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Message ID: 9084
Date: Tue Oct 26 15:03:42 BST 1999
Author: Abraham Hardjana
Subject: Re: Re: bard hate
On Mon, 25 Oct 1999, Jason Rochelle wrote:
> From: Jason Rochelle <Jasroc@...>
>
> Very good thought. I wish they would fix this, i really hate zoning in
> from NFreeport to WFreeport (a spot where many guard killers pull to, i
> am always apprehensive that i will get a bad faction hit just running by
> a battle (as has happenned with GOOD faction MANY times).
>
> Here is another thing to chew on: when i was 6th level, i was killing
> spiders on the plateau in NRO. After a bad fight, i ran to the guard
> near the plateau, and started my hymn to heal and sat. I got
>
> your wounds begin to heal
> your wounds begin to heal
> your wounds begin to heal
>
> and then i saw "Stop you filty scum" (or some such thing), and THE
> GUARD attacked and killed me quickly. I scrolled back up to see what i
> had done, and i had done NOTHING. I had ok faction with the guards, i
> did not have the guard targeted, i was not in combat, and i was singing
> ONLY the hymn.
>
> Just something that has botheered me for a while...
>
> > Message: 24
> > Date: Mon, 25 Oct 1999 12:33:57 -0700
> > From: "Chris" <spc@...>
> > Subject: Re: Re: Re: BARD HATE
> >
> > I actually think part of "bard hate" comes from a coding error (theory only). If I
> > am playing heal and a mob runs through our group
> > getting pulled to another group, I will get all the Faction +/-'s for that mob
> > being killed. I think this was because in Beta the
> > bards songs affected everyone (grouped or not) within a certain radius. I think
> > this area effect code is still in the game but with
> > an additional check (i.e. in radius + in group) for PC's but for aggro mobs I
> > think they effectively get "hit" by our songs (thus we
> > get those faction hits for mobs we never touched). Thoughts?
>
> > Please send submissions for the eqbards newsletter to toren@... with the subject lol.
>