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Message ID: 9617
Date: Thu Nov 4 20:32:04 GMT 1999
Author: kim@xxxxxxxxxx.xxxx
Subject: Re: Item Decay and Loot Once
>The only corpse decay time changes I recall were a general
> > When were corpse decay times changed? I thought only the time
> > you had to get an experience res was changed? AFAIK, they
> > still last 8 hours online or 7 days offline.
>
> There was a change a while ago - I forget the nitty gritty. It was was for
> multiple corpses of the same character. They disappear much quicker.
> Perhaps only if they have no items on it. I'm not sure if it was on the
> patch message - or an excerpt of a usenet post from Brad. I recall readingYou don't happen to follow UO, do you? Origin announced
> this off of EQVault. It was explicitly stated from Verant directly that
> they are having problems with too many items on the servers and have to take
> steps to reduce it.
> > worn items, and that's it. Assuming you have all your26.
> > inventory full of 10 slot backpacks and chock full of items,
> > that's 160 items per character. Call it 180 to account for
> > worn items. Assume all 8 character slots are used in this
> > manner. That's 1440 items per player. Assume 5000 players
> > per server all doing this, and that's 7.2 million items as a
> > close-to-worst-case scenario. If each item has 1k of data
> > associated with it, that's roughly 7 GB. My PC's hard drive
> > is bigger than that.
>
> Only 5000 per server? That seems WAY low to me. The active servers average
> just under 2000 players simultaneos in peak times. Verant says they have
> 250,000 subscribers. How many servers are there - 12? If evenly
> distributed that would be 20,000 per server. But we know the users aren'tI assumed all 8 characters are used.
> evenly distributed. And how many CHARACTERS on averager. This database
> discussion is based on characters not players. How many characters does theThis is not data we're adding. This was a back of the
> average player have. How many people buy the game and have quit. How long
> do they stay before being purged. So my estimate is (worse-case server)
>
> 30,000 player accounts - and average of 4 characters - 120,000 characters -
> So by my estimate we're adding 164 GB not 7.
> Now even if is 7GB and not 164GB - comparing to your PC's hard disk to aAgain, we're not talking about an increase. We're talking
> Database you're comparing apples to oranges. My experience is with
> commercial DBMS that support transactions and two-phase commits. Verant I'm
> sure uses a properietary scheme that's tuned for speed But regardless A 7
> GB increase can be a HUGE problem. We are expecting a seemless world where
> everything seems to happen in real-time. I've worked with 7 GB databases
> (and we're talking about a 7 GB increase to a much larger databases here)