參考資訊:
https://www.libsdl.org/release/SDL-1.2.15/docs/html/index.html
main.c
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
int main(int argc, char **argv)
{
SDL_Rect rt = {0};
SDL_Surface *screen = NULL;
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE);
SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xff, 0x00, 0x00));
rt.x = 50;
rt.y = 50;
rt.w = 30;
rt.h = 30;
SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0xff, 0x00));
rt.x = 100;
rt.y = 100;
rt.w = 50;
rt.h = 100;
SDL_FillRect(screen, &rt, SDL_MapRGB(screen->format, 0x00, 0x00, 0xff));
SDL_Flip(screen);
SDL_Delay(3000);
SDL_Quit();
return 0;
}
編譯、執行
$ gcc main.c -o main -lSDL -I/usr/include/SDL $ ./main