Nymph Game Engine
Chaiscript based Game Engine
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Class for sprite movement. More...
#include <sprite_movement.h>
Public Member Functions | |
virtual bool | onUpdate (const double delta) override |
Called every engine loop. More... | |
virtual void | onStart () override |
Called when the engine starts and when a new scene is loaded. More... | |
virtual void | onDestroy () override |
Called when the engine is shutting down. More... | |
virtual void | handleQueuedEvent (std::shared_ptr< Events::Event > event) override |
HandleQueuedEvent allows derived classes to define behaviour for when queuedEvents are received. More... | |
virtual void | onNotifyNow (std::shared_ptr< Events::Event > event) override |
When receiving an event that is immediate, onNotifyNow is used. It acts as an interrupt to make sure the object is notified before another engine loop. This is pure virtual and is implemented on a case by case basis in derived classes. More... | |
virtual unsigned long long | getValueForSorting () const noexceptoverride |
Gets the value for sorting. More... | |
SpriteMovement () | |
Sprite Movement constructor. More... | |
void | addCollisionData (std::shared_ptr< Physics::CollisionData > collision_data) |
Adds a collision data. More... | |
void | setMovingSpeed (const float speed) |
Sets the moving speed. More... | |
void | setMoveQuantization (const float number_of_tiles) |
Sets the move quantization. More... | |
virtual std::string | className () const noexceptoverride |
Returns a string representing the class name. More... | |
virtual std::string | to_string () const noexceptoverride |
Returns a string representation of the object. More... | |
virtual void | log (el::base::type::ostream_t &os) const override |
Public Member Functions inherited from Component | |
Component () | |
Component constructor. More... | |
void | setTransform (std::shared_ptr< Transform > transform) |
Sets the transform. More... | |
std::shared_ptr< Transform > | getTransform () const noexcept |
Gets the transform. More... | |
void | setActive (const bool active) noexcept |
Sets the component active or inactive. More... | |
bool | isActive () const noexcept |
Determines if active. More... | |
unsigned int | getId () const noexcept |
Gets the identifier. More... | |
bool | operator< (Component &other) noexcept |
Operator < using getValueForSorting. More... | |
virtual | ~Component () |
Destroys the object. More... | |
Public Member Functions inherited from Events::Subject | |
virtual | ~Subject ()=default |
virtual void | notify (std::shared_ptr< Event > event) |
notify is used to tell observers of an event. More... | |
virtual void | notifyNow (std::shared_ptr< Event > event) |
notifyNow is used to tell observers of an event as an interrupt. More... | |
virtual void | addObserver (std::shared_ptr< Observer > observer) |
Adds an observer. More... | |
virtual void | removeObserver (std::shared_ptr< Observer > observer) |
Removes an observer. More... | |
Public Member Functions inherited from Events::Observer | |
virtual | ~Observer () |
void | onNotify (std::shared_ptr< Event > event) |
When receiving an event that is non-immediate, onNotify is used. The event is added to the event queue that is processed when processEventQueue is called. More... | |
void | processEventQueue () |
This should be called once ever loop for every Observer to properly use queued events. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Events::Observer | |
std::shared_ptr< Event > | getEvent () |
bool | eventsWaiting () const noexcept |
Protected Attributes inherited from Component | |
std::weak_ptr< Entity > | entity |
std::shared_ptr< Transform > | transform |
bool | active |
unsigned int | id |
Static Protected Attributes inherited from Component | |
static unsigned int | next_id = 0 |
Class for sprite movement.
Game::SpriteMovement::SpriteMovement | ( | ) |
Sprite Movement constructor.
References Game::SpriteMovementMotor::FACE_DOWN, and Component::getTransform().
void Game::SpriteMovement::addCollisionData | ( | std::shared_ptr< Physics::CollisionData > | collision_data | ) |
Adds a collision data.
[in] | collision_data | The collision data |
Referenced by generated::getSpriteMovementModule().
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overridevirtualnoexcept |
Returns a string representing the class name.
Reimplemented from Component.
Referenced by generated::getSpriteMovementModule().
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overridevirtualnoexcept |
Gets the value for sorting.
Implements Component.
References Component::getId().
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overridevirtual |
HandleQueuedEvent allows derived classes to define behaviour for when queuedEvents are received.
[in] | event | The event |
Reimplemented from Component.
References Game::SpriteMovementMotor::DOWN, Component::handleQueuedEvent(), Events::KEY_DOWN, Events::KEY_REPEAT, Game::SpriteMovementMotor::LEFT, Game::SpriteMovementMotor::RIGHT, and Game::SpriteMovementMotor::UP.
Referenced by onNotifyNow(), and onUpdate().
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overridevirtual |
Reimplemented from Component.
References to_string().
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inlineoverridevirtual |
Called when the engine is shutting down.
Implements Component.
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overridevirtual |
When receiving an event that is immediate, onNotifyNow is used. It acts as an interrupt to make sure the object is notified before another engine loop. This is pure virtual and is implemented on a case by case basis in derived classes.
[in] | event | The event |
Reimplemented from Component.
References handleQueuedEvent().
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overridevirtual |
Called when the engine starts and when a new scene is loaded.
Implements Component.
References Component::getTransform().
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overridevirtual |
Called every engine loop.
[in] | delta | The delta |
Implements Component.
References Component::active, Events::Observer::eventsWaiting(), Events::Observer::getEvent(), and handleQueuedEvent().
void Game::SpriteMovement::setMoveQuantization | ( | const float | number_of_tiles | ) |
Sets the move quantization.
[in] | number_of_tiles | The number of tiles |
Referenced by generated::getSpriteMovementModule().
void Game::SpriteMovement::setMovingSpeed | ( | const float | speed | ) |
Sets the moving speed.
[in] | speed | The speed |
Referenced by generated::getSpriteMovementModule().
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overridevirtualnoexcept |
Returns a string representation of the object.
Reimplemented from Component.
References Component::to_string().
Referenced by generated::getSpriteMovementModule(), and log().