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CylinderBuilder

UT :: Object >> BrushBuilder >> CylinderBuilder (Package: Editor)
UT2003 :: Object >> BrushBuilder >> CylinderBuilder (Package: Editor)

This creates a cylinder for the red builder brush.

Properties

float Height
the height of the cylinder
float OuterRadius
The radius of the cylinder.
float InnerRadius
applies only when Hollow. The radius of the hollow part
int Sides
The number of points at the sides. The more points, the rounder it looks, but when too many, the game gets slower.
name GroupName
doesn't work with it
bool Align to Side
Aligns the textures to the side
bool Hollow
makes ik hollow

Functions

BuildCylinder( int Direction, bool AlignToSide, int Sides, float Height, float Radius )
bool Build()

Alignment tips

I don't really know how to align cylinders properly. Just do align wall direction and panning, and then it looks ok enough.

Related Topics


Category Class (UT)

Category Class (UT2003)

Category Class (UT2004)

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