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Ejection Trigger

UT2004 :: Actor >> Trigger >> Ejection Trigger(Package: custom)

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This custom Trigger actor is designed quite simply to detect any vehicles that come within a cetain distance and if a driver is present ..eject the driver.//

 /////////////////////////////////////////////////////////////////////
// by vitaloverdose Feb 2006.
// Http://www.vitaloverdose.com
///////////////////////////////////////////////////////////////////////

class Ejection_Trigger extends Trigger
Placeable;

Var () Int                            VecDamage;             // Mapper can set in unrealEd.
Var () Int                            DriverDamage;          // Mapper can set in unrealEd.
Var () Float                          Ejectmultiplyer;  // Mapper can set in unrealEd.
Var () Sound                          EjectSoundFx;          // Mapper can set in unrealEd.
Var () Sound                          RejectSoundFx;         // Mapper can set in unrealEd.
Var () Sound                          ValidContactSoundFx;   // Mapper can set in unrealEd.
Var () Class< Damagetype >            DriverDamageType;      // Mapper can set in unrealEd.
Var () Class< DamageType >            VecDamageType;         // Mapper can set in unrealEd.


simulated Function Touch( Actor Other)
{
 if ((Other.IsA('onsVehicle')) && (onsVehicle(Other).Driver != None) )
     Eject( OnsVehicle(Other));
else
 If ( RejectSoundFx!=None)
      Playsound(RejectSoundFx);

 Super.touch(other);
}

simulated Function Eject( OnsVehicle Vec )
{
local pawn EjectedDriver;
Vec.EjectMomentum *= Ejectmultiplyer;
EjectedDriver      = Vec.Driver;
Vec.EjectDriver();

 If ( ValidContactSoundFx!=None)
      Playsound(ValidContactSoundFx);

 if ( DriverDamage > 1)
      EjectedDriver.TakeDamage(DriverDamage , Instigator , EjectedDriver.Location , vect(0,0,10000),DriverDamagetype ) ;

 if ( VecDamage > 1 )
      Vec.TakeDamage(VecDamage , Instigator , vec.Location , vect(0,0,10000),VecDamagetype ) ;
}
 

Related

VitalOverdose/VecBooster

VitalOverdose/VehicleTeleporter

VitalOverdose/RandomRelocator

discusion

Tarquin: Vital, please stop adding class pages if you're not going to bother formatting them properly.

Tarquin: I see two pages for this one class. Please decide which is the definitive one and delete the others.


Category Custom Class

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