| Home Page | Recent Changes | Preferences

GradualMover

Actor >> Brush >> Mover >> GradualMover

Allows a specific tag and time to be set for each sequence in the mover's keyframe.

Adds three new states: GradualTriggerOpenTimed, GradualTriggerPound, GradualTriggerToggle.

(can the original Mover states be used with this class?)

Properties

OpenTimes[6]
OpenTimes[n] is the time taken to open to keyframe n+1. Eg, The mover opens to keyframe 1 in OpenTimes[0] seconds.
CloseTimes[6]
CloseTimes[n] is the time taken to close to keyframe n. Eg, The mover closes back to keyframe 0 in OpenTimes[0] seconds.
Tags [6]
Tags[n] is the event the GradualMover listens for when at keyframe n.
Events [6]
Event[n] is the triggering string for all actors with a matching tag when at keyframe n.

Discussion

Xian: I must be missing something... I see a lot of references here such as Tags[KeyNum] or Events[KeyNum]. There are 8 keyframes and 6 gradual Tags/Events. Won't this lead to an array out of bounds error ?

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In