參考資訊:
https://wiki.libsdl.org/FrontPage
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL2_gfxPrimitives.h>
int main(int argc, char **argv)
{
const int w = 320;
const int h = 240;
const int bpp = 16;
char buf[255] = {0};
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("main", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Event event;
while (1) {
if (SDL_PollEvent(&event)) {
if (event.type == SDL_MOUSEMOTION) {
int x = 0, y = 0;
SDL_GetMouseState(&x, &y);
sprintf(buf, "mouse pos: %d %d", x, y);
SDL_RenderClear(renderer);
stringRGBA(renderer, 100, 100, buf, 0xff, 0xff, 0xff, 0xff);
SDL_RenderPresent(renderer);
}
if ((event.type == SDL_MOUSEBUTTONUP) || (event.type == SDL_MOUSEBUTTONDOWN)) {
break;
}
}
SDL_Delay(15);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
編譯、執行
$ gcc main.c -o main -lSDL2 -lSDL2_gfx -I/usr/include/SDL2 $ ./main