HunterKiller/UScriptUML
Introduction
After looking for something like this on the web without much success, I decided to do it by myself. My goal is make a program that imports UnrealScript code into Unified Modeling Language (UML) diagrams (I use the free Poseidon for UML). I am using Visual Basic 6, as this is my strongest language.
Features
Current
- Import Packages and Classes listed in EditPackages
To be developed
- Import Properties
- Import Methods (functions)
- Import States
- Import DefaultProperties
- Design Relationship between classes
Wishlist
- A Ferrari 360 Spider
Related links
[Gentleware Poseidon for UML home page]
[Visual Paradigm for UML home page]
Comments
Anyone have a bit of web space to host my distribution files? Thanks in advance!
El Muerte: I was looking into this too (as plugin for UnCodeX). The XMI format is quite a big chunk of info to go through and it appears that each tool has it's own XMI like format. It's quite a mess. But most annoying would be that even though you can dump everything to a nice XMI file for tools to import, they will make a rendering mess of it because they expect the XMI file to contain positioning info too. Ofcourse this was over a year ago, maybe things have changed a bit.