Changelog
Changes in the current developer version (v4.00.dev)
- improved detection of attached combines
- Self-unloading combine: in order to not drive through the fruit, the combine will reverse a bit before driving to unloading spot
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Forward unloading in silage silos
- Now unloading all the way in one go instead of being split up into 3 sections
- The unloading speed is calculated and set automatticly
- Notification if tool needs to be refilled/unloaded in fertilizer/field work modes
- Debug levels have been changed to debug channels for vastly improved specific debug possibilities
- Offset inputs are only shown in overloader, fertilizer/seeding, field work and combine self-unloading modes
- Speed units are now displayed correctly for every single language
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New inputBinding system
- mouse buttons can now be changed in the game's option menu
- far better compatibility with other mods that may use the same keys
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New auger wagon system
- auger wagons no longer use their own specialization, but now are handled as special tools
- most auger wagons will only unload when at the waiting point, not already when still driving
- offset can now be used with the overloading course, allowing different auger wagons to use the same course
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Offsets
- lane and tool offsets are now separated, allowing for better control
- plough offsets are inverted at the end of the lane, resulting in correct lane positions
- self-unloading combine: offset can now be used with the offloading course, allowing different combines to use the same course
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Automatic and manual field scanner
- Courseplay can scan the map's fields to generate an border path (field edge path). No need to drive around the field anymore.
- In an existing savegame, this option is activated by default. When starting a new savegame, there will be a dialog asking you to activate/deactivate it. The setting can be activated/deactivated in the
courseplay.xml file.
- In addition, single fields can be scanned manually (when the vehicle is on the field) and saved. These fields are saved in the
courseplayFields.xml file.
- Thanks to upsidedown for the initiation and help
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Driver wages
- Drives are now paid wages:
- easy: € 500 / hour
- medium: € 1,000 / hour
- difficult: € 1,500 / hour
- If you use a different currency system than Euros, the wages are adjusted accordingly.
- In an existing savegame, this option is activated by default. When starting a new savegame, there will be a dialog asking you to activate/deactivate it. The setting can be activated/deactivated in the
courseplay.xml file.
- Active drivers are displayed on the ingame map. This can be toggled in the
courseplay.xml file. Additionally you can choose if the vehicle name and current course name should be displayed.
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Reverse unloading in silage silos
- Unloading in silage silos can now be done in reverse
- Record the route without an trailer as if the tractor was the trailer and reverse to the backend of the silage bin and change to forward again and continue the route
- Unloading will be done from the rear end of the silage silo
- For better handling, unloading will start a couple of silo sections before to build up and ramp
- Auto ridgemarkers settings are now saved in/loaded from the
vehicles.xml file.
- Shovel positions are now saved in/loaded from the
vehicles.xml file.
- the Courseplay version is now displayed in the hud, allowing everyone to easily report it when needed
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Customizable hud position
The hud position can now be easily set by the user in the courseplay.xml file.
(<courseplayHud posX="0.433" posY="0.002" />)
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Mouse wheel usage
Any number and list values can now be set by using the mouse wheel (when hovering over the value or list).
Note: while the mouse cursor is active, the vehicle's zoom function is disabled.
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Reversing with trailers
- Trailers can be driven around a curve.
- Only one trailer is supported, not multiple simultaneously.
- The tractor will align the trailer according to the next waypoint, so there should be enough lateral space.
- The course should be recorded without a trailer attached, so the real intended course is recorded instead of the tractor's steering.
- Be aware of the trailer's length; the radius around curves shouldn't be too narrow.
- When driving backwards, the tip trigger will be found behind the trailer.
- When approaching refill triggers (e.g. seed, fuel, liquid manure, …), the vehicle now slows down to avoid hard braked stops
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Completely new course management system
- Folders, baby! Courses (and folders) can now be moved into folders for better overview
- Searchable courses and folders: use a filter to quickly find the course you want
- Faster XML saving and loading
- Much improved sorting of courses
- Thanks to horoman writing and implementing it
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New course save/filter form GUI
- New interface for better visibility and usability… and beauty
- Support for UTF8 in course and folder names (ä, ö, ü, ß, é, ñ, ý etc.)
- Increased maximum name length to 25 characters
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Completely new waypoint sign system
- vastly improved performance: unused signs are moved into a cache
- signs are actually deleted, freeing up memory
- new low-poly signs with new textures
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Unloading on field
Baleloaders can now automatically unload on the field if no unloading course has been appended.
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Traffic collision raycast
- Earlier recognition of traffic ahead, meaning early enough braking
- Traffic will not only be recognized straight ahead, but actually around the corner (where your vehicle is going)
- (Only in combi mode) On the way to and from the combine, objects with a collision (trees, other vehicles) will be bypassed by swerving left or right
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Optional symmetric lane change
Please see the FAQ for further information (“How to use the offset? — a.k.a. how do I let multiple vehicles drive a fieldwork course?”).
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Optional switch in the combine for offloading driver priority
Choose between fill level (the fullest one will be called) and distance (the closest one will be called)
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Jump buttons for global info text notifications
Jump directly into the corresponding vehicle from your current tractor, or when being on foot by using the mouse cursor
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Added support for the following mods
- AutoCombine (biedens)
- DriveControl (upsidedown)
- Overloader script for auger wagons (Satis)