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Message ID: 7756
Date: Mon Oct 4 20:31:41 BST 1999
Author: Naeeldar
Subject: Re: RE: Hey this sounded interesting..
>From: "Kimes, Dean W." <Dean_Kimes@...>are
>
>
>>First, I want to make one point: most deaths occur 2 to 3 zones from
>>the bind point.
>Agreed this would be the average death distance
>
>>With those points made, I believe that Verant gave magic-users and priests
>>the ability to bind anywhere because making the 2 - 3 zone run to fetch a
>>corpse can be darn near impossible. Magic-users are roughly 40% less
>>effective in melee combat because of their reduced OFF/DEF, and priests
>>down 20%, and neither group has any special melee attacks like the meleeblue
>>classes.
>
>>Having played a wizard up to the mid-teens before becoming a full-time
>bard,
>>I can tell you how hard it can be for a naked wizard to handle a tough
>>that has latched onto you when you are making the run-of-shame to your20th
>>corpse -- and this is with the best root and DD spells in the business.
>
>Agreed the wizard might have a tough time with a hard blue
>
>>For a melee class, the run is an inconvenience, but without nearly as much
>>risk, as you can either outrun any problems that may arise (bards), hide
>and
>>sneak from them (rogues), or have enough varied attacks that do not rely
>>upon weapons alone that you can defend yourself adequately (warriors,
>monks,
>>et.al.).
>
>You gotta be kidding me. I can't take a tough blue reliably, and after
>it has been the general consensus none of these classes can solo a toughmeets
>blue, and that's with all our equipment. If a warrior over 20th level
>a tough blue naked, he dies. Not most of the time, nearly every time. Hecan
>has zero chance of beating it without his primary equipment. The caster
>at least root and run, if not root and nuke. The warrior can just run andto
>either zone or die. Fortunately bards can run fast and zone, or die.
>
>A caster without his equipment is far more effective than any melee class,
>monks excepted, when he is naked. A caster's main equipment is his spells
>which he can regain immediately. All other classes rely on thing they left
>on their body to survive. In truth it is far less dangerous for a caster
>run back to his body than for any of the melee classes.level
>
>Case in point. My 5 level Druid was able to travel the length of Antonica,
>through the gorge without incident. He has camo. An enchanter of 4th
>can do the same. My 9th level Paladin was killed three times trying toand
>cross the karanas to Highhold. He had no way to evade, no way to fight,
>he could not run fast enough. Of all the melee classes, only the bard canhow
>safely return to his corpse by outrunning the dangers. Goodness imagine
>long it would take to Sneak from freeport to Guk, egads you'd be running toto
>your corpse for over an hour.
>
> Kitasi
>
>The argument I make is that there is a compelling need for magic-users and
>priests to be able to bind and bind anywhere. That need is not present for
>fighters and hybrids; rather, it would simply be a convenient ability to
>have.
>
>With all the work that Verant has done to balance the various classes, I do
>not believe that one can reasonably expect them to make this major change
>the game without a compelling need. I believe that it is also important toif
>consider the outcry Verant would get from the seven classes that can bind
>they let everyone bind. Can't you already hear Namby Pamby the Necromancerbe
>shouting across the zone about how badly Verant nerfed the casters, and how
>they are owed some special 'hot death from above' spell to offset the loss?
>
>My parting thought is this: sure I'd love to have bind. I'd also like to
>the flying cuisinart of death, but I'm not. I'm a bard. I've been endowed
>by my creators with a wide variety of marvelous abilities (most of which
>work), but bind is not one of them. Being adaptable, I make do with what I
>have, and frankly, I do pretty well.
>
>Ranulf
>Tunare Server
>
>>