| Home Page | Recent Changes | Preferences

Console Commands/Summon Codes (UT2004)

This page lists codes (class names) usable with the summon class console cheat. In other words, type "summon " and then one of the class names listed below to summon it.

Weapon pickups

  • xweapons.assaultriflepickup : Assault Rifle
  • xweapons.shieldgunpickup : Shield Gun
  • xweapons.bioriflepickup : Bio-Rifle
  • onslaught.onsminelayerpickup : Mine Layer
  • xweapons.shockriflepickup : Shock Rifle
  • xweapons.supershockriflepickup : Instagib Shock Rifle
  • xweapons.zoomsupershockriflepickup : Zoom Instagib Shock Rifle
  • xweapons.linkgunpickup : Link Gun
  • xweapons.minigunpickup : Minigun
  • xweapons.flakcannonpickup : Flak Cannon
  • onslaught.onsgrenadepickup : Grenade Launcher
  • xweapons.rocketlauncherpickup : Rocket Launcher
  • xweapons.onsavrilpickup : AVRiL
  • xweapons.sniperriflepickup : Lightning Gun
  • UTClassic.classicsniperriflepickup : Sniper Rifle
  • xweapons.redeemerpickup : Redeemer
  • xweapons.painterpickup : Ion Painter
  • onslaughtfull.onspainterpickup : Target Painter
  • xweapons.transpickup : Translocator

Ammo pickups

  • xweapons.assaultammopickup - Assault Rifle ammo
  • xweapons.bioammopickup - Bio-Rifle ammo
  • onslaught.onsmineammopickup - Mine Layer ammo
  • xweapons.shockammopickup - Shock Rifle ammo
  • xweapons.linkammopickup - Link Gun ammo
  • xweapons.minigunammopickup - Minigun ammo
  • xweapons.flakammopickup - Flak Cannon ammo
  • onslaught.onsgrenadeammopickup - Grenade Launcher ammo
  • xweapons.rocketammopickup - Rocket Launcher ammo
  • onslaught.onsavrilammopickup - AVRiL ammo
  • xweapons.sniperammopickup - Lightning Gun ammo
  • UTClassic.classicsniperammopickup - Sniper Rifle ammo

Onslaught Vehicles

  • onslaught.onshoverbike - Manta
  • onslaught.onsrv - Scorpion
  • onslaught.onsattackcraft - Raptor
  • onslaught.onsprv - Hellbender
  • onslaught.onshovertank - Goliath
  • onslaughtfull.onshovertank_ionplasma - Ion Plasma Tank
  • onslaughtfull.onsmobileassaultstation - Leviathan
  • onslaughtfull.onsgenericsd - TC-1200 (Toilet Car)
  • onslaughtfull.onsbomber - Intermittently-functional (and very hard to control) Phoenix (Dragonfly?) bomber plane.

ECE Bonus Pack Vehicles

  • onslaughtbp.onsdualattackcraft - Cicada
  • onslaughtbp.onsplasmatank - Paladin
  • onslaughtbp.onsartillery - SPMA

Note: all vehicles summoned will spawn on top of you, locked. If you are not in god or ghost mode, you will be crushed. The "locked" issue is a bit complicated; there are several ways to deal with it.

  • set vehicle bteamlocked false will unlock every currently-existing vehicle on the map.
  • set name bteamlocked false will unlock every vehicle of class name. For example, to unlock a Cicada you've just summoned (as well as every other Cicada on the map), enter set onsdualattackcraft bteamlocked false.

Other

  • xweapons.nameprojectile - where name is usually the class name as listed above, summons the projectile that particular weapon shoots. To summon a Redeemer projectile, for example, enter summon xweapons.redeemerprojectile. Note that this counts as a suicide (-1) for whoever it kills, not a kill (+1) for you, and summoned projectiles cannot damage PowerCores or PowerNodes.

Effects

xeffects.name - will spawn some effects in game. Note that these are purely visual; explosions will not do damage.

  • ioncannondeatheffect
  • landmineexplosion
  • newexplosiona
  • newexplosionb
  • newexplosionc
  • newioneffect
  • newlinktrail
  • newminigunmflash
  • newredeemertrail
  • newtransderesblue
  • newtransderesred
  • newtranseffect
  • newtranseffectblue
  • playerspawneffect
  • redeemerexplosion
  • redeemertrail
  • shockball
  • shockcombo
  • spiral
  • weaponfadeeffect
  • shockcombospheredark
  • shockcombovortex

They're mostly self explanatory. There are perhaps a few I missed. (I didn't have time to go through and test all the ONS ones) But if you look through the Unreal Ed actor listings, you can find a bunch more to try.

Monsters

skaarjpack.name - Will summon a monster of your choosing in front of you. Be careful, they'll attack you or anyone around you.

  • monster - A generic Jakob character. Doesn't have a weapon, and follows you around wherever you go.
  • behemoth - Large, tough but slow monster armed with dual rapid-fire rocket launchers.
  • gasbag - A small flying monster that launches fireballs from above.
  • krall - Monster armed with a staff, which fires lasers. Will melee at close range.
  • elitekrall - A slightly better krall.
  • manta - Small flying bird-like creature that attempts to melee atack your head.
  • razorfly - Attacks in the same way as a manta, but this fly-like creature is pretty slow.
  • skaarjpupae - Small bug that attempts to jump up and melee attack.
  • skaarj - Fast-moving, agile and tough monster capable of both energy emissions and melee claw attacks.
  • fireskaarj - like skaarj but different weapon and appearance
  • iceskaarj - like skaarj, but different appearance and weapon
  • warlord - Extremely tough and agile monster with dual homing missile launchers. Can also fly.

(Note not all of these came up when I tested them just now, but I've spawned them all before)

(Note 2: Creature descriptions edited by Lofty. I play a lot of invasion and thought the descriptions could be improved.)


The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In