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Message ID: 7686
Date: Mon Oct 4 14:05:57 BST 1999
Author: jhenders@xxxxx.xxx
Subject: Re: Binding (sigh)


On Mon, Oct 04/99, "Kenneth E. Bachman" <kbachman@...> wrote:
> From: "Kenneth E. Bachman" <kbachman@...>

> 3. The really destabilizing part of this is not Bind Affinity in and of
> itself, but is Bind combined with Gate. This combination permits
> spellcasters to escape combat far more readily than any melee type

While this may sound nice in theory, I have been grouping with many,
many different combinations of people from L6 to L49 and I can count on
one hand the number of times a caster has made it out of a situation
where all the meleer's have died by gating. Unless the caster in
question specializes in alteration their chance to get a gate off with
multiple mobs beating on them when things go bad is about nil. And
casters that gate out at the first sign of trouble don't get invited
back into groups very often.

In fact, in the middle levels (20's to 40's), in my experience it is the
casters who generally are the first to die in these situations and the
tanks who generally make it to the zone line. The only time I've seen
your theory actually in practice is in the 40's when in dungeons like
lower guk where your only way out is group gate, where our cleric will
usually cast gate himself while the rest of the group is calling for a
group gate, and if group gate fails, I'd much prefer the cleric live and
be in full armor for the corpse recovery anyway.

--
Artificial Intelligence stands no chance against Natural Stupidity.
GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*