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AsyncSocketBase.h
Go to the documentation of this file.
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/*
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* Copyright 2015-present Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <
folly/SocketAddress.h
>
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#include <
folly/io/async/EventBase.h
>
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namespace
folly
{
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class
AsyncSocketBase
{
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public
:
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virtual
EventBase
*
getEventBase
()
const
= 0;
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virtual
~AsyncSocketBase
() =
default
;
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virtual
void
getAddress
(
SocketAddress
*)
const
= 0;
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};
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}
// namespace folly
folly::AsyncSocketBase::getAddress
virtual void getAddress(SocketAddress *) const =0
folly::SocketAddress
Definition:
SocketAddress.h:32
folly
—— Concurrent Priority Queue Implementation ——
Definition:
AtomicBitSet.h:29
folly::AsyncSocketBase
Definition:
AsyncSocketBase.h:23
folly::AsyncSocketBase::getEventBase
virtual EventBase * getEventBase() const =0
SocketAddress.h
folly::EventBase
Definition:
EventBase.h:128
folly::AsyncSocketBase::~AsyncSocketBase
virtual ~AsyncSocketBase()=default
EventBase.h
proxygen
folly
folly
io
async
AsyncSocketBase.h
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