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Techtree Diagrams: Buildings | Buildings Units | All

Overview for Faction: Greece

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
Advanced BarracksAdvanced BarracksGold160 Wood  80 Stone240  6000-12Stone6-- Ground -- -- --
Air BoxAir BoxGold200 Stone250  6000--Stone16-- Ground -- 200 +- 5015
AlexanderAlexanderGold300 Food1  3600215Leather15220 Ground 900 +- 100800 +- 20010
ArcherArcherGold100 Wood  50 Food1  700120Leather15220 Ground 100 +- 50100 +- 5010
ArtemisArtemisGold400 Wood100 Food1  3500115Leather8250 Ground 5500 +- 500300 +- 10012
AtlasAtlasGold250 Wood  50 Food2  2000345Stone10125 Ground 400 +- 100-- 1
Battering RamBattering RamGold200 Wood100 Food2  2000320Wood10220 Ground 400 +- 50-- 1
CavalryCavalryGold250 Wood100 Food2  1400130Leather10480 Ground 220 +- 50-- 1
ChariotChariotGold250 Wood  75 Stone220 Food1  2500115Wood12480 Ground -- 170 +- 759
DragonDragonGold300 Stone150  1400320Organic15250 Air 250 +- 40250 +- 408
HopliteHopliteGold150 Wood  75 Food1  900140Metal10220 Ground 110 +- 30-- 2
OnagerOnagerGold210 Wood120 Food1  1500110Wood16150 Ground 450 +- 150-- 12
OxybelesOxybelesGold270 Wood150 Food1  3000520Wood15-- Ground 200 +- 75200 +- 7515
PeltastPeltastGold100 Wood  50 Food1  700120Leather15220 Ground 95 +- 6595 +- 659
PsiloiPsiloiGold  50 Wood  25 Food1  7001-Leather10500 Ground 75 +- 3075 +- 306
TowerTower 7000-20Wood16-- Ground 120 +- 50120 +- 5012

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
EngineerEngineerGold150 Food1  8001-Leather8220 Ground
SlaveSlaveGold  75 Food1  6001-Leather9190 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
Advanced BarracksAdvanced BarracksGold160 Wood  80 Stone240  6000-12Stone6
Air BoxAir BoxGold200 Stone250  6000--Stone16
Barley FieldBarley FieldGold100 Wood250 Food-25  3000--Wood5Food 50 
BarracksBarracksGold100 Wood  50 Stone150  6000-5Stone6
BlacksmithBlacksmithGold100 Wood150  6000--Wood12Wood 200 
CastleCastleGold100 Wood150 Stone300 Food-10  9000--Stone15Gold 2000 Wood 1200 Stone 1500 Food 150 
PalacePalaceGold100 Wood100 Stone100  6000--Stone15Gold 800 Stone 500 
TempleTempleGold200 Stone200  6000--Stone5
TowerTower 7000-20Wood16
Trojan HorseTrojan HorseGold400 Wood800 Food24  14000-6Wood30

Upgrades

Name Cost Increases Affects Enables to build
Advanced BuildingsAdvanced BuildingsGold150 Wood150     Advanced Barracks, Tower, Enables command 'Build Advanced' for: Engineer, Enables command 'Advance Barracks' for: Barracks
Advanced TrainingAdvanced TrainingGold200 Wood  50   Production Speed: +150 Barracks Chariot, Battering Ram, Oxybeles
Barley BalesBarley BalesGold200 Wood150     Cavalry, Chariot
Golden ArrowGolden ArrowGold200     Artemis
HelmetsHelmetsGold200 Wood200   Hitpoints: +50, Armor: +20 Archer, Hoplite, Peltast, Cavalry, Battering Ram, Chariot  
PandoraPandoraGold100 Wood100     Air Box
ShieldsShieldsGold100 Wood150   Hitpoints: +50, Armor: +10 Cavalry, Hoplite, Peltast  
Training FieldTraining FieldGold150 Wood150   Production Speed: +150 Barracks Enables command 'Hold Position' for: Psiloi, Cavalry, Archer, Peltast, Hoplite
WeaponsWeaponsGold200 Wood200   Attack Strength: +25 Archer, Hoplite, Peltast, Cavalry, Battering Ram, Chariot, Onager, Oxybeles  

 


Unit Details for Faction Greece

Advanced Barracks Advanced Barracks
Advanced Barracks
Type:Building
Creation:Morphing from Barracks
Total Cost: Gold160 Wood80 Stone240 
(Cost for Advanced Barracks with 40 % discount = Gold 60 Wood 30 Stone 90 
 + cost for Barracks = Gold100 Wood50 Stone150  )
Production Time:100
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:12
Armor-Type:Stone
Sight-Range:6
'Advanced Barracks' is able to Produce:Hoplite
Psiloi
Archer
Peltast
Cavalry
Battering Ram
'Advanced Barracks' is able to Upgrade:Advanced Training
Needed to build 'Advanced Barracks':Castle
Advanced Buildings
Movement Type:Ground Unit

Advanced Buildings Advanced Buildings
Advanced Buildings
Type:Upgrade
Creation:Upgraded by Engineer
Total Cost: Gold150 Wood150 
Production Time:300
'Advanced Buildings' is a Upgrade-Requirement for:Advanced Barracks
Tower
'Advanced Buildings' enables commands:Build Advanced : Engineer
Advance Barracks : Barracks
Needed to build 'Advanced Buildings':Engineer

Advanced Training Advanced Training
Advanced Training
Type:Upgrade
Creation:Upgraded by Advanced Barracks
Total Cost: Gold200 Wood50 
Production Time:300
Increase Production Speed: +150
Affects Units: Barracks
'Advanced Training' is a Upgrade-Requirement for:Chariot
Battering Ram
Oxybeles
Needed to build 'Advanced Training':Advanced Barracks

Air Box Air Box
Air Box
Type:Building
Creation:Built by Engineer
Total Cost: Gold200 Stone250 
Production Time:150
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:16
Needed to build 'Air Box':Pandora
Palace
Temple
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Only air units
Strength: 200+-50
Range: 15
Splash-Radius: 3
Splash also damages own units!
Type: Energy
Attack Speed: 80
Start Time: 0.3

Alexander Alexander
Alexander
Type:Combat Unit
Creation:Produced by Palace
Total Cost: Gold300 Food1 
Production Time:200
Maximum Hitpoints:3600
Regeneration of Hitpoints:2
Maximum Energy Points:1000
Regeneration Energy Points:10
Armor-Strength:15
Armor-Type:Leather
Sight-Range:15
Needed to build 'Alexander':Blacksmith
Castle
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack Sword
Attack Sword
Target: Only ground units
Strength: 900+-100
Range: 1
Type: Slashing
Attack Speed: 75
Start Time: 0.5
Energy-Cost: 30
Attack Command: Attack Arrow
Attack Arrow
Target: Ground and air units
Strength: 800+-200
Range: 10
Splash-Radius: 5
Splash also damages own units!
Type: Energy
Attack Speed: 80
Start Time: 0.8
Energy-Cost: 50
This Attack Skill is used on "Hold Position"
Level(s): Expert at 18 kills
Hitpoints: 3600 -> 5400
Energy Points: 1000 -> 1500
Armor Strength: 15 -> 22
Sight: 15 -> 18

Archer Archer
Archer
Type:Combat Unit
Creation:Produced by Advanced Barracks
Produced by Trojan Horse
Produced by Barracks
Total Cost when produced by Advanced Barracks: Gold100 Wood50 Food1 
Total Cost when produced by Trojan Horse: Gold100 Wood50 Food1 
Total Cost when produced by Barracks: Gold100 Wood50 Food1 
Production Time:60
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:20
Armor-Type:Leather
Sight-Range:15
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 100+-50
Range: 10
Type: Piercing
Attack Speed: 50
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 700 -> 1050
Armor Strength: 20 -> 30
Sight: 15 -> 18
Upgrades Available:Helmets (Hitpoints: +50, Armor: +20)
Weapons (Attack Strength: +25)

Artemis Artemis
Artemis
Type:Combat Unit
Creation:Produced by Palace
Total Cost: Gold400 Wood100 Food1 
Production Time:50
Maximum Hitpoints:3500
Regeneration of Hitpoints:1
Maximum Energy Points:1000
Regeneration Energy Points:10
Armor-Strength:15
Armor-Type:Leather
Sight-Range:8
Needed to build 'Artemis':Golden Arrow
Movement Type:Ground Unit
Move Command: Move Speed: 250
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 150+-100
Range: 12
Type: Piercing
Attack Speed: 50
Start Time: 0.5
Attack Command: Arrow Of Death
Arrow Of Death
Target: Ground and air units
Strength: 300+-100
Range: 12
Type: Piercing
Attack Speed: 80
Start Time: 0.5
Energy-Cost: 60
Attack Command: Golden Arrow
Golden Arrow
Target: Only ground units
Strength: 5500+-500
Range: 11
Type: Piercing
Attack Speed: 40
Start Time: 0.5
Energy-Cost: 1000

Atlas Atlas
Atlas
Type:Combat Unit
Creation:Produced by Temple
Total Cost: Gold250 Wood50 Food2 
Production Time:100
Maximum Hitpoints:2000
Regeneration of Hitpoints:3
Armor-Strength:45
Armor-Type:Stone
Sight-Range:10
Needed to build 'Atlas':Blacksmith
Movement Type:Ground Unit
Move Command: Move Speed: 125
Attack Command: Attack
Attack
Target: Only ground units
Strength: 400+-100
Range: 1
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 50
Start Time: 0.8
This Attack Skill is used on "Hold Position"
Level(s): Hercules at 10 kills
Hitpoints: 2000 -> 3000
Armor Strength: 45 -> 67
Sight: 10 -> 12

Barley Bales Barley Bales
Barley Bales
Type:Upgrade
Creation:Upgraded by Barley Field
Total Cost: Gold200 Wood150 
Production Time:200
'Barley Bales' is a Upgrade-Requirement for:Cavalry
Chariot
Needed to build 'Barley Bales':Barley Field

Barley Field Barley Field
Barley Field
Type:Building
Creation:Built by Slave
Total Cost: Gold100 Wood250 Food-25 
Storage:Food 50 
Production Time:50
Maximum Hitpoints:3000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
'Barley Field' is able to Upgrade:Barley Bales
'Barley Field' is a Requirement for:Cavalry
Needed to build 'Barley Field':Castle

Barracks Barracks
Barracks
Type:Building
Creation:Built by Slave
Total Cost: Gold100 Wood50 Stone150 
Production Time:120
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:5
Armor-Type:Stone
Sight-Range:6
'Barracks' is able to Produce:Hoplite
Psiloi
Archer
Peltast
Cavalry
'Barracks' is able to Upgrade:Training Field
Needed to build 'Barracks':Castle
Morph Skill: Advanced Barracks Morphing to: Advanced BarracksAdvanced Barracks
Refund (Discount): 40 %
Morph Speed: 300
Upgrades Available:Training Field (Production Speed: +150)
Advanced Training (Production Speed: +150)

Battering Ram Battering Ram
Battering Ram
Type:Combat Unit
Creation:Produced by Advanced Barracks
Total Cost: Gold200 Wood100 Food2 
Production Time:100
Maximum Hitpoints:2000
Regeneration of Hitpoints:3
Armor-Strength:20
Armor-Type:Wood
Sight-Range:10
Needed to build 'Battering Ram':Advanced Training
Blacksmith
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Only ground units
Strength: 400+-50
Range: 1
Splash-Radius: 1
Splash also damages own units!
Type: Impact
Attack Speed: 60
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Level(s): Advanced at 10 kills
Hitpoints: 2000 -> 3000
Armor Strength: 20 -> 30
Sight: 10 -> 12
Upgrades Available:Helmets (Hitpoints: +50, Armor: +20)
Weapons (Attack Strength: +25)

Blacksmith Blacksmith
Blacksmith
Type:Building
Creation:Built by Slave
Total Cost: Gold100 Wood150 
Storage:Wood 200  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:105
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:12
'Blacksmith' is able to Produce:Engineer
'Blacksmith' is able to Upgrade:Shields
Weapons
Helmets
'Blacksmith' is a Requirement for:Cavalry
Palace
Chariot
Atlas
Alexander
Battering Ram
Tower
Temple
Hoplite
Onager
Needed to build 'Blacksmith':Castle

Castle Castle
Castle
Type:Building
Creation:Built by Slave
Total Cost: Gold100 Wood150 Stone300 Food-10 
Storage:Gold 2000 Wood 1200 Stone 1500 Food 150 
Production Time:300
Maximum Hitpoints:9000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
'Castle' is able to Produce:Slave
'Castle' is a Requirement for:Blacksmith
Palace
Advanced Barracks
Barley Field
Alexander
Temple
Barracks

Cavalry Cavalry
Cavalry
Type:Combat Unit
Creation:Produced by Advanced Barracks
Produced by Barracks
Total Cost when produced by Advanced Barracks: Gold250 Wood100 Food2 
Total Cost when produced by Barracks: Gold250 Wood100 Food2 
Production Time:120
Maximum Hitpoints:1400
Regeneration of Hitpoints:1
Armor-Strength:30
Armor-Type:Leather
Sight-Range:10
Needed to build 'Cavalry':Blacksmith
Barley Field
Barley Bales
Movement Type:Ground Unit
Move Command: Move Speed: 480
Attack Command: Attack
Attack
Target: Only ground units
Strength: 220+-50
Range: 1
Type: Piercing
Attack Speed: 100
Start Time: 0.8
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 6 kills
Hitpoints: 1400 -> 2100
Armor Strength: 30 -> 45
Sight: 10 -> 12
Upgrades Available:Helmets (Hitpoints: +50, Armor: +20)
Shields (Hitpoints: +50, Armor: +10)
Weapons (Attack Strength: +25)

Chariot Chariot
Chariot
Type:Combat Unit
Creation:Produced by Palace
Total Cost: Gold250 Wood75 Stone220 Food1 
Production Time:140
Maximum Hitpoints:2500
Regeneration of Hitpoints:1
Armor-Strength:15
Armor-Type:Wood
Sight-Range:12
Needed to build 'Chariot':Barley Bales
Advanced Training
Blacksmith
Temple
Movement Type:Ground Unit
Move Command: Move Speed: 440
Attack Command: Attack Spear
Attack Spear
Target: Only air units
Strength: 170+-75
Range: 9
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 60
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Special Move Speed: 480 (Charge Skill)
Level(s): Elite at 10 kills
Hitpoints: 2500 -> 3750
Armor Strength: 15 -> 22
Sight: 12 -> 14
Upgrades Available:Helmets (Hitpoints: +50, Armor: +20)
Weapons (Attack Strength: +25)

Dragon Dragon
Dragon
Type:Combat Unit
Creation:Produced by Temple
Total Cost: Gold300 Stone150 
Production Time:150
Maximum Hitpoints:1400
Regeneration of Hitpoints:3
Armor-Strength:20
Armor-Type:Organic
Sight-Range:15
Needed to build 'Dragon':Palace
Movement Type:Air Unit
Move Command: Move Speed: 250
Attack Command: Breath
Breath
Target: Ground and air units
Strength: 250+-40
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0.3
This Attack Skill is used on "Hold Position"
Level(s): Master at 10 kills
Hitpoints: 1400 -> 2100
Armor Strength: 20 -> 30
Sight: 15 -> 18
Ancient at 10 kills
Hitpoints: 2100 -> 3150
Armor Strength: 30 -> 45
Sight: 18 -> 21

Engineer Engineer
Engineer
Type:Worker Unit
Creation:Produced by Blacksmith
Total Cost: Gold150 Food1 
Production Time:80
Maximum Hitpoints:800
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:8
'Engineer' is able to Build:Tower
Air Box
Palace
Temple
Trojan Horse
'Engineer' is able to Upgrade:Advanced Buildings
Movement Type:Ground Unit
Move Command: Move Speed: 220
Morph Skill: Build Ballista Morphing to: OxybelesOxybeles
Refund (Discount): 40 %
Morph Speed: 500
Morph Skill: Build Onager Morphing to: OnagerOnager
Refund (Discount): 40 %
Morph Speed: 350
Repair/Heal Skill: Repair Repairing: Trojan Horse, Barley Field, Barracks, Blacksmith, Tower, Castle, Palace, Temple, Air Box, Oxybeles, Battering Ram, Chariot, Onager
Repair/Heal Speed: 180
Repair/Heal Skill: Heal Healing: Slave, Cavalry, Engineer, Hoplite, Peltast, Alexander, Artemis, Atlas, Archer, Psiloi
Repair/Heal Speed: 210

Golden Arrow Golden Arrow
Golden Arrow
Type:Upgrade
Creation:Upgraded by Temple
Total Cost: Gold200 
Production Time:250
'Golden Arrow' is a Upgrade-Requirement for:Artemis
Needed to build 'Golden Arrow':Temple

Helmets Helmets
Helmets
Type:Upgrade
Creation:Upgraded by Blacksmith
Total Cost: Gold200 Wood200 
Production Time:600
Increase Hitpoints: +50
Increase Armor: +20
Affects Units: Archer, Hoplite, Peltast, Cavalry, Battering Ram, Chariot
Needed to build 'Helmets':Blacksmith

Hoplite Hoplite
Hoplite
Type:Combat Unit
Creation:Produced by Advanced Barracks
Produced by Trojan Horse
Produced by Barracks
Total Cost when produced by Advanced Barracks: Gold150 Wood75 Food1 
Total Cost when produced by Trojan Horse: Gold150 Wood75 Food1 
Total Cost when produced by Barracks: Gold150 Wood75 Food1 
Production Time:80
Maximum Hitpoints:900
Regeneration of Hitpoints:1
Armor-Strength:40
Armor-Type:Metal
Sight-Range:10
Needed to build 'Hoplite':Blacksmith
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Only ground units
Strength: 110+-30
Range: 2
Type: Slashing
Attack Speed: 120
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 4 kills
Hitpoints: 900 -> 1350
Armor Strength: 40 -> 60
Sight: 10 -> 12
Upgrades Available:Helmets (Hitpoints: +50, Armor: +20)
Shields (Hitpoints: +50, Armor: +10)
Weapons (Attack Strength: +25)

Onager Onager
Onager
Type:Combat Unit
Creation:Morphing from Engineer
Total Cost: Gold210 Wood120 Food1 
(Cost for Onager with 40 % discount = Gold 60 Wood 120 Food 1 
 + cost for Engineer = Gold150  )
Production Time:100
Maximum Hitpoints:1500
Regeneration of Hitpoints:1
Armor-Strength:10
Armor-Type:Wood
Sight-Range:16
Needed to build 'Onager':Blacksmith
Palace
Movement Type:Ground Unit
Move Command: Move Speed: 150
Attack Command: Fire Ball
Fire Ball
Target: Only ground units
Strength: 450+-150
Range: 12
Splash-Radius: 2
Splash also damages own units!
Type: Impact
Attack Speed: 50
Start Time: 0.333
This Attack Skill is used on "Hold Position"
Upgrades Available:Weapons (Attack Strength: +25)

Oxybeles Oxybeles
Oxybeles
Type:Combat Unit
Creation:Morphing from Engineer
Total Cost: Gold270 Wood150 Food1 
(Cost for Oxybeles with 40 % discount = Gold 120 Wood 150 Food 1 
 + cost for Engineer = Gold150  )
Production Time:180
Maximum Hitpoints:3000
Regeneration of Hitpoints:5
Armor-Strength:20
Armor-Type:Wood
Sight-Range:15
Needed to build 'Oxybeles':Palace
Advanced Training
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Ground and air units
Strength: 200+-75
Range: 15
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 70
Start Time: 0.9
Level(s): Elite at 10 kills
Hitpoints: 3000 -> 4500
Armor Strength: 20 -> 30
Sight: 15 -> 18
Upgrades Available:Weapons (Attack Strength: +25)

Palace Palace
Palace
Type:Building
Creation:Built by Engineer
Total Cost: Gold100 Wood100 Stone100 
Storage:Gold 800 Stone 500 
Production Time:200
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
'Palace' is able to Produce:Chariot
Alexander
Artemis
'Palace' is a Requirement for:Air Box
Dragon
Oxybeles
Onager
Needed to build 'Palace':Blacksmith
Castle

Pandora Pandora
Pandora
Type:Upgrade
Creation:Upgraded by Temple
Total Cost: Gold100 Wood100 
Production Time:300
'Pandora' is a Upgrade-Requirement for:Air Box
Needed to build 'Pandora':Temple

Peltast Peltast
Peltast
Type:Combat Unit
Creation:Produced by Advanced Barracks
Produced by Barracks
Total Cost when produced by Advanced Barracks: Gold100 Wood50 Food1 
Total Cost when produced by Barracks: Gold100 Wood50 Food1 
Production Time:60
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:20
Armor-Type:Leather
Sight-Range:15
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 95+-65
Range: 9
Type: Piercing
Attack Speed: 50
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 700 -> 1050
Armor Strength: 20 -> 30
Sight: 15 -> 18
Upgrades Available:Helmets (Hitpoints: +50, Armor: +20)
Shields (Hitpoints: +50, Armor: +10)
Weapons (Attack Strength: +25)

Psiloi Psiloi
Psiloi
Type:Combat Unit
Creation:Produced by Advanced Barracks
Produced by Trojan Horse
Produced by Barracks
Total Cost when produced by Advanced Barracks: Gold50 Wood25 Food1 
Total Cost when produced by Trojan Horse: Gold50 Wood25 Food1 
Total Cost when produced by Barracks: Gold50 Wood25 Food1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:10
Movement Type:Ground Unit
Move Command: Move Speed: 400
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 75+-30
Range: 6
Type: Slashing
Attack Speed: 100
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 500 (Charge Skill)
Level(s): Elite at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 0 -> 0
Sight: 10 -> 12

Shields Shields
Shields
Type:Upgrade
Creation:Upgraded by Blacksmith
Total Cost: Gold100 Wood150 
Production Time:300
Increase Hitpoints: +50
Increase Armor: +10
Affects Units: Cavalry, Hoplite, Peltast
Needed to build 'Shields':Blacksmith

Slave Slave
Slave
Type:Worker Unit
Creation:Produced by Castle
Total Cost: Gold75 Food1 
Production Time:40
Maximum Hitpoints:600
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
'Slave' is able to Build:Barley Field
Barracks
Blacksmith
Castle
Tower
Movement Type:Ground Unit
Move Command: Move Speed: 190
Repair/Heal Skill: Repair Repairing: Barley Field, Barracks, Blacksmith, Tower, Castle, Palace, Temple, Air Box, Advanced Barracks
Repair/Heal Speed: 40
Harvest/Mine Skill: Mine GoldStone
Speed: 225
Max Load: 25
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood Wood
Speed: 150
Max Load: 25
Hits per Unit: 1

Temple Temple
Temple
Type:Building
Creation:Built by Engineer
Total Cost: Gold200 Stone200 
Production Time:150
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
'Temple' is able to Produce:Dragon
Atlas
'Temple' is able to Upgrade:Pandora
Golden Arrow
'Temple' is a Requirement for:Air Box
Chariot
Needed to build 'Temple':Castle
Blacksmith

Tower Tower
Tower
Type:Building
Creation:Built by Slave
Built by Engineer
Total Cost when built by Slave: Gold250 Stone200 
Total Cost when built by Engineer: Gold250 Stone200 
Production Time:140
Maximum Hitpoints:7000
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Wood
Sight-Range:16
Needed to build 'Tower':Advanced Buildings
Blacksmith
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Ground and air units
Strength: 120+-50
Range: 12
Type: Piercing
Attack Speed: 80
Start Time: 0.3

Training Field Training Field
Training Field
Type:Upgrade
Creation:Upgraded by Barracks
Total Cost: Gold150 Wood150 
Production Time:300
Increase Production Speed: +150
Affects Units: Barracks
'Training Field' enables commands:Hold Position : Psiloi
Hold Position : Cavalry
Hold Position : Archer
Hold Position : Peltast
Hold Position : Hoplite
Needed to build 'Training Field':Barracks

Trojan Horse Trojan Horse
Trojan Horse
Type:Building
Creation:Built by Engineer
Total Cost: Gold400 Wood800 Food24 
Production Time:350
Maximum Hitpoints:14000
Regeneration of Hitpoints:-
Maximum Energy Points:1200
Armor-Strength:6
Armor-Type:Wood
Sight-Range:30
'Trojan Horse' is able to Produce:Hoplite
Psiloi
Archer
Move Command: Move Speed: 150

Weapons Weapons
Weapons
Type:Upgrade
Creation:Upgraded by Blacksmith
Total Cost: Gold200 Wood200 
Production Time:600
Increase Attack Strength: +25
Affects Units: Archer, Hoplite, Peltast, Cavalry, Battering Ram, Chariot, Onager, Oxybeles
Needed to build 'Weapons':Blacksmith