| Home Page | Recent Changes | Preferences

EnhancedItems/PlayerSphere

UT :: Actor (UT) >> Effects (UT) >> /EIEffects >> /PlayerShellEffect >> PlayerSphere (Package: EnhancedItems)

This class is part of the enhancedItems package by Wormbo.

The PlayerSphere creates a sphere around a player.

Properties

float SizeAdjust
The visible radius in UU of the sphere at DrawScale 1.
bool bUseVortexSphere
Whether the default mesh should be replaced with the Mesh'ChaosUTMedia2.c_vortexsphere' from Chaos UT. (if that's available) This will also modify some properties if the mesh was found, so set it to false if you want to use your own mesh.

Methods

PreBeginPlay( )
Try to load Mesh'ChaosUTMedia2.c_vortexsphere' if bUseVortexSphere=True.
PostBeginPlay( )
Set MultiSkins[1] to Texture, because that's what's usually used as the texture when bMeshEnviroMap=False.

Subclasses in EnhancedItems-based Mods

  • InvulSphere – The shield effect of the Invulnerability holdable in [Quake 3 Tournament], which deflects off projectiles and hurts other players real badly. ;)

Category Class (UT)
Category Custom Class

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In