 1999, John Robertson wrote:
> >
> > I believe it is, but it is medium sized only, so humans
> > and half elves only. It uses the chain model.
>
> The odd thing is, high elves and wood elves are supposed to be
> able to wear medium armor.
>
> --
> John H. Kim
> kim@...
>
>
>
>
>
>
>____________________________________________________________________________
>is
> Message: 21
> Date: Tue, 21 Sep 1999 17:14:27 -0500
> From: "Bard" <dabard@...>
> Subject: Re: Petiton to replace level 14 song
>
> I have always been a big fan of the idea of bards being able to bind
> themselves. Another nifty thing I would like to see if the random tp song
> beefed up so that it will drop you anywhere in the zone. Just how useful
> it to teleport half a foot?____________________________________________________________________________
>
> -=B=-
>
>
>
>
>____________________________________________________________________________
>unlike
> Message: 22
> Date: Tue, 21 Sep 1999 15:07:28 -0700
> From: "Arwen" <arwen@...>
> Subject: Re: Petiton to replace level 14 song
>
> Dear fellow bards I wholeheartedly agree with Gatlin on the relative
> uselesness of the lvl 14 song....here is my thought on a possible
> replacement to it.
>
> Song of Thorns
>
> A party effect that is a damage shield for few ticks of damage, not
> a thistlecoat effect. It is DEFINATELY level appropriate as druids gettheir
> shields early on.____________________________________________________________________________
>
> Elyana Silvanae
> Bardess of the 40th Chorus
> Innoruuk Server
>
>
>
>
>____________________________________________________________________________
>ranger
> Message: 23
> Date: Tue, 21 Sep 1999 15:09:56 -0700
> From: RON_TALBOT@...
> Subject: Re: Petiton to replace level 14 song
>
> Item Subject: [eqbards] Petiton to replace level 14 song
> Gentle Bards,
>
> I agree with your idea in theory but not on your choice of song to
> replace. Just last night I pulled out several items in my bank that
> had been sitting around and tried the level 14 song on them. To my
> surprise three of them gave me extra info. It seems that any item
> that says illegible or blurred will now give you extra info with the
> song. Nice touch. Don't know when they implemented this but I
> finished 2 quests last night with the help of this song and will
> finish the third when I get to Qeynos. This song is still not a real
> heavyweight but it actually works now and more importantly Verant is
> actively using it so they will not be receptive to removing it.
> Perhaps the level 22 song.
>
> your suggestions
>
> 1 and 2 Great ideas!
>
> 3. They'll never do it but would be nice.
>
> 4. I seem to have a perpetual taunt stamped on my forehead. <gr> I
> certainly don't need a taunt song.
>
> 5. see 3 above
>
> Another great idea they'll never do. A song that acts like the
> track skill._________________________________
>
>
> ______________________________ Reply Separator
> Subject: [eqbards] Petiton to replace level 14 songpetition
> Author: Non-HP-g4mntofcr (g4mntofcr@...) at
> HP-ColSprings,shargw5
> Date: 9/21/99 2:03 PM
>
>
> From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
>
> I sent this out about an hour ago but I haven't received it back from the
> list yet so sending it again just in case. Sorry if we end up getting it
> posted twice.
>
> Fellow bards,
>
> I came into work today and there were relatively few messages on the list.
> In an effort to jumpstart some discussion, I have the following proposal.
>
> If enough people on this list thinks its a good idea, lets submit a
> to have the level 14 song replaced. As most of you are aware, the songI
> currently has almost no usefulness. All magic items come already
> identified. All you have to do is right click on it. The only situations
> have heard of the song providing any additional information is when it issong.
> sung while holding a head. The name of the person who the head used to be
> attached to can be discovered. This is only useful if you are turning in
> the head as part of a quest. I am unaware of any other uses for this
>minor
> I propose that we also provide Verant with some ideas on a song to replace
> it with. The biggest thing to remember here is that the power of the new
> song should be appropriate for a 14th level character. I don't think
> versions of any higher level song are likely to get approved. The newsong
> should provide a completely new spell efffect. I request that everyonewe
> submit to this list their idea of what the new 14th level song should be.
> Once we get several good responses, we can all vote on which ones we think
> have the best chance of getting approved. We can then submit the petition
> to Verant with the entire list of suggested new songs ranked in the order
> vote on.toned
>
> Here are a couple of ideas that I have:
>
> 1) A combination heal/stamina song that combines Jaxan's and Hymn. The
> power of the song can either be the same as the two original songs or
> down versions, perhaps 75% of the original values.sing
>
> 2) A song that increases agility and/or increases the Dodge skill. The
> amount increased would be similar to the DEX increase you get when you
> Chant of Battle. Song would affect the entire party. Equipping an(no
> instrument, most likely the drum, would increase the effect of the song.
>
> 3) A song that would teleport the bard to the nearest bards guild. This
> song would have to have some serious constraints placed on it in order for
> Verant to even consider adding it. Perhaps only usable in outdoor zones
> dungeons) and/or while not in combat. Should also require a high skilland
> level in the instrument that is required to play it. If you miss a note
> fail, the song button grays out for a specified amount of time before youfor
> can try it again.
>
> 4) A song that has a major taunt effect above and beyond that or normal
> bard songs. Useful in those situations where your casters are getting
> mauled and you can't pull them off with normal means. Also useful if
> someone is close to dying and the mob has frenzied on them.
>
> 5) A song that binds a bard to his current location. I don't think this
> one would ever have a chance of getting approved but we can include it if
> thats what everyone wants.
>
> These are what I came up with on the fly. Make any modifications to these
> that you like. Submit new ideas if you have one.
>
> I'm in the Army and will be going out on a field exercise this Thursday
> the next week. Assuming this message generates a lot of positiveresponse,
> someone else will have to facilitate discussion on this issue until then.I
> will write up the petition when I get back next week if we all come to an____________________________________________________________________________
> agreement.
>
> Galtin of E'ci
>
>
>
>
>
>
>
>____________________________________________________________________________
>them
> Message: 24
> Date: Tue, 21 Sep 1999 18:07:25 -0400
> From: Greg Gillan <GGillan@...>
> Subject: RE: Petiton to replace level 14 song
>
> Well, I for one like the level 14 song. As more and more lore items are
> appearing, this song is becoming more and more useful. Ever find a lore
> item and have no idea what quest its for? This song will often give you a
> hint.
>
> Let me also respond to your suggestions:
>
> >>1) A combination heal/stamina song that combines Jaxan's and Hymn. The
> >>power of the song can either be the same as the two original songs or
> toned
> >>down versions, perhaps 75% of the original values.
>
> If you want the combined power of these songs, why don't you just twist
> together? Or are you saying that you'll like the equivelent of being ablean
> to play an extra song at the same time?
>
> >>2) A song that increases agility and/or increases the Dodge skill. The
> >>amount increased would be similar to the DEX increase you get when you
> sing
> >>Chant of Battle. Song would affect the entire party. Equipping an
> >>instrument, most likely the drum, would increase the effect of the song.
>
> An agility song already exists. It combines around 15 or 20 agility with
> approximate 20-25% attack speed increase. Level 36 if I recall.This
>
> >>3) A song that would teleport the bard to the nearest bards guild.
> >>song would have to have some serious constraints placed on it in orderfor
> >>Verant to even consider adding it. Perhaps only usable in outdoor zonesyou
> (no
> >>dungeons) and/or while not in combat. Should also require a high skill
> >>level in the instrument that is required to play it. If you miss a note
> and
> >>fail, the song button grays out for a specified amount of time before
> >>can try it again.this
>
> This will never happen. This is like a warrior asking to have the gate
> spell. We already run faster than anyone else. To expect this would just
> be silly.
>
> >>4) A song that has a major taunt effect above and beyond that or normal
> >>bard songs. Useful in those situations where your casters are getting
> >>mauled and you can't pull them off with normal means. Also useful if
> >>someone is close to dying and the mob has frenzied on them.
>
> The level 26 charm spell is IMHO the most effective technique in the game
> for pulling a mob off a caster.
>
> >>5) A song that binds a bard to his current location. I don't think
> >>one would ever have a chance of getting approved but we can include itif
> >>thats what everyone wants.I'm
>
> Never happen. Like gate, this is solely the realm of pure casters, and
> just as happy that it stays there, or should we also give all the casterswhy
> Selo's?
>
>
> If we were to generate a petition, I think more important issues should be
> covered:
>
> 1) Where the hell are our missing songs?!
> 2) Why do half our skills cap at such a ridiculously low level that they
> aren't even worth using?
> 3) Is our level 22 song Alenias Disenchanting Melody broken? If not, what
> the hell is it supposed to do?
> 4) Why do certain of our songs (Lullaby, Pixie Strike) work find against
> monsters, but have absolutely no effects verses players in duels?
> 5) Why do our songs get stuck due to lag, or when magical effects wear off
> (i.e. Guise of the Deciever)
> 6) Why the $#%@#$ does my drum still look like a small wooden twig? And
> does a mino horn now look like a small burlap sack?something
> 7) How about some high level bard quests?
>
> I'm sorry if this sounds a little harsh, but I'm sick and tired of seeing
> petition after petition saying "my monk should get bind" or "my wizard
> should be able to wear plate armor". In my opinion, Bards are the most
> versitile class in the game, and the most fun to play. We have more
> abilities than anyone else, and we get to use one of the widest ranges of
> equipment in the game. Please stop trying to make this class into
> it was never meant to be, and play your bard as it was meant to be played.____________________________________________________________________________
>
>
> Elwyn Heartstring
> Level 40 Bard
> Erollisi Marr
>
>
>
>____________________________________________________________________________
>ranger
> Message: 25
> Date: Tue, 21 Sep 1999 18:10:07 -0400
> From: Greg Gillan <GGillan@...>
> Subject: RE: Petiton to replace level 14 song
>
> This is getting silly. Why on earth would we get a tracking song, when we
> already get the tracking skill??
>
>
> Elwyn Heartstring
> Level 40 Bard
> Erollisi Marr
>
> -----Original Message-----
> From: RON_TALBOT@...
> [mailto:RON_TALBOT@...]
> Sent: Tuesday, September 21, 1999 6:10 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Petiton to replace level 14 song
>
>
> From: RON_TALBOT@...
>
> Item Subject: [eqbards] Petiton to replace level 14 song
> Gentle Bards,
>
> I agree with your idea in theory but not on your choice of song to
> replace. Just last night I pulled out several items in my bank that
> had been sitting around and tried the level 14 song on them. To my
> surprise three of them gave me extra info. It seems that any item
> that says illegible or blurred will now give you extra info with the
> song. Nice touch. Don't know when they implemented this but I
> finished 2 quests last night with the help of this song and will
> finish the third when I get to Qeynos. This song is still not a real
> heavyweight but it actually works now and more importantly Verant is
> actively using it so they will not be receptive to removing it.
> Perhaps the level 22 song.
>
> your suggestions
>
> 1 and 2 Great ideas!
>
> 3. They'll never do it but would be nice.
>
> 4. I seem to have a perpetual taunt stamped on my forehead. <gr> I
> certainly don't need a taunt song.
>
> 5. see 3 above
>
> Another great idea they'll never do. A song that acts like the
> track skill.petition
>
>
> ______________________________ Reply Separator
> _________________________________
> Subject: [eqbards] Petiton to replace level 14 song
> Author: Non-HP-g4mntofcr (g4mntofcr@...) at
> HP-ColSprings,shargw5
> Date: 9/21/99 2:03 PM
>
>
> From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
>
> I sent this out about an hour ago but I haven't received it back from the
> list yet so sending it again just in case. Sorry if we end up getting it
> posted twice.
>
> Fellow bards,
>
> I came into work today and there were relatively few messages on the list.
> In an effort to jumpstart some discussion, I have the following proposal.
>
> If enough people on this list thinks its a good idea, lets submit a
>I
> to have the level 14 song replaced. As most of you are aware, the song
> currently has almost no usefulness. All magic items come already
> identified. All you have to do is right click on it. The only situations
>song.
> have heard of the song providing any additional information is when it is
> sung while holding a head. The name of the person who the head used to be
> attached to can be discovered. This is only useful if you are turning in
> the head as part of a quest. I am unaware of any other uses for this
>minor
> I propose that we also provide Verant with some ideas on a song to replace
> it with. The biggest thing to remember here is that the power of the new
> song should be appropriate for a 14th level character. I don't think
> versions of any higher level song are likely to get approved. The newsong
> should provide a completely new spell efffect. I request that everyonewe
> submit to this list their idea of what the new 14th level song should be.
> Once we get several good responses, we can all vote on which ones we think
> have the best chance of getting approved. We can then submit the petition
> to Verant with the entire list of suggested new songs ranked in the order
>toned
> vote on.
>
> Here are a couple of ideas that I have:
>
> 1) A combination heal/stamina song that combines Jaxan's and Hymn. The
> power of the song can either be the same as the two original songs or
> down versions, perhaps 75% of the original values.sing
>
> 2) A song that increases agility and/or increases the Dodge skill. The
> amount increased would be similar to the DEX increase you get when you
> Chant of Battle. Song would affect the entire party. Equipping an(no
> instrument, most likely the drum, would increase the effect of the song.
>
> 3) A song that would teleport the bard to the nearest bards guild. This
> song would have to have some serious constraints placed on it in order for
> Verant to even consider adding it. Perhaps only usable in outdoor zones
>and
> dungeons) and/or while not in combat. Should also require a high skill
> level in the instrument that is required to play it. If you miss a note
>for
> fail, the song button grays out for a specified amount of time before you
> can try it again.
>
> 4) A song that has a major taunt effect above and beyond that or normal
> bard songs. Useful in those situations where your casters are getting
> mauled and you can't pull them off with normal means. Also useful if
> someone is close to dying and the mob has frenzied on them.
>
> 5) A song that binds a bard to his current location. I don't think this
> one would ever have a chance of getting approved but we can include it if
> thats what everyone wants.
>
> These are what I came up with on the fly. Make any modifications to these
> that you like. Submit new ideas if you have one.
>
> I'm in the Army and will be going out on a field exercise this Thursday
> the next week. Assuming this message generates a lot of positiveresponse,
> someone else will have to facilitate discussion on this issue until then.I
>____________________________________________________________________________
> will write up the petition when I get back next week if we all come to an
> agreement.
>
> Galtin of E'ci
>
>
>
>
>
>
>
>
>____________________________________________________________________________
>