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ArrayIndexer

About

ArrayIndexer is a WOTgreal macro that updates indexes of selected defaultproperties array items. It's handy when you reorder array items and dont want to upddate the index numbers manually.

Before

defaultproperties
{
    DeathSounds(0)=Sound'NewDeath.fn_death01'
    DeathSounds(3)=Sound'NewDeath.fn_death04'
    DeathSounds(4)=Sound'NewDeath.fn_death05'
    DeathSounds(1)=Sound'NewDeath.fn_death02'
    DeathSounds(2)=Sound'NewDeath.fn_death03'
}

After

defaultproperties
{
    DeathSounds(0)=Sound'NewDeath.fn_death01'
    DeathSounds(1)=Sound'NewDeath.fn_death04'
    DeathSounds(2)=Sound'NewDeath.fn_death05'
    DeathSounds(3)=Sound'NewDeath.fn_death02'
    DeathSounds(4)=Sound'NewDeath.fn_death03'
}
	

Code

program ArrayIndexer
begin
    // ========================================================================
    //  UnrealScript ArrayIndexer
    //
    //  Copyright 2005 Roman Switch` Dzieciol, neai o2.pl
    //  http://wiki.beyondunreal.com/wiki/Switch
    // ========================================================================

    cpos := 0;

    // ========================================================================


    BlockBeginX, BlockBeginY := BlockBegin();
    BlockEndX, BlockEndY := BlockEnd();

    for line:=BlockBeginY to BlockEndY step 1 do
    begin
        SetCursorXY(0,line);
        sline := CurrentLine();

        lpos := Pos('(',sline);
        if (lpos <> 0) then
        begin
            sleft := Copy(sline,0,lpos);
            rpos := Pos(')',sline);
            if (rpos <> 0) then
            begin
                sright := Copy(sline,rpos,Length(sline)-rpos+1);
                sline := sleft + IntToStr(cpos) + sright;
                cpos := cpos + 1;
                SetCurrentLine(sline);
            end;
        end;
    end;
end;

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