|
void | set_context () |
|
void | reset_context () |
|
void | flush_context () |
|
void | init_gles3 () |
|
GL_Renderer | get_platform () |
|
bool | halfFloatTextureSupported () |
|
void | setTextureAllocator (std::function< const GLTexture *(const int width, const int height)> textureAllocator) |
|
std::function< const GLTexture *(const int width, const int height)> | getTextureAllocator () |
|
|
static void | initGLContext () |
|
static GLContext * | getGLContext () |
|
static void | deleteGLContext () |
|
static bool | GL_EXT_texture_border_clamp_defined () |
|
bool | half_float_supported = true |
|
Definition at line 10 of file AndroidGLContext.h.
The documentation for this class was generated from the following files: