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a
c
d
e
g
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~
Here is a list of all class members with links to the classes they belong to:
- a -
ALIVE :
CellAttribute
attach() :
Subject
- c -
Cell() :
Cell
CELL_STATE :
CellAttribute
CELL_STATE_MAX :
CellAttribute
CellAttribute() :
CellAttribute
check_region() :
MatrixCell
- d -
DEAD :
CellAttribute
decideNextGeneration() :
MatrixCell
decideState() :
Cell
detach() :
Subject
dispAllCellState() :
MatrixCell
dispNeighborAliveCell() :
MatrixCell
draw() :
LifeGameViewOnCurses
- e -
EV_MAX :
LifeGameController
EV_MOVE_LEFT_CURSOR :
LifeGameController
EV_MOVE_LOW_CURSOR :
LifeGameController
EV_MOVE_RIGHT_CURSOR :
LifeGameController
EV_MOVE_UP_CURSOR :
LifeGameController
EV_NONE :
LifeGameController
EV_PAUSE :
LifeGameController
EV_PLOTCELL :
LifeGameController
EV_QUIT :
LifeGameController
EV_START :
LifeGameController
eventLoop() :
LifeGameController
- g -
getCell() :
MatrixCell
getCellState() :
MatrixCell
getCol() :
LifeGameViewOnCurses
,
MatrixCellAttribute
getColMax() :
MatrixCell
,
LifeGameViewOnCurses
getCommand() :
LifeGameViewOnCurses
getEvent() :
LifeGameController
getNeighborAliveNum() :
Cell
getRow() :
MatrixCellAttribute
,
LifeGameViewOnCurses
getRowMax() :
LifeGameViewOnCurses
,
MatrixCell
getState() :
Cell
,
MatrixCellAttribute
,
CellAttribute
- h -
hasObserver() :
Subject
- i -
init() :
Cell
,
MatrixCell
initDisplay() :
LifeGameViewOnCurses
initialPlot() :
LifeGameController
isBorn() :
Cell
isOverPopulation() :
Cell
isSurvive() :
Cell
isUnderPopulation() :
Cell
- l -
LIFEGAME_EVENT :
LifeGameController
LifeGameController() :
LifeGameController
LifeGameViewOnCurses() :
LifeGameViewOnCurses
linkCell() :
MatrixCell
- m -
m_cAttribute :
Cell
m_cCellAttribute :
MatrixCellAttribute
m_ePrevEvent :
LifeGameController
m_eState :
CellAttribute
m_lCol :
MatrixCellAttribute
m_lColMax :
MatrixCell
m_lNeighborAliveNum :
Cell
m_lRow :
MatrixCellAttribute
m_lRowMax :
MatrixCell
m_pcLifeGameModel :
LifeGameController
m_pcLifeGameView :
LifeGameController
m_pcObserverList :
Subject
m_piDispCharacter :
LifeGameViewOnCurses
m_pWindow :
LifeGameViewOnCurses
m_vecCellArray :
MatrixCell
makeCell() :
MatrixCell
MatrixCell() :
MatrixCell
MatrixCellAttribute() :
MatrixCellAttribute
moveToLeft() :
LifeGameViewOnCurses
,
LifeGameController
moveToLower() :
LifeGameViewOnCurses
,
LifeGameController
moveToRight() :
LifeGameViewOnCurses
,
LifeGameController
moveToUpper() :
LifeGameViewOnCurses
,
LifeGameController
- n -
nop() :
LifeGameController
notify() :
Subject
- p -
plotCell() :
LifeGameController
- r -
receiveStateFromNeighborCell() :
Cell
recieveState() :
LifeGameViewOnCurses
refreshCell() :
LifeGameController
,
MatrixCell
- s -
sendState() :
Cell
,
MatrixCell
sendStateToNeighborCell() :
MatrixCell
setCellState() :
MatrixCell
setCol() :
MatrixCellAttribute
setColMax() :
MatrixCell
setNeighbor() :
Cell
setNeighborCell() :
MatrixCell
setRow() :
MatrixCellAttribute
setRowMax() :
MatrixCell
setState() :
MatrixCellAttribute
,
CellAttribute
,
Cell
Subject() :
Subject
syncStateModelToView() :
LifeGameController
- u -
update() :
Observer
,
LifeGameViewOnCurses
,
Cell
- ~ -
~Cell() :
Cell
~LifeGameController() :
LifeGameController
~LifeGameViewOnCurses() :
LifeGameViewOnCurses
~MatrixCell() :
MatrixCell
~Subject() :
Subject
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