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Message ID: 9080
Date: Tue Oct 26 03:18:38 BST 1999
Author: Jason Rochelle
Subject: Re: bard hate


Very good thought. I wish they would fix this, i really hate zoning in
from NFreeport to WFreeport (a spot where many guard killers pull to, i
am always apprehensive that i will get a bad faction hit just running by
a battle (as has happenned with GOOD faction MANY times).

Here is another thing to chew on: when i was 6th level, i was killing
spiders on the plateau in NRO. After a bad fight, i ran to the guard
near the plateau, and started my hymn to heal and sat. I got

your wounds begin to heal
your wounds begin to heal
your wounds begin to heal

and then i saw "Stop you filty scum" (or some such thing), and THE
GUARD attacked and killed me quickly. I scrolled back up to see what i
had done, and i had done NOTHING. I had ok faction with the guards, i
did not have the guard targeted, i was not in combat, and i was singing
ONLY the hymn.

Just something that has botheered me for a while...

> Message: 24
> Date: Mon, 25 Oct 1999 12:33:57 -0700
> From: "Chris" <spc@...>
> Subject: Re: Re: Re: BARD HATE
>
> I actually think part of "bard hate" comes from a coding error (theory only). If I
> am playing heal and a mob runs through our group
> getting pulled to another group, I will get all the Faction +/-'s for that mob
> being killed. I think this was because in Beta the
> bards songs affected everyone (grouped or not) within a certain radius. I think
> this area effect code is still in the game but with
> an additional check (i.e. in radius + in group) for PC's but for aggro mobs I
> think they effectively get "hit" by our songs (thus we
> get those faction hits for mobs we never touched). Thoughts?