Class for UI skin.
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#include <skin.h>
Graphics::UI::Skin::Skin |
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std::shared_ptr< BaseTexture > |
texture, |
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std::shared_ptr< Shader > |
shader |
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) |
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Skin constructor.
- Parameters
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[in] | texture | The texture |
[in] | shader | The shader |
std::shared_ptr< Shader > Graphics::UI::Skin::getShader |
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std::shared_ptr< BaseTexture > Graphics::UI::Skin::getTexture |
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void Graphics::UI::Skin::setShader |
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const std::shared_ptr< Shader > & |
shader | ) |
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void Graphics::UI::Skin::setTexture |
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const std::shared_ptr< BaseTexture > & |
texture | ) |
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The documentation for this class was generated from the following files: