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Message ID: 7477
Date: Fri Oct 1 00:25:29 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: RE: Hey this sounded interesting..


sorry i don't see the connection. i advocate not letting melee/hybrid
classes to be able to bind, making the game harder. how does that make it
easier to "win" or have anything to do with what you said?

no one likes dying, not just some folks. that's the point, it is bad to
die. if there were no consequences, there would be no challenge. is this
what you are referring to, my point of the game being a challenge? this has
nothing to do with wanting to win, it has only to do with wanting to have
fun, and not being bored. it is after all a game, and if you are not having
fun, you shouldn't be playing.

Shada

> From: silky@...
>
>
> Some folks just don't like dying - that in and of itself is
> enough of a
> penalty, thank you very much.
>
> This is where the paradigm falls back to singlemindset games
> - that there
> has to be a way to 'keep score' - that puts the emphasis on
> advancement and
> competition with others - instead of living in the world, and
> working with
> others.
>
> You cannot 'win' in a persistent world - nor should the goals be
> artificially propped up to encourage that attitude.
>
> One of EQs major shortcomings - is there is a perceived
> 'end'. Games - read
> 'worlds' of this nature are going to have to mature past the
> singleplayer
> game mindset baggage they have towed along with them, for
> these worlds to
> truly reach their full potential.