4 #include "../core/GLContext.h" 5 #include "../core/GLTexture.h" 6 #include <unordered_map> 8 enum GL_Renderer { Adreno, Mali, Tegra };
12 EGLContext _eglcontext;
14 EGLContext create_opengl_thread_context();
15 bool opengl_thread_context_exists();
16 bool release_opengl_thread_context();
25 GL_Renderer get_platform();