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CTFHUDMessage

An example of a simple Localizedmessage, CTFHUDMessage.

class CTFHUDMessage extends LocalMessage;

// CTF Messages
//
// Switch 0: You have the flag message.
//
// Switch 1: Enemy has the flag message.

var(Message) localized string YouHaveFlagString;
var(Message) localized string EnemyHasFlagString;
var(Message) color RedColor, YellowColor;

static function color GetColor(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2
    )
{
    if (Switch == 0)
        return Default.YellowColor;
    else
        return Default.RedColor;
}

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    if (Switch == 0)
        return Default.YouHaveFlagString;
    else
        return Default.EnemyHasFlagString;
}

defaultproperties
{
     YouHaveFlagString="You have the flag, return to base!"
     EnemyHasFlagString="The enemy has your flag, recover it!"
     RedColor=(R=255,A=255)
     YellowColor=(G=255,R=255,A=255)
     bIsPartiallyUnique=True
     bIsConsoleMessage=False
     bFadeMessage=True
     Lifetime=1
     DrawColor=(G=160,R=0)
     StackMode=SM_Down
     PosY=0.100000
     FontSize=1
}

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