--- title: Tech Techtree of Glest - Version 0.8.2 beta (Zetapack) layout: techtree --- Zetapack Techtree summary (home) | Game Help and Documentation

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Techtree Diagrams: Buildings | Buildings Units | All

Overview for Faction: Tech

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
Air BallistaAir BallistaGold270 Wood150 Food1  3000520Wood15-- Ground -- 200 +- 7515
AirshipAirshipGold300 Wood250 Food1  2800420Leather15120 Air 300 +- 150-- 8
ArcherArcherGold100 Wood  50 Food1  700120Leather15220 Ground 100 +- 50100 +- 5010
Battle MachineBattle MachineGold270 Wood180 Food1  3200245Wood11240 Ground 400 +- 150175 +- 7512
CatapultCatapultGold210 Wood120 Food1  1500110Wood16150 Ground 450 +- 150-- 12
Defense TowerDefense TowerGold250 Wood250  7000-30Wood16-- Ground 120 +- 50120 +- 5012
GuardGuardGold150 Wood  75 Food2  900240Metal10170 Ground 110 +- 30-- 1
HorsemanHorsemanGold250 Wood100 Food2  1400230Leather10480 Ground 215 +- 25-- 3
OrnithopterOrnithopterGold150 Wood150 Food1  900415Organic15270 Air 160 +- 100150 +- 509
SwordmanSwordmanGold  75 Wood  25 Food1  700120Leather10220 Ground 110 +- 30-- 1
TechnicianTechnicianGold150 Food1  5501-Leather8210 Ground 180 +- 100-- 6

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
LivestockLivestockGold  95 Food-10  0--Organic--- Air
TechnicianTechnicianGold150 Food1  5501-Leather8210 Ground
WorkerWorkerGold  75 Food1  6001-Leather9190 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
AerodromeAerodromeGold150 Wood200  6000--Wood5
BarracksBarracksGold100 Wood  50 Stone150  6000--Stone6
BlacksmithBlacksmithGold100 Wood150  6000--Wood12Wood 200 
CastleCastleGold100 Wood150 Stone300  9000--Stone15Gold 2000 Wood 1200 Stone 1500 Food 150 
Defense TowerDefense TowerGold250 Wood250  7000-30Wood16
FarmFarmGold100 Wood150 Stone  50 Food-10  3000--Wood5Food 20 
TechnodromeTechnodromeGold200 Wood200  6000--Wood5Wood 200 

Upgrades

Name Cost Increases Affects Enables to build
Advanced ArchitectureAdvanced ArchitectureGold200 Wood100     Defense Tower, Air Ballista
Blade WeaponsBlade WeaponsGold200 Wood150   Attack Strength: +30 Swordman, Guard  
Piercing WeaponsPiercing WeaponsGold150 Wood150   Attack Strength: +20 Archer, Horseman  
RoboticsRoboticsGold150 Wood100    Barracks Battle Machine, Airship
Shield Level 1Shield Level 1Gold  50 Wood100   Armor: +10 Swordman, Guard, Horseman  
Shield Level 2Shield Level 2Gold250 Wood250   Armor: +20 Swordman, Guard, Horseman  
Speedup Cow ProductionSpeedup Cow ProductionGold  75 Wood100 Stone  50   Production Speed: +300 Farm  
StablesStablesGold200 Wood150     Horseman, Enables command 'Speedup Cow Production' for: Farm
Training FieldTraining FieldGold150 Wood150   Production Speed: +150 Barracks Enables command 'Hold Position' for: Archer, Battle Machine, Swordman, Catapult, Horseman, Guard

 


Unit Details for Faction Tech

Advanced Architecture Advanced Architecture
Advanced Architecture
Type:Upgrade
Creation:Upgraded by Technodrome
Total Cost: Gold200 Wood100 
Production Time:200
'Advanced Architecture' is a Upgrade-Requirement for:Defense Tower
Air Ballista
Needed to build 'Advanced Architecture':Technodrome

Aerodrome Aerodrome
Aerodrome
Type:Building
Creation:Built by Technician
Total Cost: Gold150 Wood200 
Production Time:120
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
'Aerodrome' is able to Produce:Ornithopter
Airship
Needed to build 'Aerodrome':Castle
Technodrome

Air Ballista Air Ballista
Air Ballista
Type:Combat Unit
Creation:Morphing from Technician
Total Cost: Gold270 Wood150 Food1 
(Cost for Air Ballista with 40 % discount = Gold 120 Wood 150 Food 1 
 + cost for Technician = Gold150  )
Production Time:180
Maximum Hitpoints:3000
Regeneration of Hitpoints:5
Armor-Strength:20
Armor-Type:Wood
Sight-Range:15
Needed to build 'Air Ballista':Technodrome
Advanced Architecture
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Only air units
Strength: 200+-75
Range: 15
Splash-Radius: 2
Splash also damages own units!
Type: Piercing
Attack Speed: 70
Start Time: 0.3
Level(s): Elite at 10 kills
Hitpoints: 3000 -> 4500
Armor Strength: 20 -> 30
Sight: 15 -> 18

Airship Airship
Airship
Type:Combat Unit
Creation:Produced by Aerodrome
Total Cost: Gold300 Wood250 Food1 
Production Time:220
Maximum Hitpoints:2800
Regeneration of Hitpoints:4
Armor-Strength:20
Armor-Type:Leather
Sight-Range:15
Needed to build 'Airship':Blacksmith
Technodrome
Robotics
Movement Type:Air Unit
Move Command: Move Speed: 120
Attack Command: Missile
Missile
Target: Only ground units
Strength: 300+-150
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 70
Start Time: 0.2
This Attack Skill is used on "Hold Position"
Level(s): Elite at 12 kills
Hitpoints: 2800 -> 4200
Armor Strength: 20 -> 30
Sight: 15 -> 18

Archer Archer
Archer
Type:Combat Unit
Creation:Produced by Barracks
Total Cost: Gold100 Wood50 Food1 
Production Time:60
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:20
Armor-Type:Leather
Sight-Range:15
Needed to build 'Archer':Barracks
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 100+-50
Range: 10
Type: Piercing
Attack Speed: 50
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 700 -> 1050
Armor Strength: 20 -> 30
Sight: 15 -> 18
Upgrades Available:Piercing Weapons (Attack Strength: +20)

Barracks Barracks
Barracks
Type:Building
Creation:Built by Worker
Total Cost: Gold100 Wood50 Stone150 
Production Time:100
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:6
'Barracks' is able to Produce:Swordman
Archer
Guard
Horseman
'Barracks' is able to Upgrade:Training Field
'Barracks' is a Requirement for:Archer
Swordman
Guard
Needed to build 'Barracks':Castle
Upgrades Available:Training Field (Production Speed: +150)
Robotics

Battle Machine Battle Machine
Battle Machine
Type:Combat Unit
Creation:Morphing from Technician
Total Cost: Gold270 Wood180 Food1 
(Cost for Battle Machine with 40 % discount = Gold 120 Wood 180 Food 1 
 + cost for Technician = Gold150  )
Production Time:140
Maximum Hitpoints:3200
Regeneration of Hitpoints:2
Armor-Strength:45
Armor-Type:Wood
Sight-Range:11
Needed to build 'Battle Machine':Blacksmith
Technodrome
Robotics
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack
Attack
Target: Only ground units
Strength: 400+-150
Range: 1
Type: Slashing
Attack Speed: 90
Start Time: 0.8
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 240 (Charge Skill)
Attack Command: Attack Arrow
Attack Arrow
Target: Ground and air units
Strength: 175+-75
Range: 12
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 52
Start Time: 0.5
Level(s): Elite at 8 kills
Hitpoints: 3200 -> 4800
Armor Strength: 45 -> 67
Sight: 11 -> 13
Anihilator at 15 kills
Hitpoints: 4800 -> 7200
Armor Strength: 67 -> 101
Sight: 13 -> 15
Legendary at 30 kills
Hitpoints: 7200 -> 10800
Armor Strength: 101 -> 151
Sight: 15 -> 19

Blacksmith Blacksmith
Blacksmith
Type:Building
Creation:Built by Worker
Total Cost: Gold100 Wood150 
Storage:Wood 200  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:120
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:12
'Blacksmith' is able to Upgrade:Blade Weapons
Piercing Weapons
Shield Level 1
Shield Level 2
'Blacksmith' is a Requirement for:Defense Tower
Battle Machine
Catapult
Airship
Horseman
Technodrome
Guard
Ornithopter
Needed to build 'Blacksmith':Castle

Blade Weapons Blade Weapons
Blade Weapons
Type:Upgrade
Creation:Upgraded by Blacksmith
Total Cost: Gold200 Wood150 
Production Time:600
Increase Attack Strength: +30
Affects Units: Swordman, Guard
Needed to build 'Blade Weapons':Blacksmith

Castle Castle
Castle
Type:Building
Creation:Built by Worker
Total Cost: Gold100 Wood150 Stone300 
Storage:Gold 2000 Wood 1200 Stone 1500 Food 150 
Production Time:300
Maximum Hitpoints:9000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
'Castle' is able to Produce:Worker
'Castle' is a Requirement for:Farm
Blacksmith
Aerodrome
Technodrome
Barracks

Catapult Catapult
Catapult
Type:Combat Unit
Creation:Morphing from Technician
Total Cost: Gold210 Wood120 Food1 
(Cost for Catapult with 40 % discount = Gold 60 Wood 120 Food 1 
 + cost for Technician = Gold150  )
Production Time:100
Maximum Hitpoints:1500
Regeneration of Hitpoints:1
Armor-Strength:10
Armor-Type:Wood
Sight-Range:16
Needed to build 'Catapult':Blacksmith
Technodrome
Movement Type:Ground Unit
Move Command: Move Speed: 150
Attack Command: Fire Ball
Fire Ball
Target: Only ground units
Strength: 450+-150
Range: 12
Splash-Radius: 2
Splash also damages own units!
Type: Impact
Attack Speed: 50
Start Time: 0.7
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)

Defense Tower Defense Tower
Defense Tower
Type:Building
Creation:Built by Worker
Total Cost: Gold250 Wood250 
Production Time:140
Maximum Hitpoints:7000
Regeneration of Hitpoints:-
Armor-Strength:30
Armor-Type:Wood
Sight-Range:16
Needed to build 'Defense Tower':Advanced Architecture
Blacksmith
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Ground and air units
Strength: 120+-50
Range: 12
Type: Piercing
Attack Speed: 80
Start Time: 0.3

Farm Farm
Farm
Type:Building
Creation:Built by Worker
Total Cost: Gold100 Wood150 Stone50 Food-10 
Storage:Food 20 
Production Time:50
Maximum Hitpoints:3000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
'Farm' is able to Produce:Livestock
'Farm' is able to Upgrade:Stables
Speedup Cow Production
'Farm' is a Requirement for:Horseman
Needed to build 'Farm':Castle
Upgrades Available:Speedup Cow Production (Production Speed: +300)

Guard Guard
Guard
Type:Combat Unit
Creation:Morphing from Swordman
Produced by Barracks
Total Cost when upgraded from Swordman: Gold135 Wood55 Food2 
(Cost for Guard with 60 % discount = Gold 60 Wood 30 Food 2 
 + cost for Swordman = Gold75 Wood25  )
Total Cost when produced by Barracks: Gold150 Wood75 Food2 
Production Time:80
Maximum Hitpoints:900
Regeneration of Hitpoints:2
Armor-Strength:40
Armor-Type:Metal
Sight-Range:10
Needed to build 'Guard':Barracks
Blacksmith
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack
Attack
Target: Only ground units
Strength: 110+-30
Range: 1
Type: Slashing
Attack Speed: 120
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 4 kills
Hitpoints: 900 -> 1350
Armor Strength: 40 -> 60
Sight: 10 -> 12
Upgrades Available:Blade Weapons (Attack Strength: +30)
Shield Level 1 (Armor: +10)
Shield Level 2 (Armor: +20)

Horseman Horseman
Horseman
Type:Combat Unit
Creation:Produced by Barracks
Total Cost: Gold250 Wood100 Food2 
Production Time:120
Maximum Hitpoints:1400
Regeneration of Hitpoints:2
Armor-Strength:30
Armor-Type:Leather
Sight-Range:10
Needed to build 'Horseman':Stables
Blacksmith
Farm
Movement Type:Ground Unit
Move Command: Move Speed: 480
Attack Command: Attack
Attack
Target: Only ground units
Strength: 215+-25
Range: 3
Type: Piercing
Attack Speed: 100
Start Time: 0.8
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 6 kills
Hitpoints: 1400 -> 2100
Armor Strength: 30 -> 45
Sight: 10 -> 12
Upgrades Available:Piercing Weapons (Attack Strength: +20)
Shield Level 1 (Armor: +10)
Shield Level 2 (Armor: +20)

Livestock Livestock
Livestock
Type:Worker Unit
Creation:Produced by Farm
Total Cost: Gold95 Food-10 
Production Time:25
Maximum Hitpoints:0
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Organic
Sight-Range:-
Movement Type:Air Unit

Ornithopter Ornithopter
Ornithopter
Type:Combat Unit
Creation:Produced by Aerodrome
Total Cost: Gold150 Wood150 Food1 
Production Time:160
Maximum Hitpoints:900
Regeneration of Hitpoints:4
Armor-Strength:15
Armor-Type:Organic
Sight-Range:15
Needed to build 'Ornithopter':Blacksmith
Technodrome
Movement Type:Air Unit
Move Command: Move Speed: 270
Attack Command: Molotov
Molotov
Target: Only ground units
Strength: 160+-100
Range: 6
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 35
Start Time: 0.5
Attack Command: Fire Arrow
Fire Arrow
Target: Only air units
Strength: 150+-50
Range: 9
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 70
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Level(s): Elite at 10 kills
Hitpoints: 900 -> 1350
Armor Strength: 15 -> 22
Sight: 15 -> 18

Piercing Weapons Piercing Weapons
Piercing Weapons
Type:Upgrade
Creation:Upgraded by Blacksmith
Total Cost: Gold150 Wood150 
Production Time:600
Increase Attack Strength: +20
Affects Units: Archer, Horseman
Needed to build 'Piercing Weapons':Blacksmith

Robotics Robotics
Robotics
Type:Upgrade
Creation:Upgraded by Technodrome
Total Cost: Gold150 Wood100 
Production Time:250
Affects Units: Barracks
'Robotics' is a Upgrade-Requirement for:Battle Machine
Airship
Needed to build 'Robotics':Technodrome

Shield Level 1 Shield Level 1
Shield Level 1
Type:Upgrade
Creation:Upgraded by Blacksmith
Total Cost: Gold50 Wood100 
Production Time:300
Increase Armor: +10
Affects Units: Swordman, Guard, Horseman
Needed to build 'Shield Level 1':Blacksmith

Shield Level 2 Shield Level 2
Shield Level 2
Type:Upgrade
Creation:Upgraded by Blacksmith
Total Cost: Gold250 Wood250 
Production Time:600
Increase Armor: +20
Affects Units: Swordman, Guard, Horseman
Needed to build 'Shield Level 2':Blacksmith

Speedup Cow Production Speedup Cow Production
Speedup Cow Production
Type:Upgrade
Creation:Upgraded by Farm
Total Cost: Gold75 Wood100 Stone50 
Production Time:100
Increase Production Speed: +300
Affects Units: Farm
Needed to build 'Speedup Cow Production':Farm
Stables

Stables Stables
Stables
Type:Upgrade
Creation:Upgraded by Farm
Total Cost: Gold200 Wood150 
Production Time:200
'Stables' is a Upgrade-Requirement for:Horseman
'Stables' enables commands:Speedup Cow Production : Farm
Needed to build 'Stables':Farm

Swordman Swordman
Swordman
Type:Combat Unit
Creation:Produced by Barracks
Total Cost: Gold75 Wood25 Food1 
Production Time:50
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:20
Armor-Type:Leather
Sight-Range:10
Needed to build 'Swordman':Barracks
Movement Type:Ground Unit
Move Command: Move Speed: 220
Morph Skill: Morph Morphing to: GuardGuard
Refund (Discount): 60 %
Morph Speed: 500
Attack Command: Attack
Attack
Target: Only ground units
Strength: 110+-30
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 20 -> 30
Sight: 10 -> 12
Upgrades Available:Blade Weapons (Attack Strength: +30)
Shield Level 1 (Armor: +10)
Shield Level 2 (Armor: +20)

Technician Technician
Technician
Type:Worker Unit
Combat Unit
Creation:Produced by Technodrome
Total Cost: Gold150 Food1 
Production Time:80
Maximum Hitpoints:550
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:8
'Technician' is able to Build:Aerodrome
Movement Type:Ground Unit
Move Command: Move Speed: 210
Morph Skill: Build Catapult Morphing to: CatapultCatapult
Refund (Discount): 40 %
Morph Speed: 500
Morph Skill: Build Battle Machine Morphing to: Battle MachineBattle Machine
Refund (Discount): 40 %
Morph Speed: 500
Morph Skill: Build Air Ballista Morphing to: Air BallistaAir Ballista
Refund (Discount): 40 %
Morph Speed: 300
Attack Command: Molotov
Molotov
Target: Only ground units
Strength: 180+-100
Range: 6
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 35
Start Time: 0.5
Repair/Heal Skill: Repair Repairing: Catapult, Battle Machine, Air Ballista, Aerodrome, Farm, Barracks, Blacksmith, Defense Tower, Technodrome, Castle
Repair/Heal Speed: 210
Repair/Heal Skill: Heal Healing: Worker, Technician, Swordman, Archer, Guard, Horseman
Repair/Heal Speed: 210

Technodrome Technodrome
Technodrome
Type:Building
Creation:Built by Worker
Total Cost: Gold200 Wood200 
Storage:Wood 200  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:150
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
'Technodrome' is able to Produce:Technician
'Technodrome' is able to Upgrade:Advanced Architecture
Robotics
'Technodrome' is a Requirement for:Aerodrome
Battle Machine
Air Ballista
Catapult
Airship
Ornithopter
Needed to build 'Technodrome':Castle
Blacksmith

Training Field Training Field
Training Field
Type:Upgrade
Creation:Upgraded by Barracks
Total Cost: Gold150 Wood150 
Production Time:300
Increase Production Speed: +150
Affects Units: Barracks
'Training Field' enables commands:Hold Position : Archer
Hold Position : Battle Machine
Hold Position : Swordman
Hold Position : Catapult
Hold Position : Horseman
Hold Position : Guard
Needed to build 'Training Field':Barracks

Worker Worker
Worker
Type:Worker Unit
Creation:Produced by Castle
Total Cost: Gold75 Food1 
Production Time:40
Maximum Hitpoints:600
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
'Worker' is able to Build:Farm
Barracks
Blacksmith
Technodrome
Defense Tower
Castle
Movement Type:Ground Unit
Move Command: Move Speed: 190
Repair/Heal Skill: Repair Repairing: Farm, Barracks, Blacksmith, Defense Tower, Technodrome, Castle, Aerodrome
Repair/Heal Speed: 40
Harvest/Mine Skill: Mine GoldStone
Speed: 225
Max Load: 25
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood Wood
Speed: 150
Max Load: 20
Hits per Unit: 1