Dark Pulse
Howdy. This is my own little corner of this place...
My Real name is Thomas Warnica. I've been making UT Maps (Most of which suck ) for about 1 1/2 years now. I'm also amazingly good at UT and UT2004.
I've got a site of my own, [Darkseid], and It's where I hold all my maps. It's finally back up (Whoo!) and is undergoing redesign.
I've currently made 4 Maps: DM-Darkseid Castle (GOD this sucked. So bad I took it down and plan not to rerelease it until it has a heavy redesign), CTF-SGarden, CTF4-Oblivia, and [CTF-Pressure{DSRemix}], and, for UT2004, [DM-Agony(DSRemix)]. I've also done or helped with Four maps currently for the CTF4 Project: DuelingKeeps, Chrome, Romra, and TutorialClassic, with more (That I can't announce yet, sorry) on their way.
I play with a couple of my buds, and am a regular participant of Beyond Unreal's FragBU tournaments on Friday and Saturday nights. I still boot up UT on occasion, but I play UT2004 far more then UT99 now.
I've finally begun my first mod project, and it's a pretty high-profile one: CTF4 for UT2004. I loved the original UT99 and I was glad to offer my services, which, at the time was jsut Mapping and Bug testing. It's since then grown, and I've learned a lot so far from the project. I hope to continue working with the team on Future Four-team projects.
Anyway, that's about it. If anyone is willing to teach me anything about LevelBuilding, I'll be glad to learn. You can email me [here], or contact me via any Major Instant Messanger service. [YIM], [ICQ], AIM (Dark Pulse1) and MSN. (pulsemanfan001@hotmail.com) Please don't email the MSN addy... I get enough crap from there, and wouldn't want to toss a perfectly good email out just because I have my Junk Mail filter as Stringent as it can get...
I'm new here, hopefully I'll help a few souls on the way, much as this site has helped me.
Thanks. Buh-Bye now.
7/26/2003: I've now fallen into another kind of Obsession: Quake III Arena. I'm already trying to learn how to map for it, though having been spoiled by UnrealEd (Goblin and all!) I find the Quake Editor I chose, GTKRadiant, a bit tough to use, but I shall manage. Any Help here from someone who knows GTKRadiant would be highly appreciated.
7/28/2004: Well, needless to say, that died out fast. I stick to UT2004 mostly now.
10/29/2004: Now working with [OverloadUT] as Mapper, Texture Maker, Bug Tester, and general Slave Driver of Team CTF4.
9/9/2005: Staff of BeyondUnreal since Febuary, 2005. Working as part of Team [UTR].
Tarquin: Hi there. Welcome to the wiki
Dark Pulse: Heh, thanks. Been here for awhile, almost a month or so, and I helped out in a batch of places where I had the right answers. So thanks for the (Belated, but still good!) Welcome. ^_^
Tarquin: I've been falling behind in my welcoming of newcomers. Sorry
Dark Pulse: That's OK, Tar, you keep this place going. It's Forgiveable. ^_^
Dante: uh, welcome ;D /rant Yeah compared to Quake 3 gameplay I really don't like UT2003 (I prefer playing UT). rant/
Dark Pulse: Personally, I have nothing wrong with UT2003's gameplay. The game was a bit rushed, but 2004 will hopefully make it up, even though it means we've got to shell out yet another $40 from our pockets...
Still, hopefully Assault, the new Stuff, and the Return of Xan Kreigor (Whoohoo!) will pull in The Old school and new School alike.
Dark Pulse: Oh yes, it did. ;p