[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 9521
Date: Tue Nov 2 22:22:55 GMT 1999
Author: jhenders@xxxxx.xxx
Subject: Re: Re: Undead drops in Kithicor
> From: "Kimes, Dean W." <Dean_Kimes@...>I don't know about this. There's a ton of problems with this and it
>
> I beginning to think there should be a level check on a critter when he dies
> that his corpse disappears immediately if your level is more than a certain
> amount greater than the mob. I was vehemently against this idea when it was
> initially proposed by Verant. Its better than making everything 'no drop'
> the way it is becoming now. This would chase away some of the higher levelsPersonally I also hate letting items go to waste, but it at least fits
> from lower level events however. I think cutting it off at the xp gaining
> point would be too tight though, get 4 mobs on me that are just barely too
> green to give xp and I may still be in trouble depending on the zone.
> There's nothing I hate more than killing a new mob, only to find a cool item
> for a monk or caster that is 'no drop'. Normally I could give it away or
> sell it to a guildmember, making it 'no drop' just makes it useless. Quests
> are becoming especially true for this. Do a quest and get an item you can't
> use. If this is supposed to make us do quests that are for our class only
> then it sucks even worse as there are many monk and paladin quests but
> nearly no bard quests. 'No Drop' is no solution its merely a crutch used to
> avoid a real solution.
>