--- title: Tech Techtree of Glest - Version 0.8.2 beta (Zetapack) layout: techtree --- Zetapack Techtree summary (home) | Game Help and Documentation
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range |
---|---|---|---|---|---|---|---|---|---|---|---|
Air Ballista | 3000 | 5 | 20 | Wood | 15 | -- | Ground | -- | 200 +- 75 | 15 | |
Airship | 2800 | 4 | 20 | Leather | 15 | 120 | Air | 300 +- 150 | -- | 8 | |
Archer | 700 | 1 | 20 | Leather | 15 | 220 | Ground | 100 +- 50 | 100 +- 50 | 10 | |
Battle Machine | 3200 | 2 | 45 | Wood | 11 | 240 | Ground | 400 +- 150 | 175 +- 75 | 12 | |
Catapult | 1500 | 1 | 10 | Wood | 16 | 150 | Ground | 450 +- 150 | -- | 12 | |
Defense Tower | 7000 | - | 30 | Wood | 16 | -- | Ground | 120 +- 50 | 120 +- 50 | 12 | |
Guard | 900 | 2 | 40 | Metal | 10 | 170 | Ground | 110 +- 30 | -- | 1 | |
Horseman | 1400 | 2 | 30 | Leather | 10 | 480 | Ground | 215 +- 25 | -- | 3 | |
Ornithopter | 900 | 4 | 15 | Organic | 15 | 270 | Air | 160 +- 100 | 150 +- 50 | 9 | |
Swordman | 700 | 1 | 20 | Leather | 10 | 220 | Ground | 110 +- 30 | -- | 1 | |
Technician | 550 | 1 | - | Leather | 8 | 210 | Ground | 180 +- 100 | -- | 6 |
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground |
---|---|---|---|---|---|---|---|---|
Livestock | 0 | - | - | Organic | - | -- | Air | |
Technician | 550 | 1 | - | Leather | 8 | 210 | Ground | |
Worker | 600 | 1 | - | Leather | 9 | 190 | Ground |
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage |
---|---|---|---|---|---|---|---|
Aerodrome | 6000 | - | - | Wood | 5 | ||
Barracks | 6000 | - | - | Stone | 6 | ||
Blacksmith | 6000 | - | - | Wood | 12 | 200 | |
Castle | 9000 | - | - | Stone | 15 | 2000 1200 1500 150 | |
Defense Tower | 7000 | - | 30 | Wood | 16 | ||
Farm | 3000 | - | - | Wood | 5 | 20 | |
Technodrome | 6000 | - | - | Wood | 5 | 200 |
Name | Cost | Increases | Affects | Enables to build |
---|---|---|---|---|
Advanced Architecture | Defense Tower, Air Ballista | |||
Blade Weapons | Attack Strength: +30 | Swordman, Guard | ||
Piercing Weapons | Attack Strength: +20 | Archer, Horseman | ||
Robotics | Barracks | Battle Machine, Airship | ||
Shield Level 1 | Armor: +10 | Swordman, Guard, Horseman | ||
Shield Level 2 | Armor: +20 | Swordman, Guard, Horseman | ||
Speedup Cow Production | Production Speed: +300 | Farm | ||
Stables | Horseman, Enables command 'Speedup Cow Production' for: Farm | |||
Training Field | Production Speed: +150 | Barracks | Enables command 'Hold Position' for: Archer, Battle Machine, Swordman, Catapult, Horseman, Guard |
Advanced Architecture | |
Type: | Upgrade |
Creation: | Upgraded by Technodrome |
Total Cost: | |
Production Time: | 200 |
'Advanced Architecture' is a Upgrade-Requirement for: | Defense Tower Air Ballista |
Needed to build 'Advanced Architecture': | Technodrome |
Aerodrome | |
Type: | Building |
Creation: | Built by Technician |
Total Cost: | |
Production Time: | 120 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 5 |
'Aerodrome' is able to Produce: | Ornithopter Airship |
Needed to build 'Aerodrome': | Castle Technodrome |
Air Ballista | |
Type: | Combat Unit |
Creation: | Morphing from Technician |
Total Cost: | (Cost for Air Ballista with 40 % discount = 120 150 1 + cost for Technician = |
Production Time: | 180 |
Maximum Hitpoints: | 3000 |
Regeneration of Hitpoints: | 5 |
Armor-Strength: | 20 |
Armor-Type: | Wood |
Sight-Range: | 15 |
Needed to build 'Air Ballista': | Technodrome Advanced Architecture |
Movement Type: | Ground Unit |
Attack Command: Attack On |
Target: Only air units Strength: 200+-75 Range: 15 Splash-Radius: 2 Splash also damages own units! Type: Piercing Attack Speed: 70 Start Time: 0.3 |
Level(s): |
Elite at 10 kills Hitpoints: 3000 -> 4500 Armor Strength: 20 -> 30 Sight: 15 -> 18 |
Airship | |
Type: | Combat Unit |
Creation: | Produced by Aerodrome |
Total Cost: | |
Production Time: | 220 |
Maximum Hitpoints: | 2800 |
Regeneration of Hitpoints: | 4 |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 15 |
Needed to build 'Airship': | Blacksmith Technodrome Robotics |
Movement Type: | Air Unit |
Move Command: Move | Speed: 120 |
Attack Command: Missile |
Target: Only ground units Strength: 300+-150 Range: 8 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 70 Start Time: 0.2 This Attack Skill is used on "Hold Position" |
Level(s): |
Elite at 12 kills Hitpoints: 2800 -> 4200 Armor Strength: 20 -> 30 Sight: 15 -> 18 |
Archer | |
Type: | Combat Unit |
Creation: | Produced by Barracks |
Total Cost: | |
Production Time: | 60 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 15 |
Needed to build 'Archer': | Barracks |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Attack Command: Attack |
Target: Ground and air units Strength: 100+-50 Range: 10 Type: Piercing Attack Speed: 50 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 5 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 15 -> 18 |
Upgrades Available: | Piercing Weapons (Attack Strength: +20) |
Barracks | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Production Time: | 100 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 6 |
'Barracks' is able to Produce: | Swordman Archer Guard Horseman |
'Barracks' is able to Upgrade: | Training Field |
'Barracks' is a Requirement for: | Archer Swordman Guard |
Needed to build 'Barracks': | Castle |
Upgrades Available: | Training Field (Production Speed: +150) Robotics |
Battle Machine | |
Type: | Combat Unit |
Creation: | Morphing from Technician |
Total Cost: | (Cost for Battle Machine with 40 % discount = 120 180 1 + cost for Technician = |
Production Time: | 140 |
Maximum Hitpoints: | 3200 |
Regeneration of Hitpoints: | 2 |
Armor-Strength: | 45 |
Armor-Type: | Wood |
Sight-Range: | 11 |
Needed to build 'Battle Machine': | Blacksmith Technodrome Robotics |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 170 |
Attack Command: Attack |
Target: Only ground units Strength: 400+-150 Range: 1 Type: Slashing Attack Speed: 90 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 240 (Charge Skill) |
Attack Command: Attack Arrow |
Target: Ground and air units Strength: 175+-75 Range: 12 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 52 Start Time: 0.5 |
Level(s): |
Elite at 8 kills Hitpoints: 3200 -> 4800 Armor Strength: 45 -> 67 Sight: 11 -> 13 Anihilator at 15 kills Hitpoints: 4800 -> 7200 Armor Strength: 67 -> 101 Sight: 13 -> 15 Legendary at 30 kills Hitpoints: 7200 -> 10800 Armor Strength: 101 -> 151 Sight: 15 -> 19 |
Blacksmith | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 200 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.) |
Production Time: | 120 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 12 |
'Blacksmith' is able to Upgrade: | Blade Weapons Piercing Weapons Shield Level 1 Shield Level 2 |
'Blacksmith' is a Requirement for: | Defense Tower Battle Machine Catapult Airship Horseman Technodrome Guard Ornithopter |
Needed to build 'Blacksmith': | Castle |
Blade Weapons | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith |
Total Cost: | |
Production Time: | 600 |
Increase Attack Strength: | +30 |
Affects Units: | Swordman, Guard |
Needed to build 'Blade Weapons': | Blacksmith |
Castle | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 2000 1200 1500 150 |
Production Time: | 300 |
Maximum Hitpoints: | 9000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 15 |
'Castle' is able to Produce: | Worker |
'Castle' is a Requirement for: | Farm Blacksmith Aerodrome Technodrome Barracks |
Catapult | |
Type: | Combat Unit |
Creation: | Morphing from Technician |
Total Cost: | (Cost for Catapult with 40 % discount = 60 120 1 + cost for Technician = |
Production Time: | 100 |
Maximum Hitpoints: | 1500 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 10 |
Armor-Type: | Wood |
Sight-Range: | 16 |
Needed to build 'Catapult': | Blacksmith Technodrome |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 150 |
Attack Command: Fire Ball |
Target: Only ground units Strength: 450+-150 Range: 12 Splash-Radius: 2 Splash also damages own units! Type: Impact Attack Speed: 50 Start Time: 0.7 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Defense Tower | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Production Time: | 140 |
Maximum Hitpoints: | 7000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 30 |
Armor-Type: | Wood |
Sight-Range: | 16 |
Needed to build 'Defense Tower': | Advanced Architecture Blacksmith |
Movement Type: | Ground Unit |
Attack Command: Attack On |
Target: Ground and air units Strength: 120+-50 Range: 12 Type: Piercing Attack Speed: 80 Start Time: 0.3 |
Farm | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 20 |
Production Time: | 50 |
Maximum Hitpoints: | 3000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 5 |
'Farm' is able to Produce: | Livestock |
'Farm' is able to Upgrade: | Stables Speedup Cow Production |
'Farm' is a Requirement for: | Horseman |
Needed to build 'Farm': | Castle |
Upgrades Available: | Speedup Cow Production (Production Speed: +300) |
Guard | |
Type: | Combat Unit |
Creation: | Morphing from Swordman Produced by Barracks |
Total Cost when upgraded from Swordman: | (Cost for Guard with 60 % discount = 60 30 2 + cost for Swordman = |
Total Cost when produced by Barracks: | |
Production Time: | 80 |
Maximum Hitpoints: | 900 |
Regeneration of Hitpoints: | 2 |
Armor-Strength: | 40 |
Armor-Type: | Metal |
Sight-Range: | 10 |
Needed to build 'Guard': | Barracks Blacksmith |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 170 |
Attack Command: Attack |
Target: Only ground units Strength: 110+-30 Range: 1 Type: Slashing Attack Speed: 120 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 4 kills Hitpoints: 900 -> 1350 Armor Strength: 40 -> 60 Sight: 10 -> 12 |
Upgrades Available: | Blade Weapons (Attack Strength: +30) Shield Level 1 (Armor: +10) Shield Level 2 (Armor: +20) |
Horseman | |
Type: | Combat Unit |
Creation: | Produced by Barracks |
Total Cost: | |
Production Time: | 120 |
Maximum Hitpoints: | 1400 |
Regeneration of Hitpoints: | 2 |
Armor-Strength: | 30 |
Armor-Type: | Leather |
Sight-Range: | 10 |
Needed to build 'Horseman': | Stables Blacksmith Farm |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 480 |
Attack Command: Attack |
Target: Only ground units Strength: 215+-25 Range: 3 Type: Piercing Attack Speed: 100 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 6 kills Hitpoints: 1400 -> 2100 Armor Strength: 30 -> 45 Sight: 10 -> 12 |
Upgrades Available: | Piercing Weapons (Attack Strength: +20) Shield Level 1 (Armor: +10) Shield Level 2 (Armor: +20) |
Livestock | |
Type: | Worker Unit |
Creation: | Produced by Farm |
Total Cost: | |
Production Time: | 25 |
Maximum Hitpoints: | 0 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Organic |
Sight-Range: | - |
Movement Type: | Air Unit |
Ornithopter | |
Type: | Combat Unit |
Creation: | Produced by Aerodrome |
Total Cost: | |
Production Time: | 160 |
Maximum Hitpoints: | 900 |
Regeneration of Hitpoints: | 4 |
Armor-Strength: | 15 |
Armor-Type: | Organic |
Sight-Range: | 15 |
Needed to build 'Ornithopter': | Blacksmith Technodrome |
Movement Type: | Air Unit |
Move Command: Move | Speed: 270 |
Attack Command: Molotov |
Target: Only ground units Strength: 160+-100 Range: 6 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 35 Start Time: 0.5 |
Attack Command: Fire Arrow |
Target: Only air units Strength: 150+-50 Range: 9 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 70 Start Time: 0.5 This Attack Skill is used on "Hold Position" |
Level(s): |
Elite at 10 kills Hitpoints: 900 -> 1350 Armor Strength: 15 -> 22 Sight: 15 -> 18 |
Piercing Weapons | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith |
Total Cost: | |
Production Time: | 600 |
Increase Attack Strength: | +20 |
Affects Units: | Archer, Horseman |
Needed to build 'Piercing Weapons': | Blacksmith |
Robotics | |
Type: | Upgrade |
Creation: | Upgraded by Technodrome |
Total Cost: | |
Production Time: | 250 |
Affects Units: | Barracks |
'Robotics' is a Upgrade-Requirement for: | Battle Machine Airship |
Needed to build 'Robotics': | Technodrome |
Shield Level 1 | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith |
Total Cost: | |
Production Time: | 300 |
Increase Armor: | +10 |
Affects Units: | Swordman, Guard, Horseman |
Needed to build 'Shield Level 1': | Blacksmith |
Shield Level 2 | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith |
Total Cost: | |
Production Time: | 600 |
Increase Armor: | +20 |
Affects Units: | Swordman, Guard, Horseman |
Needed to build 'Shield Level 2': | Blacksmith |
Speedup Cow Production | |
Type: | Upgrade |
Creation: | Upgraded by Farm |
Total Cost: | |
Production Time: | 100 |
Increase Production Speed: | +300 |
Affects Units: | Farm |
Needed to build 'Speedup Cow Production': | Farm Stables |
Stables | |
Type: | Upgrade |
Creation: | Upgraded by Farm |
Total Cost: | |
Production Time: | 200 |
'Stables' is a Upgrade-Requirement for: | Horseman |
'Stables' enables commands: | Speedup Cow Production : Farm |
Needed to build 'Stables': | Farm |
Swordman | |
Type: | Combat Unit |
Creation: | Produced by Barracks |
Total Cost: | |
Production Time: | 50 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 10 |
Needed to build 'Swordman': | Barracks |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Morph Skill: Morph | Morphing to: Guard Refund (Discount): 60 % Morph Speed: 500 |
Attack Command: Attack |
Target: Only ground units Strength: 110+-30 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 10 -> 12 |
Upgrades Available: | Blade Weapons (Attack Strength: +30) Shield Level 1 (Armor: +10) Shield Level 2 (Armor: +20) |
Technician | |
Type: | Worker Unit Combat Unit |
Creation: | Produced by Technodrome |
Total Cost: | |
Production Time: | 80 |
Maximum Hitpoints: | 550 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Leather |
Sight-Range: | 8 |
'Technician' is able to Build: | Aerodrome |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 210 |
Morph Skill: Build Catapult | Morphing to: Catapult Refund (Discount): 40 % Morph Speed: 500 |
Morph Skill: Build Battle Machine | Morphing to: Battle Machine Refund (Discount): 40 % Morph Speed: 500 |
Morph Skill: Build Air Ballista | Morphing to: Air Ballista Refund (Discount): 40 % Morph Speed: 300 |
Attack Command: Molotov |
Target: Only ground units Strength: 180+-100 Range: 6 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 35 Start Time: 0.5 |
Repair/Heal Skill: Repair | Repairing: Catapult, Battle Machine, Air Ballista, Aerodrome, Farm, Barracks, Blacksmith, Defense Tower, Technodrome, Castle Repair/Heal Speed: 210 |
Repair/Heal Skill: Heal | Healing: Worker, Technician, Swordman, Archer, Guard, Horseman Repair/Heal Speed: 210 |
Technodrome | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 200 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.) |
Production Time: | 150 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 5 |
'Technodrome' is able to Produce: | Technician |
'Technodrome' is able to Upgrade: | Advanced Architecture Robotics |
'Technodrome' is a Requirement for: | Aerodrome Battle Machine Air Ballista Catapult Airship Ornithopter |
Needed to build 'Technodrome': | Castle Blacksmith |
Training Field | |
Type: | Upgrade |
Creation: | Upgraded by Barracks |
Total Cost: | |
Production Time: | 300 |
Increase Production Speed: | +150 |
Affects Units: | Barracks |
'Training Field' enables commands: | Hold Position : Archer Hold Position : Battle Machine Hold Position : Swordman Hold Position : Catapult Hold Position : Horseman Hold Position : Guard |
Needed to build 'Training Field': | Barracks |
Worker | |
Type: | Worker Unit |
Creation: | Produced by Castle |
Total Cost: | |
Production Time: | 40 |
Maximum Hitpoints: | 600 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Leather |
Sight-Range: | 9 |
'Worker' is able to Build: | Farm Barracks Blacksmith Technodrome Defense Tower Castle |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 190 |
Repair/Heal Skill: Repair | Repairing: Farm, Barracks, Blacksmith, Defense Tower, Technodrome, Castle, Aerodrome Repair/Heal Speed: 40 |
Harvest/Mine Skill: Mine | Speed: 225 Max Load: 25 Hits per Unit: 1 |
Harvest/Mine Skill: Harvest Wood | Speed: 150 Max Load: 20 Hits per Unit: 1 |