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BitmapMaterial

UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial (Package: Engine)

Abstract base class for Textures and ScriptedTextures.

Properties

Texture Group

int UClamp
Set equal to your texture's horizontal pixels
int VClamp
Set equal to your texture's vertical pixels
ETexClampMode UClampMode
Horizontal clamp mode
ETexClampMode VClampMode
Vertical clamp mode

TextureFormat Group

ETextureFormat Format (const, editconst)

Hidden

byte UBits
int USize
byte VBits
int VSize

Enums

ETextureFormat

TEXF_P8
The texture uses an 8 bit palette, i.e. 256 colors.
TEXF_RGBA7
TEXF_RGB16
TEXF_DXT1
Texture is DXT1 compressed.
TEXF_RGB8
TEXF_RGBA8
Red, Green, Blue and Alpha channels each use 8 bits/pixel.
TEXF_NODATA
No data?
TEXF_DXT3
Texture is DXT3 compressed.
TEXF_DXT5
Texture is DXT5 compressed
TEXF_L8
TEXF_G16
Used for terrain heightmaps
TEXF_RRRGGGBBB

See texture format for more.

ETexClampMode

This determines what happens at the edge of a texture when panned or otherwise manipulated.

TC_Wrap
Duplicates the texture past its edges. (Make sure your texture has matching edges, or you'll get an obvious line where the texture repeats.)
TC_Clamp
Endlessly repeats the edge pixels.

Known Subclasses


Category Class (UT2003)

Category Class (UT2004)

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