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Message ID: 9542
Date: Wed Nov 3 03:06:10 GMT 1999
Author: Dark
Subject: Re: Re: Undead drops in Kithicor


I'm sorry but for one thing it is not the only way to get to qeynos from
freeport. You can travel through the mountains. Second a little hardship
isn't going to kill you or any other newbies. If worst comes to worst just
travel through Rathe Mountains like all the evil melee class do. Newbies no
longer have to dodge griffins or hill giants because us high levels hunt
them constantly. Newbies have an easier economy to work with then we did.
Not only that but newbies also get the occasional teleport or sow. Teleport
was unheard of when we were newbies sow was as rare as teleport back then.
There are ways around it your just going to have to stick it through.

Naeeldar

-----Original Message-----
From: Ken Bachman <kbachman@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Monday, November 01, 1999 7:30 PM
Subject: Re: [eqbards] Re: Undead drops in Kithicor


>From: Ken Bachman <kbachman@...>
>
>I see from the board that many of you are upset that the undead spawns in
Kithicor were
>stopped. I'd like to make the following points:
>
>1. Kithicor is, at one and the same time, a newbie zone AND a zone that
you MUST
>travel through in order to get from the four eastern cities to RV, and that
you would
>much prefer to use to get from RV to High Keep. Note that the alternate
route to
>HK/Qeynos/Halas from RV takes you through Runnyeye and Beholder, hardly
safe zones
>below level 20 or so, and takes a LOT longer to HK.
>
>2. The fact that these spawn only appeared at night is not a help. In
order to
>traverse the zone safely, this would require you to wait until dawn each
time you
>wanted to get through the zone (unless you were sufficiently high level
that it didn't
>matter, see point 3). If you thought waiting for the boat was
irritating... This is
>NOT a good use of playing time. Plus, although the spawn did not appear
during the
>daytime, I am not convinced that they actually evaporated at dawn.
>
>3. I travelled through Kithicor the other night at the tail end of the
event. Even
>with sixty people actively hunting, I blundered into 3 spawn points between
WC and RV,
>and 2 points between RV and HP. Luckily, three of them had not yet
"dropped" from the
>sky, and the other two I was able to put on the brakes for (barely), but I
note the
>following: 1) two of these points were so close to the zone wall that
even the "edge
>of zone" travel method would not have worked, and 2) the one MOB that
engaged me killed
>me (a level THIRTY ONE Bard) in three casts.
>
>I would love to see a high level outdoor zone, myself, but it should not
replace a
>newbie zone, and it should certainly not be placed in a zone critical for
low- to
>mid-level travel.
>
>Kenross Cantoforjado, 31 songs, Innoruuk
>
>
>
>David Knadler wrote:
>>
>> From: David Knadler <dknadler@...>
>>
>> I think that it does have something to do with it. I read plenty of
posts
>> on alt.games.everquest from characters who were furious about dying due
to
>> the massive undead spawns. Unfortunate....
>>
>> Desmei Sightblinder
>> Lvl 30 Bard [Povar]
>>
>> > -----Original Message-----
>> > From: Cranfill, Wendy [mailto:Wendy_Cranfill@...]
>> > Sent: Tuesday, November 02, 1999 1:30 PM
>> > To: 'eqbards@onelist.com'
>> > Subject: RE: [eqbards] Re: Undead drops in Kithicor
>> >
>> >
>> > From: "Cranfill, Wendy" <Wendy_Cranfill@...>
>> >
>> > On Solusek Ro last night, someone in my party
>> > talked to a gm
>> > and apparently the undead spawn in Kithicor was cancelled because the
>> > newbies were complaining about dying. Don't know how true this is but
>> > perhaps it is why they stopped the spawn.
>> >
>> > Tani 16th Bard
>> > Halana 33rd Shaman
>
>>Please send submissions for the eqbards newsletter to toren@...
with the subject lol.
>