AgentBionicman
My thoughts about lag and why I think reliable replication is partly to blame.
When there is information sent reliably to a client from a server and
that information is not being received, due to network interference,
the server has to keep sending that information until it is received, as the game progresses more
information needs to be sent to the client reliably, all this inforamtion starts building up untill
a spike of information is sent out to the client causing lag.
Note: that in the Actor class there's no reliable replication at all.
Comments
MythOpus: LIES!
AgentBionicman What if all replication in uscript used reliable replication? There would be serious
lag, wouldn't there? Thats what I'm trying to point out. Perhaps I didn't described it cleary above.