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Message ID: 7476
Date: Fri Oct 1 00:17:16 BST 1999
Author: Kimes, Dean W.
Subject: RE: Hey this sounded interesting..


Definitely Agreed! Still I can't figure out why people think running naked
accross the world to you body is more fun than regaining exp you had fun
getting the first time just so you don't get set back in some bizarre got to
get to the next level plan. What's up with that? Does anyone understand
that at all and can explain it logically? I mean you had fun getting those
xp the first time. You get to get them all over again and have fun again?
Unless you let thsi get out of control by not taking unreasonable risks,
wait I thought that was the whole point of a death penalty?, there shouldn't
be a problem. Unless of course playing isn't fun, only going up levels is
fun. Of course at that point running naked to get your corpse still isn't
fun because while you are doing that you aren't going up levels.

-----Original Message-----
From: kim@... [mailto:kim@...]
Sent: Thursday, September 30, 1999 5:12 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] Hey this sounded interesting..


From: <kim@...>

On Thu, 30 Sep 1999, Bard wrote:
> From: "Bard" <dabard@...>
>
> >:Also, there absolutely HAS to be a serious penalty for dying;
>
> There does? When and where did this ridiculous idea get started? Back in

Systems engineering 101. Positive and zero feedback systems
are inherently unstable. Negative feedback systems are
stable. If the negative penalties for an incorrect behavior
do not outweigh the potential rewards, that behavior will
proliferate (go unstable). Case and point - insta-res thieves
in UO.

(My friend is not here to jump all over me for treating people
like cogs in a wheel, so I can say stuff like this. :-)

--
John H. Kim
kim@...