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Input System
v0.1
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An Xbox-style gamepad with two switcks, a D-Pad, four face buttons, two triggers, two shoulder buttons, and two menu buttons. More...
Additional Inherited Members | |
Public Member Functions inherited from ISX.InputDevice | |
| virtual void | OnConfigurationChanged () |
| Called by the system when the configuration of the device has changed. More... | |
Properties inherited from ISX.InputDevice | |
| bool | remote [get] |
| Whether the device is mirrored from a remote input system and not actually present as a "real" device in the local system. More... | |
| bool | native [get] |
| Whether the device comes from the native Unity runtime. More... | |
| double | lastUpdateTime [get] |
| Timestamp of last state event used to update the device. More... | |
An Xbox-style gamepad with two switcks, a D-Pad, four face buttons, two triggers, two shoulder buttons, and two menu buttons.