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Message ID: 9523
Date: Tue Nov 2 22:33:50 GMT 1999
Author: Kimes, Dean W.
Subject: RE: Re: Undead drops in Kithicor


I can sympathize with you on the fighting issues, but you seem to be a
reasonable player. I doubt you go around killing things that are 32 levels
below you just to see what they drop. Unfortunately others do exactly this.
I can see 'No drop' perhaps for items that are spawn drops they want to be
rare. I still don't think it accomplishes what is desired without creating
more problems than it solves, but I also think only a system that includes
the wearing out or breaking of items will do this. That would be extremely
unpopular however realistic or beneficial to the economy. If they could
break imagine how the cost of a Dragoon Dirk would quickly move to a
reasonable price relative to the available combine weapons. This would
definitely be a beneficial effect for the game as a whole. Would I be in
danger of losing a lot of really neat stuff I worked hard to get? Sure I
would, but items would not need to be so rare if they had some chance of
being lost. Currently the only way an item ceases to exist is if there is a
bug, someone sells it to a merchant, or if the owner quits EQ and doesn't
pass on his possessions. These are not sufficient.

Making quest items 'no drop' is even sillier. Few people do any of the more
involved quests already unless the item gained is unbelievably awesome like
the armor quests. It would seem to make sense to reward the people who are
actually interested in doing quests with an item they can make use of in
some way even if they cannot personally use it. If you think it would suck
to have your Dragoon Dirk break when another 60pp could buy you a new one,
imagine how much it sucks to work on a quest given by an apparently
non-class specific npc for 6 weeks, only to get a 'no drop' item you cannot
use. A definite feeling of letdown. At least you could build some sort of
repair system into item breakage so people could prevent items they really
cared about from breaking. Not that most people would.

Kitasi

-----Original Message-----
From: jhenders@... [mailto:jhenders@...]
Sent: Tuesday, November 02, 1999 3:23 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] Re: Undead drops in Kithicor


From: jhenders@...

On Tue, Nov 02/99, "Kimes, Dean W." <Dean_Kimes@...> wrote:
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> I beginning to think there should be a level check on a critter when he
dies
> that his corpse disappears immediately if your level is more than a
certain
> amount greater than the mob. I was vehemently against this idea when it
was
> initially proposed by Verant. Its better than making everything 'no drop'

I don't know about this. There's a ton of problems with this and it
would require changes Verant won't want to make. For one, they'd have to
rethink their current "everything about L18 attacks" setup. If I'm going
to have to fight green mobs 32 levels below mine, I better at least get
loot from them, no matter how pitiful. As well, what about necros
hunting for bone chips or druids hunting for bat wings?

> the way it is becoming now. This would chase away some of the higher
levels
> from lower level events however. I think cutting it off at the xp gaining
> point would be too tight though, get 4 mobs on me that are just barely too
> green to give xp and I may still be in trouble depending on the zone.
> There's nothing I hate more than killing a new mob, only to find a cool
item
> for a monk or caster that is 'no drop'. Normally I could give it away or
> sell it to a guildmember, making it 'no drop' just makes it useless.
Quests
> are becoming especially true for this. Do a quest and get an item you
can't
> use. If this is supposed to make us do quests that are for our class only
> then it sucks even worse as there are many monk and paladin quests but
> nearly no bard quests. 'No Drop' is no solution its merely a crutch used
to
> avoid a real solution.
>

Personally I also hate letting items go to waste, but it at least fits
in with Verant's appearant philosophy of keeping items rare by any means
possible. If they didn't have the items no drop, they'd probably cut the
spawn of items even more to assure that everyone didn't have one.


--
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