proxygen
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#include <PolyDetail.h>
Public Member Functions | |
Poly ()=default | |
Poly
is a class template that makes it relatively easy to define a type-erasing polymorphic object wrapper.
std::function
is one example of a type-erasing polymorphic object wrapper; folly::exception_wrapper
is another. Type-erasure is often used as an alternative to dynamic polymorphism via inheritance-based virtual dispatch. The distinguishing characteristic of type-erasing wrappers are: shared_ptr
s and unique_ptr
s in APIs, complicating their point-of-use. APIs that take type-erasing wrappers, on the other hand, can often store small objects in-situ, with no dynamic allocation. The memory management, if any, is handled for you, and leads to cleaner APIs: consumers of your API don't need to pass shared_ptr<AbstractBase>
; they can simply pass any object that satisfies the interface you require. (std::function
is a particularly compelling example of this benefit. Far worse would be an inheritance-based callable solution like shared_ptr<ICallable<void(int)>>
. )Poly
is a matter of defining two things: std::function
-like polymorphic wrapper. Its interface has only a simgle member function: operator()
// An interface for a callable object of a particular signature, Fun // (most interfaces don't need to be templates, FWIW). template <class Fun> struct IFunction; template <class R, class... As> struct IFunction<R(As...)> { // An interface is defined as a nested class template called // Interface that takes a single template parameter, Base, from // which it inherits. template <class Base> struct Interface : Base { // The Interface has public member functions. These become the // public interface of the resulting Poly instantiation. // (Implementation note: Poly<IFunction<Sig>> will publicly // inherit from this struct, which is what gives it the right // member functions.) R operator()(As... as) const { // The definition of each member function in your interface will // always consist of a single line dispatching to // folly::poly_call<N>. The "N" corresponds to the N-th member // function in the list of member function bindings, Members, // defined below. The first argument will always be *this, and the // rest of the arguments should simply forward (if necessary) the // member function's arguments. return static_cast<R>( folly::poly_call<0>(*this, std::forward<As>(as)...)); } }; // The "Members" alias template is a comma-separated list of bound // member functions for a given concrete type "T". The // "FOLLY_POLY_MEMBERS" macro accepts a comma-separated list, and the // (optional) "FOLLY_POLY_MEMBER" macro lets you disambiguate overloads // by explicitly specifying the function signature the target member // function should have. In this case, we require "T" to have a // function call operator with the signature `R(As...) const`. // // If you are using a C++17-compatible compiler, you can do away with // the macros and write this as: // // template <class T> // using Members = folly::PolyMembers< // folly::sig<R(As...) const>(&T::operator())>; // // And since `folly::sig` is only needed for disambiguation in case of // overloads, if you are not concerned about objects with overloaded // function call operators, it could be further simplified to: // // template <class T> // using Members = folly::PolyMembers<&T::operator()>; // template <class T> using Members = FOLLY_POLY_MEMBERS( FOLLY_POLY_MEMBER(R(As...) const, &T::operator())); }; // Now that we have defined the interface, we can pass it to Poly to // create our type-erasing wrapper: template <class Fun> using Function = Poly<IFunction<Fun>>;
Function
, users can now initialize instances of (say) Function<int(int, int)>
with function objects like std::plus<int>
and std::multiplies<int>
, as below: Function<int(int, int)> fun = std::plus<int>{}; assert(5 == fun(2, 3)); fun = std::multiplies<int>{}; assert(6 = fun(2, 3));
Poly
is fairly straightforward. As in the Function
example above, there is a struct with a nested Interface
class template and a nested Members
alias template. No macros are needed with C++17. template <class Value> struct IJavaIterator { template <class Base> struct Interface : Base { bool Done() const { return folly::poly_call<0>(*this); } Value Current() const { return folly::poly_call<1>(*this); } void Next() { folly::poly_call<2>(*this); } }; // NOTE: This works in C++17 only: template <class T> using Members = folly::PolyMembers<&T::Done, &T::Current, &T::Next>; }; template <class Value> using JavaIterator = Poly<IJavaIterator>;
JavaIterator<int>
can be used to hold instances of any type that has Done
, Current
, and Next
member functions with the correct (or compatible) signatures.const
and non-const
member function overloads, like in the interface specified below: struct IIntProperty { template <class Base> struct Interface : Base { int Value() const { return folly::poly_call<0>(*this); } void Value(int i) { folly::poly_call<1>(*this, i); } }; // NOTE: This works in C++17 only: template <class T> using Members = folly::PolyMembers< folly::sig<int() const>(&T::Value), folly::sig<void(int)>(&T::Value)>; }; using IntProperty = Poly<IIntProperty>;
Value
members of compatible signatures can be assigned to instances of IntProperty
object. Note how folly::sig
is used to disambiguate the overloads of &T::Value
.template <class Value> struct IJavaIterator { template <class Base> struct Interface : Base { bool Done() const { return folly::poly_call<0>(*this); } Value Current() const { return folly::poly_call<1>(*this); } void Next() { folly::poly_call<2>(*this); } }; // NOTE: This works in C++14 and C++17: template <class T> using Members = FOLLY_POLY_MEMBERS(&T::Done, &T::Current, &T::Next); }; template <class Value> using JavaIterator = Poly<IJavaIterator>;
struct IIntProperty { template <class Base> struct Interface : Base { int Value() const { return folly::poly_call<0>(*this); } void Value(int i) { return folly::poly_call<1>(*this, i); } }; // NOTE: This works in C++14 and C++17: template <class T> using Members = FOLLY_POLY_MEMBERS( FOLLY_POLY_MEMBER(int() const, &T::Value), FOLLY_POLY_MEMBER(void(int), &T::Value)); }; using IntProperty = Poly<IIntProperty>;
Poly
library, you can use folly::PolyExtends
to say that one interface extends another. struct IFoo { template <class Base> struct Interface : Base { void Foo() const { return folly::poly_call<0>(*this); } }; template <class T> using Members = FOLLY_POLY_MEMBERS(&T::Foo); }; // The IFooBar interface extends the IFoo interface struct IFooBar : PolyExtends<IFoo> { template <class Base> struct Interface : Base { void Bar() const { return folly::poly_call<0>(*this); } }; template <class T> using Members = FOLLY_POLY_MEMBERS(&T::Bar); }; using FooBar = Poly<IFooBar>;
IDerived
extends IBase
with PolyExtends
: Poly<IDerived> derived = ...; Poly<IBase> base = derived; // This conversion is OK.
Poly
equivalent to dynamic_cast
.Poly
to capture a reference to an object satisfying an interface rather than the whole object itself. The syntax is intuitive. int i = 42; // Capture a mutable reference to an object of any IRegular type: Poly<IRegular &> intRef = i; assert(42 == folly::poly_cast<int>(intRef)); // Assert that we captured the address of "i": assert(&i == &folly::poly_cast<int>(intRef));
Poly
has a different interface than a value-like Poly
. Rather than calling member functions with the obj.fun()
syntax, you would use the obj->fun()
syntax. This is for the sake of const
-correctness. For example, consider the code below: struct IFoo { template <class Base> struct Interface { void Foo() { folly::poly_call<0>(*this); } }; template <class T> using Members = folly::PolyMembers<&T::Foo>; }; struct SomeFoo { void Foo() { std::printf("SomeFoo::Foo\n"); } }; SomeFoo foo; Poly<IFoo &> const anyFoo = foo; anyFoo->Foo(); // prints "SomeFoo::Foo"
Foo
member function is non-const
. Notice also that the anyFoo
object is const
. However, since it has captured a non-const
reference to the foo
object, it should still be possible to dispatch to the non-const
Foo
member function. When instantiated with a reference type, Poly
has an overloaded operator->
member that returns a pointer to the IFoo
interface with the correct const
-ness, which makes this work.const
member functions on Poly
objects that have captured const
references, which would violate const
-correctness.Poly
s. For instance: Poly<IRegular> value = 42; Poly<IRegular &> mutable_ref = value; Poly<IRegular const &> const_ref = mutable_ref; assert(&poly_cast<int>(value) == &poly_cast<int>(mutable_ref)); assert(&poly_cast<int>(value) == &poly_cast<int>(const_ref));
ILogicallyNegatable
, which captures all types that can be negated with unary operator!
, you could do it as we've shown above, by binding &T::operator!
in the nested Members
alias template, but that has the problem that it won't work for types that have defined unary operator!
as a free function. To handle this case, the Poly
library lets you use a free function instead of a member function when creating a binding.struct ILogicallyNegatable { template <class Base> struct Interface : Base { bool operator!() const { return folly::poly_call<0>(*this); } }; template <class T> using Members = folly::PolyMembers< +[](T const& t) -> decltype(!t) { return !t; }>; };
operator+
in front of the lambda is necessary! It causes the lambda to decay to a C-style function pointer, which is one of the types that folly::PolyMembers
accepts. The decltype
in the lambda return type is also necessary. Through the magic of SFINAE, it will cause Poly<ILogicallyNegatable>
to reject any types that don't support unary operator!
.this
parameter. It will receive the type-erased object.ILogicallyNegatable
above will fail because lambdas are not constexpr
. We can get the same effect by writing the lambda as a named free function, as show below: struct ILogicallyNegatable { template <class Base> struct Interface : Base { bool operator!() const { return folly::poly_call<0>(*this); } }; template <class T> static auto negate(T const& t) -> decltype(!t) { return !t; } template <class T> using Members = FOLLY_POLY_MEMBERS(&negate<T>); };
this
parameter. It will receive the type-erased object.IAddable
interface for things that can be added? Adding requires two objects, both of which are type-erased. This interface requires dispatching on both objects, doing the addition only if the types are the same. For this we make use of the PolySelf
template alias to define an interface that takes more than one object of the the erased type. struct IAddable { template <class Base> struct Interface : Base { friend PolySelf<Base, Decay> operator+(PolySelf<Base> const& a, PolySelf<Base> const& b) { return folly::poly_call<0, IAddable>(a, b); } }; template <class T> using Members = folly::PolyMembers< +[](T const& a, T const& b) -> decltype(a + b) { return a + b; }>; };
IAddable
we would be able to do the following: Poly<IAddable> a = 2, b = 3; Poly<IAddable> c = a + b; assert(poly_cast<int>(c) == 5);
a
and b
stored objects of different types, a BadPolyCast
exception would be thrown.IMoveOnly
interface.Poly
will store "small" objects in an internal buffer, avoiding the cost of of dynamic allocations. At present, this size is not configurable; it is pegged at the size of two double
s.Poly
objects are always nothrow movable. If you store an object in one that has a potentially throwing move contructor, the object will be stored on the heap, even if it could fit in the internal storage of the Poly
object. (So be sure to give your objects nothrow move constructors!)Poly
implements type-erasure in a manner very similar to how the compiler accomplishes virtual dispatch. Every Poly
object contains a pointer to a table of function pointers. Member function calls involve a double- indirection: once through the v-pointer, and other indirect function call through the function pointer. Definition at line 60 of file PolyDetail.h.
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