draw(int i_iCol, int i_iRow, CellAttribute::CELL_STATE i_eState) | LifeGameViewOnCurses | |
getCol() | LifeGameViewOnCurses | [inline] |
getColMax() | LifeGameViewOnCurses | [inline] |
getCommand() const | LifeGameViewOnCurses | [inline] |
getRow() | LifeGameViewOnCurses | [inline] |
getRowMax() | LifeGameViewOnCurses | [inline] |
initDisplay() | LifeGameViewOnCurses | [private] |
LifeGameViewOnCurses() | LifeGameViewOnCurses | [inline] |
m_piDispCharacter | LifeGameViewOnCurses | [private, static] |
m_pWindow | LifeGameViewOnCurses | [private] |
moveToLeft() | LifeGameViewOnCurses | |
moveToLower() | LifeGameViewOnCurses | |
moveToRight() | LifeGameViewOnCurses | |
moveToUpper() | LifeGameViewOnCurses | |
recieveState(MatrixCellAttribute *i_pcMatrixCellAttribute) | LifeGameViewOnCurses | [inline, private] |
update(Information *i_pcInformation) | LifeGameViewOnCurses | [inline, virtual] |
~LifeGameViewOnCurses() | LifeGameViewOnCurses | [inline, virtual] |