| Home Page | Recent Changes | Preferences

EnhancedItems/PlayerShell

UT :: Actor (UT) >> Effects (UT) >> /EIEffects >> /PlayerShellEffect >> PlayerShell (Package: EnhancedItems)

This class is part of the EnhancedItems package by Wormbo.

Methods

Inherited From Actor (UT)

PostBeginPlay( )
Calculates the maximum size offset.

Inherited From /PlayerShellEffect

ShowMe( )
Sets the mesh and drawscale to the owning player's values.

New Methods

byte GetIdealFatness(int FatnessOffset)
Returns a good fatness offset.
int GetMaxOffset( )
Returns the maximum possible fatness offset.

Some Subclasses in EnhancedItems-based Mods

  • AuraShell – Base class of effects used by the auras in Wizzard UT, a mod (maybe too?) heavily inspired by Diablo 2. It's unfinished and will never be released officially, so here's a link: http://www.koehler-homepage.de/Wormbo/other/WizzardUT.zip (You also need to download the EnhancedItems package.)
  • Q3PlayerShell – PlayerShells used in [Quake 3 Tournament]
    • EnviroShell – the Battle Suit's visual effect
    • QuadShell – the Quad Damage's visual effect
    • RegenShell – the Regeneration' visual effect

Category Class (UT)
Category Custom Class

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In