| Home Page | Recent Changes | Preferences

Cow

UT :: Actor (UT) >> Pawn (UT) >> ScriptedPawn >> Cow
UT :: Actor (UT) >> Pawn (UT) >> ScriptedPawn >> BabyCow
[scriptedpawn.nalicows]

NaliCow on the left, with a baby on the right.

Also known as the NaliCow. This is your basic harmless animal. Pretty much all it does in a map is walk around, graze, and look cute. However, that's usually enough for SinglePlayer mappers to use them in their maps. They're particularly effective for atmosphere when you put them somewhere inside a Nali village.

Properties

bHasBaby
If bHasBaby is True, then this Cow will enter the game accompanied by a baby cow. For this reason, mappers are encouraged not to put BabyCows directly into their maps.
bStayClose, WanderRadius
If bStayClose is True, then the Cow will not wander too far away from where it originally started. Specifically, it won't wander farther from its starting point than the number of Unreal Units specified in the WanderRadius variable.

Related Topics


Category Class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In