 |
 |
frame-data-chart-nyt · data-viz Editorial NYT-style animated line chart — headline, annotated data points, source line. For "the number went up" stories. |
frame-glitch-title · title card Chromatic-aberration glitch title with scanlines. For openers, drops, and "system online" energy. |
 |
 |
frame-liquid-bg-hero · hero Aurora liquid-gradient hero with a centered headline. For product reveals and bold statements. |
frame-light-leak-cinema · cinematic Warm film-grain + light-leak cinematic frame. For mood, brand films, "a quiet year" storytelling. |
 |
 |
vfx-text-cursor · VFX Typewriter text with a blinking terminal cursor. For code-style reveals and CLI demos. |
frame-logo-outro · outro Clean animated logo end card. For sign-offs and brand stamps at the end of any video. |
…and 15 more, including multi-scene product promos, kinetic type, Swiss-grid and Vignelli data cards, decision-tree explainers, Takram-organic motion, and warm-grain editorial. Browse all 21 live in the studio gallery.
---
## Why this exists
HTML→Video is a real category — but every engine is opinionated, and each wants you to learn *its* authoring model:
| Engine | Paradigm | Tradeoff | In html-video |
|---|---|---|---|
| [Hyperframes](https://github.com/heygen-com/hyperframes) | HTML + CSS + GSAP, agent-skill driven | Single rendering paradigm | ✅ **Shipped** — the default engine; renders real MP4 via headless Chromium + ffmpeg |
| [Remotion](https://www.remotion.dev/) | React components | Source-available, paid above 4 devs | 🗺️ Planned |
| [Motion Canvas](https://github.com/motion-canvas/motion-canvas) · [Revideo](https://github.com/redotvideo/revideo) | TypeScript generators on canvas | Best for explainers, code-first | 🗺️ Planned |
| [Manim](https://github.com/3b1b/manim) & friends | Math / 3D first | Niche | 🗺️ Researching |
Picking the right engine per use case, learning each model, and stitching them into one workflow costs real engineering time. Most teams pick one and live with its limits.
**html-video is the meta-layer that sits above all of them.** You talk to your agent; it picks the engine, picks the template, fills in your content, and renders the video. The engine is an implementation detail behind a single adapter interface — one `render(input, ctx)` contract that any backend can satisfy. Add a new engine and every template, every agent, and the whole studio workflow get it for free. No new DSL to learn, no rewrite when you switch engines.
The same idea powers [Open Design](https://github.com/nexu-io/open-design) in the *design* space — an agent meta-layer over many tools. html-video is the *motion* counterpart from the same team.
> **Status:** the pluggable-engine architecture is in place, and the **Hyperframes engine is fully wired up and renders real MP4** — headless Chromium records the animated HTML frame-by-frame and ffmpeg encodes it (libx264). Remotion, Motion Canvas / Revideo, and Manim are on the roadmap: the adapter interface is designed for them, but their adapters aren't built yet. The "In html-video" column above is the single source of truth for what's actually runnable today.
---
## At a glance
| | |
|---|---|
| **Coding agents (13)** | Open Design (Vela) · Trae CLI · Claude Code · Cursor Agent · Codex CLI · Gemini CLI · Grok Build · Qwen Code · OpenCode · GitHub Copilot CLI · Aider · Hermes · Anthropic Messages API — auto-detected on your `PATH`, switchable from the top bar. |
| **Real MP4 render** | Headless Chromium records the animated HTML and ffmpeg encodes it (libx264) — locally, no cloud render, no per-clip fee. |
| **Article / repo → video** | Paste a URL or GitHub repo; the studio fetches it server-side (handles WeChat 公众号 articles) and builds the video from the real content. |
| **21 templates** | Curated, license-clean patterns: data viz, product promos, social shorts, explainers, kinetic type, transitions — previewed live in the gallery. |
| **Multi-frame storyboards** | A content-graph drives multi-scene videos; edit per-frame text inline, reorder, re-render. |
| **AI soundtrack** | Optional background music + narration via MiniMax, mixed into the MP4 at export. |
| **Studio + CLI** | A local browser studio *and* a scriptable `html-video` CLI. |
| **License** | Apache-2.0 — no per-render fees, no seat caps, no contributor agreements. |
---
## How it works
One sentence (or one link) goes in; a real MP4 comes out. The pipeline is the same whether you start from a prompt, an article, or a repo:
```
prompt / link / repo
│
▼
① source fetch studio pulls the URL or repo server-side, flattens it to Markdown
│
▼
② agent loop your agent reads the material + the picked template's style and emits
│ a content-graph (the storyboard) + one HTML block per frame
▼
③ content-graph multi-frame IR — nodes (entity / data / text) + edges (sequence /
│ dependency / contrast); topo-sorted into frame order & timing
▼
④ per-frame HTML each node becomes a self-contained animated HTML frame on disk
│
▼
⑤ Hyperframes render headless Chromium loads each frame, records it (auto-extending to
│ cover the frame's own animation), → webm per frame
▼
⑥ ffmpeg each webm → mp4 (libx264), then concat into one video;
│ optional MiniMax music + narration mixed in
▼
your.mp4
```
Steps ②–④ are where the "meta-layer" lives: the agent decides the storyboard and the engine decides how to draw it, and neither leaks into the other. Step ⑤ is engine-specific — swapping in Remotion or Motion Canvas later replaces only that box, leaving the storyboard and the agent loop untouched. Everything runs on your machine; the only network calls are the optional source fetch and the optional soundtrack.
Single-frame videos take a fast path that skips the content-graph — one template, one HTML, straight to render.
---
## Turn a link into a video
This is what most people reach for: hand your agent a link, get a video back. The agents run as local CLIs with no network access of their own, so the studio fetches the source **server-side** and feeds the real content into the generation prompt — no copy-pasting article bodies, and pages behind a login-free server render (like WeChat 公众号) just work.
```
You: 做一个解读视频 https://mp.weixin.qq.com/s/…
Agent: 好,我读完了《用嘴剪视频的时代来了?…》这篇文章 — 这就基于它生成。下一步选风格。
→ multi-frame explainer, built from the article's actual points
```
- **Web article** → fetched and flattened to Markdown. Server-rendered pages like **WeChat 公众号** articles work out of the box.
- **GitHub repo** → description, top-level structure, and README pulled via the public API — great for "explain this open-source project" videos.
- **Just a prompt** → describe the topic and the agent writes the content from scratch.
Whatever the source, it becomes the material the video is actually built from — not decoration around a canned template. The agent reads the fetched content, decides how many scenes it needs, and writes a **content-graph storyboard**: the key points become frames, the relationships between them (this follows that, this contrasts with that) become edges, and the picked template's visual style is applied per frame. So a 1,500-word article turns into a paced multi-scene explainer whose every line traces back to something in the source, and a repo turns into a structured walkthrough of what the project actually is.
---
## Quick start
```bash
pnpm install
pnpm -r build
node packages/cli/dist/bin.js studio # opens the studio at http://127.0.0.1:3071
```
In the studio: pick a template (or just describe a video / paste a link), chat with your agent, edit per-frame text, add a soundtrack, and export MP4.
CLI utilities:
```bash
node packages/cli/dist/bin.js doctor # detect installed agents + engines
node packages/cli/dist/bin.js search-templates --intent "github stars race" --top 3
```
---
## Supported agents
Auto-detected on your `PATH`; switch the active one from the studio's top bar. The studio leads with **Open Design (Vela)** — one login, many models, lower cost — then falls back to the first *available* agent so a fresh project always has a working backend.
| Agent | Detection | Invocation |
|---|---|---|
| **Open Design (Vela)** | `vela` / bundled in the Open Design app | ACP over stdio — one login in Open Design, pick any model |
| **Trae CLI** | `traecli` | `traecli acp serve --yolo`, ACP over stdio |
| **Claude Code** | `claude` | `claude --print`, prompt via stdin |
| **Cursor Agent** | `cursor-agent` | `cursor-agent --print` |
| **Codex CLI** | `codex` | `codex exec`, prompt via stdin |
| **Hermes** | `hermes` | Hermes ACP CLI |
| **Gemini CLI** | `gemini` | Prompt via stdin |
| **Grok Build** | `grok` | `grok -p