| Home Page | Recent Changes | Preferences

AgentBionicman

My thoughts about lag and why I think reliable replication is partly to blame.

When there is information sent reliably to a client from a server and

that information is not being received, due to network interference,

the server has to keep sending that information until it is received, as the game progresses more

information needs to be sent to the client reliably, all this inforamtion starts building up untill

a spike of information is sent out to the client causing lag.

Note: that in the Actor class there's no reliable replication at all.

Comments :)

MythOpus: LIES!

AgentBionicman What if all replication in uscript used reliable replication? There would be serious

lag, wouldn't there? Thats what I'm trying to point out. Perhaps I didn't described it cleary above.


Category Personal Page

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In