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Message ID: 7477
Date: Fri Oct 1 00:25:29 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: RE: Hey this sounded interesting..
> From: silky@...
>
>
> Some folks just don't like dying - that in and of itself is
> enough of a
> penalty, thank you very much.
>
> This is where the paradigm falls back to singlemindset games
> - that there
> has to be a way to 'keep score' - that puts the emphasis on
> advancement and
> competition with others - instead of living in the world, and
> working with
> others.
>
> You cannot 'win' in a persistent world - nor should the goals be
> artificially propped up to encourage that attitude.
>
> One of EQs major shortcomings - is there is a perceived
> 'end'. Games - read
> 'worlds' of this nature are going to have to mature past the
> singleplayer
> game mindset baggage they have towed along with them, for
> these worlds to
> truly reach their full potential.