參考資訊:
http://www.winprog.org/tutorial/
http://winapi.freetechsecrets.com/win32/
https://github.com/gammasoft71/Examples_Win32
屏幕的最小顯示單位是像素,像素由紅色(Red)、綠色(Green)、藍色(Blue)、Alpha等四個顏色組成,因此,在呼叫CreateWindow()時,傳入的解析度,如:300x300,代表該視窗(有效區域)的X軸有300個像素,而Y軸則是有300個像素,這個300x300像素的區域是可以用來繪製任何東西,WM_PAINT是處理視窗重新繪畫的事件,繪畫的相關處理都需要在這個事件完成,比較特別的是,Windows視窗將繪圖的許多東西抽象化,最基本的需求是:一個DC(Device Context)和一個BITMAP,DC可以想像成是一個畫台,而BITMAP則是一片畫布(Buffer),DC有了Buffer就可以畫上任何東西並將其顯示在視窗上
main.asm
.386
.model flat,stdcall
option casemap:none
include c:\masm32\include\msvcrt.inc
include c:\masm32\include\windows.inc
include c:\masm32\include\kernel32.inc
include c:\masm32\include\gdi32.inc
include c:\masm32\include\user32.inc
includelib c:\masm32\lib\msvcrt.lib
includelib c:\masm32\lib\gdi32.lib
includelib c:\masm32\lib\user32.lib
includelib c:\masm32\lib\kernel32.lib
.data
szCaption db "main",0
hWin dd 0
hInstance dd 0
CommandLine dd 0
defWndProc dd 0
.code
WndProc proc hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM
local hdc:dword
local x:dword
local y:dword
local ps:PAINTSTRUCT
.if uMsg == WM_PAINT
invoke BeginPaint, hWnd, addr ps
mov hdc, eax
xor eax, eax
mov y, eax
ylp:
xor eax, eax
mov x, eax
xlp:
invoke SetPixel, hdc, x, y, 0ffh
inc x
cmp x, 100
jb xlp
inc y
cmp y, 100
jb ylp
invoke EndPaint, hWnd, addr ps
xor eax, eax
ret
.elseif uMsg == WM_CLOSE
invoke DestroyWindow, hWnd
xor eax, eax
ret
.elseif uMsg == WM_DESTROY
invoke PostQuitMessage, 0
xor eax, eax
ret
.endif
invoke CallWindowProc, defWndProc, hWnd, uMsg, wParam, lParam
ret
WndProc endp
WinMain proc hInst:DWORD, hPrevInst:DWORD, CmdLine:DWORD, CmdShow:DWORD
local msg:MSG
invoke CreateWindowEx, WS_EX_LEFT, WC_DIALOG, offset szCaption,
WS_OVERLAPPEDWINDOW or WS_VISIBLE, 0, 0, 300, 300, NULL, NULL, NULL, NULL
mov hWin, eax
invoke SetWindowLong, hWin, GWL_WNDPROC, WndProc
mov defWndProc, eax
@@:
invoke GetMessage, addr msg, NULL, 0, 0
cmp eax, 0
je @f
invoke DispatchMessage, addr msg
jmp @b
@@:
mov eax, msg.wParam
ret
WinMain endp
start:
invoke GetModuleHandle, NULL
mov hInstance, eax
invoke GetCommandLine
mov CommandLine, eax
invoke WinMain, hInstance, NULL, CommandLine, SW_SHOWDEFAULT
invoke ExitProcess, eax
end start
Line 30~50:處理繪畫事件
Line 31~32:取得視窗的DC,該DC已經有Buffer可以使用,因此,可以直接在上面繪製任何東西
Line 34~46:透過SetPixel()畫出一個正方形,顏色是紅色
Line 48:結束繪製
完成