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Chaiscript based Game Engine
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utility_functions.h
Go to the documentation of this file.
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#ifndef UTILITY_FUNCTIONS_H
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#define UTILITY_FUNCTIONS_H
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#include <glm/glm.hpp>
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#include <string>
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namespace
Utility {
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glm::vec3
stringToVec3
(
const
std::string str);
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}
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#endif
Utility::stringToVec3
glm::vec3 stringToVec3(const std::string str)
Definition:
utility_functions.cpp:5
src
utility
utility_functions.h
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