| Home Page | Recent Changes | Preferences

UnrealEd 3

This page is for the UnrealEd 3 (UT2003/UT2004) user interface. See also:

Main Window

[interface.main]

The areas of the UnrealEd main window are:

  1. Title bar and UnrealEd Main Menu
  2. Along the top: the toolbar
  3. Down the left-hand side: the toolbox
  4. The UnrealEd Viewport area: each viewport is one window in the main section of UnrealEd.
  5. the Console bar, which includes the UnrealEd Console, grid control and a few other buttons.

Controls

Floating Windows

Many of UnrealEd's functions are accessed through floating windows.

Property Windows

These are called up from the View menu. In addition, the Actor and Surface properties can be summoned from the toolbar or by right-clicking actors or surfaces and selecting 'properties' from the right-click menu.

Resource Browsers

Resource browsers allow resources to be loaded & then selected to be used in a map. They are all called up from the View menu, or from the toolbar. By default, these are all docked together in the Master Browser for convenience. They are listed below in order of appearence.

Tool Windows

Some of the items in the toolbox have associated windows.

  • right-clicking on one of the brushbuilders in the toolbox opens a parameters window
  • right-clicking on the 'Add mover' button in the toolbox pops up a list of mover types.
  • the lower-right button in the brush operations group opens the Add Special window when clicked
  • There is a 3rd party tool called ExtendedToolbar That adds some additional command buttons to the interface.

User Interface Tips

Hiding Actors

You can hide and unhide selected actors to make navigating your map in the editor easier. See Hiding Actors for details.

Editor Brightness

UnrealEd 3 uses the game's gamma settings by default; the idea is to give mappers the opportunity to view their map in the editor's viewports with the same brightness as players will see it in the game. (In UnrealEd 2 a frequent beginner problem was completely washed-out lighting because the editor displayed the map much darker than it appeared in-game.)

You can disable this feature by launching UnrealEd with the -nogamma command line option:

  1. In Windows, select StartRun.
  2. Click Browse. Browse to {Base Directory}\System and select UnrealEd; then click Open.
  3. Back in the Run dialog box, append -nogamma in the Open edit field and click OK.

NOTE: For those who never want UnrealEd 3 to change the gamma on startup, and who use a desktop shortcut to access the program (Windows users) - right-click the UnrealEd shortcut icon and select "Properties". In the "Target" box, after {Base Directory}\System\UnrealEd.exe simply append -nogamma immediately afterwards.

  • e.g. C:\UT2003\System\UnrealEd.exe -nogamma

The program will no longer change your gamma settings when you start it using that shortcut. Useful for people who are simply put off using the program due to their monitor being unusably bright (and for people who are able to estimate in-game brightness).


Category Mapping

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In