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Message ID: 9074
Date: Mon Oct 25 20:39:40 BST 1999
Author: Kimes, Dean W.
Subject: RE: Re: Re: BARD HATE


Ouch, that's a good thought. It wouldn't surprise me that code from Beta
got fixed differently for different things. That would definitely explain
the faction bug, though not the cases of bard hate where we were not
singing.

-----Original Message-----
From: Chris [mailto:spc@...]
Sent: Monday, October 25, 1999 1:34 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] Re: Re: BARD HATE


From: "Chris" <spc@...>

I actually think part of "bard hate" comes from a coding error (theory
only). If I am playing heal and a mob runs through our group
getting pulled to another group, I will get all the Faction +/-'s for that
mob being killed. I think this was because in Beta the
bards songs affected everyone (grouped or not) within a certain radius. I
think this area effect code is still in the game but with
an additional check (i.e. in radius + in group) for PC's but for aggro mobs
I think they effectively get "hit" by our songs (thus we
get those faction hits for mobs we never touched). Thoughts?


----- Original Message -----
From: <kim@...>
To: <eqbards@onelist.com>
Sent: Monday, October 25, 1999 12:19 PM
Subject: RE: [eqbards] Re: Re: BARD HATE


> From: <kim@...>
>
> On Mon, 25 Oct 1999, Kimes, Dean W. wrote:
> >
> > I have a new good example of bard hate. I am standing still with a
trade
> > window open singing no songs on the hill near the derv camp. A ranger
> > shoots the lead derv with his bow from out in the plains area. The derv
> > rushes forward, stops and runs over and backstabs me despite my not even
> > being in the rangers group, nor in the mobs aggro radius. If someone
can
>
> What you think is the mob's normal aggro radius may not be its
> aggro radius in all situations. If you've ever tried to sneak
> up on Chief Goonda in WK, you know that he has a *huge* aggro
> radius (basically he charged me when he was about 5 pixels
> large on my screen at 1024x768). So it may be that while a
> mob's initial aggro radius is small, once it has been
> activated, the AI may be taking into account all potential
> hostiles it sees within a much larger radius.
>
> --
> John H. Kim
> kim@...
>
> > Please send submissions for the eqbards newsletter to toren@...
with the subject lol.
>

Please send submissions for the eqbards newsletter to toren@... with
the subject lol.