參考資訊:
http://www.winprog.org/tutorial/
http://winapi.freetechsecrets.com/win32/
https://github.com/gammasoft71/Examples_Win32
http://masm32.com/board/index.php?topic=3584.0
https://learn.microsoft.com/en-us/windows/win32/winmsg/window-styles
當視窗有事件需要被處理時,系統會透過呼叫註冊的Callback副程式來處理,而這個Callback副程式就是在註冊Class時,設定給lpfnWndProc的事件處理副程式,因此,當這個事件處理副程式被呼叫時,可以處理自己感興趣的事件,而其餘事件則交給系統處理(透過呼叫DefWindowProc()),需要注意的是,例如:WM_CLOSE,就必須由該視窗自己處理,因為系統無法知道還有哪些額外的資源需要被釋放掉
main.s
.include "head.inc"
.text
WndProc:
push { lr }
cmp r1, #WM_CLOSE
beq handle_close
cmp r1, #WM_DESTROY
beq handle_destroy
b handle_default
handle_close:
bl DestroyWindow
eor r0, r0
b finish
handle_destroy:
ldr r0, =0
bl PostQuitMessage
eor r0, r0
b finish
handle_default:
bl DefWindowProcA
b finish
finish:
pop { pc }
WinMain:
push { lr }
ldr r0, =wndClass
ldr r1, =WndProc
str r1, [r0, #WNDCLASS.lpfnWndProc]
ldr r1, =szAppName
str r1, [r0, #WNDCLASS.lpszClassName]
bl RegisterClassA
ldr r3, =0
ldr r2, =0
ldr r1, =0
ldr r0, =0
push { r0, r1, r2, r3 }
ldr r3, =300
ldr r2, =300
ldr r1, =0
ldr r0, =0
push { r0, r1, r2, r3 }
ldr r3, =WS_OVERLAPPEDWINDOW | WS_VISIBLE
ldr r2, =szAppName
ldr r1, =szAppName
ldr r0, =WS_EX_LEFT
bl CreateWindowExA
add sp, sp, #32
ldr r1, =hWin
str r0, [r1]
loop:
ldr r3, =0
ldr r2, =0
ldr r1, =0
ldr r0, =szMsg
bl GetMessageA
cmp r0, #0
beq exit
ldr r0, =szMsg
bl DispatchMessageA
b loop
exit:
mov r0, #0
bl ExitProcess
pop { pc }
Line 12~21:關閉視窗的順序為:主視窗收到WM_CLOSE事件時,呼叫DestroyWindow(),DestroyWindow()會自動將子視窗的相關資源也一併釋放掉(包含Resource描述的資源),系統接著會發送WM_DESTROY事件給主視窗,待主視窗收到WM_DESTROY事件時,呼叫PostQuitMessage()結束視窗,值得注意的地方是,SendMessage()是屬於Block方式呼叫(必須等待動作執行完畢才返回),而PostQuitMessage()則是Non-block方式呼叫
Line 23~24:其餘事件由系統代為處理
編譯、執行
$ winegcc main.s -o main $ wine ./main.exe