| Home Page | Recent Changes | Preferences

ConstantColor

UT2003 :: Object >> Material >> RenderedMaterial >> ConstantMaterial? >> ConstantColor (Package: Engine)

A material that generates a constant color. Useful for creating tints and other effects.

Properties

Color Color
The desired RGB color. The A (alpha) value of the color won't have any effect if you just apply this directly to a surface: run it through a FinalBlend with FrameBufferBlending set to FB_AlphaBlend.

Category Class (UT2003)

Category Class (UT2004)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In